This also isn't the place to dredge up the ME3 debate again.
Angry Joe Interview With Cameron Lee
#251
Posté 21 juin 2014 - 11:54
- Cigne, Saturamas et Jedi Master of Orion aiment ceci
#252
Guest_Morrigan_*
Posté 21 juin 2014 - 12:20
Guest_Morrigan_*
I don't think that Inquisition will be hampered by the fact that it is a cross-gen title. Bioware has been pretty transparent about Xbox 360 and Playstation 3 owners not getting the same experience as those who own the newer systems.
Saying that the Witcher III is going to be better because it has greater graphical fidelity is kind of silly. First of all, I prefer Inquisition's aesthetic - the color palette is really gorgeous. Second, the Dragon Age series (or any Bioware title, for that matter) has never been about graphics. Story always takes precedence, and it looks like Inquisition has a pretty solid narrative. The decision to go with Frostbite 3 is just bonus points, in my opinion. I would have still played the game even if it had DA:O's graphics.
- Ajna aime ceci
#253
Posté 21 juin 2014 - 12:29
While i agree with some of your points, that's not an objective fact. People might not have liked the story/parts of the story , or the gameplay. There were plently of people that stated multiple reasons to dislike the game other then the endings.Lol @ people putting ME3 so low.
ME3 had the best gameplay and customization from the three and a story just as good as the first two. The last ten minutes from pre-EC don't define the whole game. Get over it already...
For example, I really disliked how much autodialogue was present in ME3.
#254
Posté 21 juin 2014 - 01:11
The gameplay is a spitting image of ME2 with MORE combat options to make it less rigid. That is a markd improvement. The character and equipment customization options merged the ME2 and ME1 systems, again an improvement. If you liked those systems in the first two, you'll like the third.While i agree with some of your points, that's not an objective fact. People might not have liked the story/parts of the story , or the gameplay. There were plently of people that stated multiple reasons to dislike the game other then the endings.
For example, I really disliked how much autodialogue was present in ME3.
Ill agree on the story though, as that is entirely subjective, but I didn't see a significant change in the way the story unfolded compared to the first two.
And as I said, no game is perfect. I didn't say ME3 was. It's just that people call it e worst game ever made, when that is very untrue, no matter how you look at the game. It was great, assuming you liked the previous Me games and RPGs in general.
- Saturamas et TheLittleTpot aiment ceci
#255
Posté 21 juin 2014 - 01:14
Well they fixed the ending, so that part is moot.
What else? Every game has its faults, but the amount of vitriol against ME3 is grossly disproportionate. It's an amazing game in its genre.
No it's not. It got fixed for some people including yourself, but the fundamental problems with the ending were still present. To me and many others, all Bioware did was make the endings less crappy.
The other problems people had with ME3 are as follows:
Overall drop in quality with the writing, with few exceptions.
Vast majority of choices that Bioware hyped up would make a big difference in ME3, ended up being nothing but numbers that added to your score.
War Asset system was a sound idea but the execution was not.
Kai Leng.
Harbinger, the one who antagonized you throughout ME2 and the most ancient Reaper, was reduced to nothing but a cameo.
Dialogue system was gutted like a fish.
Exploration was gutted like a fish.
Day 1 DLC with a Prothean.
Mistreatment of characters. Ash's extreme makeover and Jacob cheating on you, are examples.
Underwhelming final mission.
The introduction.
Eavesdropping scanning fetch quests.
Poorly designed Journal system.
Tali's face.
Those are the most notable. ME3 was a good game, but it had a lot of problems and didn't nearly live up to the hype or potential it had.
- HiroVoid, clamj00ce et Blooddrunk1004 aiment ceci
#257
Guest_Caladin_*
Posté 21 juin 2014 - 01:28
Guest_Caladin_*
Pointless they just go onto there hate for DA2
#258
Posté 21 juin 2014 - 01:31
For example, I really disliked how much autodialogue was present in ME3.
Because, as Mordin puts it, too many variables. Most of ME3 dialogue, interactive or not, is lines with differernt possible scenarios. For example:
So it's not really autodialogue, because it's your actions that determine how it plays out. Funny, but ME probably has more autodialogue disguised as full-fledged conversations. Just look at this:
- Cigne, RenegadeXV et Jedi Master of Orion aiment ceci
#259
Posté 21 juin 2014 - 01:42
Just a reminder, everyone - this is the Dragon Age forum. If you want to discuss other Bioware products (e.g. Mass Effect), please do so in the approriate venue.
