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Angry Joe Interview With Cameron Lee


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#276
Giffygas

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Sera female only romance god damn it! Cameron handled that guy really well, safe 2 say I won't be watching another if his interviews anytime soon.

#277
aries1001

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BioWare as a studio has never made a Super Nintendo game.

 

I think people maybe are referring to the Sonic game Bioware made at one point? link here:
[url]http://en.wikipedia....otherhood[7url]

 

As you can see this game was made for the Nintendo DS:

 

"Sonic Chronicles: Invaders from the Dark Dimension") is a Nintendo DS role-playing video game based on the Sonic the Hedgehog franchise,...."


Modifié par aries1001, 22 juin 2014 - 07:50 .


#278
aries1001

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lol

DA2DAO-2.jpg

 

DA2 was a bomb, and deservedly so.

The only thing garnering any praise for it is the obsessive nature of the kind of fans that dating sims attract.

 

Thank you for the chart. It seems that DA2 really failed where DA:O succeeded, does it not? However, you have to take into account that the development time for DA:O was about 5-6 years while the developing time for DA2 was about 2 years. And yet, DA:O only sold about 1 million more copies in the first ten weeks after its release. So, in terms of - let's call it profits or earning, I'll bet that DA2 seems to be the better candidate here...although maybe not be much, though.



#279
Maraas

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Thank you for the chart. It

... is not accurate. DA2 sold over two million copies in less than ten weeks.


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#280
wolfhowwl

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... is not accurate. DA2 sold over two million copies in less than ten weeks.


"Crysis® 2, Dragon Age™ 2, and Dead Space™ 2 each sold in more than two million units."

EA's statement says "sold in." It's reporting sales to retailers not consumers.

#281
ianvillan

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The origins of the tactical view started for combat. As in we felt it was "must have" to be able to do combat.

Engage mode is simply letting time run while in tactical camera mode.

As a stretch goal we added widening the scope so more of the game can be played in this mode.

 

 

I am sorry to jump on you about this Allan but this seems to me like DAI was designed as an action game with DA2 as the game model to follow.

 

We have had Mike Laidlaw continually saying that DAI was to be a best of both games, yet DA2 seems to have the majority of systems in DAI and Origins only gets a small amount just to keep the Origins fans quiet. I not saying the Bioware team have not put a lot of work in to the system but it does show that the best of both approach was just marketing talk.

 

It also makes me wonder how much of the other RPG features that Mike said were going to be the best of both were designed after DA2 with a slight bit of Origins added on.


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#282
Lee T

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I liked the interview. It did put Dragon Age Inquisition back on my watch list, so Cameron Lee did a good job. I didn't care about the sidestepping the DA2 problems question. I never ever read someone saying the story was "too personal" back in the days so it felt like a PR stunt to me.

 

As far as I'm concerned my problem with DA2 is that it fell short to realize it's own ambitions. I was attracted by the idea of a game telling the story of a city over three different time periods, each showcasing our previous choices. That really drew me in, and I saw none of that.

 

I didn't mind the reused environment, but I did mind that the city environment itself didn't change as the story and months passed. With very few exceptions there's next to nothing to differentiate a screen shot from early game