Well when someone makes a bold statement regarding another issue, I'm gonna respond. I have no interest in continuing the discussion and will stick the topic at hand, but Lebanese Dude's comment is something that I've heard many times before that irritates me to no end, and seeing how it's a topic I'm really passionate about, I have to make a comment.
- clamj00ce aime ceci
#260
Posté 21 juin 2014 - 01:46
You see, the problem with those "problems" is they are actually mere statements without any basis whatsoever to prove the points in question. I understand it's easier to just blurt out something like that dialogue system was gutted or something. But if you're not backing up your words with the actual evidence, they ring a bit hollow, you know?The other problems people had with ME3 are as follows
- Lebanese Dude aime ceci
#261
Posté 21 juin 2014 - 01:50
Youre assuming I liked ME system. And no, ME3 still had a lot of autodialogue. There were plently of dialogues were what Shepard said didn't change based on your choices.Because, as Mordin puts it, too many variables. Most of ME3 dialogue, interactive or not, is lines with differernt possible scenarios. For example:
Spoiler
So it's not really autodialogue, because it's your actions that determine how it plays out. Funny, but ME probably has more autodialogue disguised as full-fledged conversations. Just look at this:Spoiler
- Lebanese Dude aime ceci
#262
Posté 21 juin 2014 - 01:52
Agree to disagree.
- Maraas aime ceci
#263
Posté 21 juin 2014 - 04:47
You see, the problem with those "problems" is they are actually mere statements without any basis whatsoever to prove the points in question. I understand it's easier to just blurt out something like that dialogue system was gutted or something. But if you're not backing up your words with the actual evidence, they ring a bit hollow, you know?
So you wanted me to provide a detailed case for each one of those 14 points, in a thread that isn't Mass Effect related? Yeah, not gonna happen.
#266
Guest_Morrigan_*
Posté 21 juin 2014 - 06:54
Guest_Morrigan_*
So this topic its about the interview , turn into a Witcher VS Dragon Age and now go for Mass Effect 3 ? You guys know how to keep on topic , i give you that ...
Yeah, it's painful. At this point I think the moderators should just close the thread.
#267
Posté 21 juin 2014 - 07:14
So this topic its about the interview , turn into a Witcher VS Dragon Age and now go for Mass Effect 3 ? You guys know how to keep on topic , i give you that ...
classic BSN
- Lebanese Dude et Rm3628 aiment ceci
#268
Posté 21 juin 2014 - 07:25
So....how about that interview on Dragon Age Inquisition?
About what now? How does this even...
Nevermind.
- Lebanese Dude aime ceci
#269
Posté 21 juin 2014 - 08:22
I guess we can say that Angry Joe is one of the better interviewers because he gets results from the guy he's asking questions. He asked the good and hard questions!
#270
Posté 21 juin 2014 - 08:48
I guess we can say that Angry Joe is one of the better interviewers because he gets results from the guy he's asking questions. He asked the good and hard questions!
He didn't seem that angry to me though
- Mukora aime ceci
#271
Posté 21 juin 2014 - 10:55
I just hope we hear a lot more about the crafting and character creator soon. Me thinks Bioware is holding back on that to reveal at a later event. Story and characters are obviously the biggest thing for me but it was always my dream to see a modern Bioware game molded into an open-world with great customization options. This game is turning into exactly that based on everything I've seen. Playing their games for half my life has brought a lot of happiness to me so I can't wait to see what DAI does. Let's just hope I do not end up locked into my house and my personal life suffers because it's so good.
Oh hell, who I am kidding...I'm definitely locking myself in for a week to play this game. These experiences only happen once every few years so why not. ![]()
- Cigne et Maraas aiment ceci
#272
Guest_Morrigan_*
Posté 21 juin 2014 - 11:31
Guest_Morrigan_*
I just hope we hear a lot more about the crafting and character creator soon. Me thinks Bioware is holding back on that to reveal at a later event. Story and characters are obviously the biggest thing for me but it was always my dream to see a modern Bioware game molded into an open-world with great customization options. This game is turning into exactly that based on everything I've seen. Playing their games for half my life has brought a lot of happiness to me so I can't wait to see what DAI does. Let's just hope I do not end up locked into my house and my personal life suffers because it's so good.
Oh hell, who I am kidding...I'm definitely locking myself in for a week to play this game. These experiences only happen once every few years so why not.
I like this post. Kudos for using "me thinks" as well. Glad to know I'm not the only one who does that hehe.
I might break with tradition and get heavily involved in crafting this time around. The Frostbite 3 engine is so gorgeous, it's pretty hard to resist whiling away the hours creating intricate robes and armor.
I know this is looking really far ahead, but I wonder what kind of DLC or expansions we are going to get. Origins had some great addons. I appreciated the way Awakening forced you to reflect on how politicking impinges upon the duties of a Grey Warden. And Golems of Amgarrak had immense appeal since I'm a fan of dungeon crawlers.
Any thoughts on multiplayer? I know that's a sensitive issue for a lot of people, myself included. If it means compromising the integrity of the main game, I'd rather that Bioware not include a multiplayer component. If they have time, however, something along the lines of Neverwinter Nights would be amazing. I would die for a toolset, but I know that's probably not going to happen.
- deuce985 aime ceci
#273
Posté 22 juin 2014 - 01:14
I like this post. Kudos for using "me thinks" as well. Glad to know I'm not the only one who does that hehe.
I might break with tradition and get heavily involved in crafting this time around. The Frostbite 3 engine is so gorgeous, it's pretty hard to resist whiling away the hours creating intricate robes and armor.
I know this is looking really far ahead, but I wonder what kind of DLC or expansions we are going to get. Origins had some great addons. I appreciated the way Awakening forced you to reflect on how politicking impinges upon the duties of a Grey Warden. And Golems of Amgarrak had immense appeal since I'm a fan of dungeon crawlers.
Any thoughts on multiplayer? I know that's a sensitive issue for a lot of people, myself included. If it means compromising the integrity of the main game, I'd rather that Bioware not include a multiplayer component. If they have time, however, something along the lines of Neverwinter Nights would be amazing. I would die for a toolset, but I know that's probably not going to happen.
I honestly don't think we're getting MP at this point. The online element will probably be Dragon's Keep and that's it. I'm fine by that. I don't mind MP if it doesn't compromise the SP game. I wouldn't mind Bioware finding some way in the future to create co-op experiences outside the main story so I can share my world with friends. I think that's something they might want to examine down the road and might be easier for them to do since they'll have all the main hard work done on the engine in this game. I don't think MP is necessary but I wouldn't mind it either. RPGs seem like the most anti-social genre when it comes to co-op.
#274
Posté 22 juin 2014 - 06:21
It's not really that surprising. DA:O and DA2, on PC at least, are different in 'feel', particularly in the low to medium difficulty settings. The first one does more or less enforce a tactical approach a lot of the time, the second only occasionally. I 'hacked & slashed' my way through most of DA2.
I can't comment on the console versions.
This is probably also the main worry of many players who like things to be 'tactical'; that the presence or absence of the camera is just an extra but not really necessary, meaning DA:I is effectively an action game. That you can play the game tactically is of relatively little value if it turns out to be mostly 'unnecessary extra effort for no extra gain'.
But this is something we'll only find out once people have played the game extensively.
I have enjoyed DA2 but loved DAO.
Quoting the above post because of the tactical view that is mentioned there.
DA2 did not need it, except for two big fights during the endgame if I remember correctly. Overall DA2 was more hack and slash without having any need for tactical view.
If DAI is going back to the roots of DAO, being more slow paced, as in actually having to need some sort of strategy when it comes to the fights, I would be thrilled. RPG is a general term which has overlap with action games but....I hope BW will stay in the corner of the RPG since there really are not made that many.
For me a good game has replay value. The fact that DAI will have choices that matter and will really make a different ending, is something that is a BIG plus for me.
#275
Posté 22 juin 2014 - 07:37
That was a pretty good interview. I like that they are meshing the combat systems of DAO and DA2. I also like the way it seems like they are implementing the open world concept, but I think I'll have to actually get my hands on the game to see how well that pans out.
I hope someone does an interview soon with crafting and such. I'd like to see if it's going to be a good component of the game.





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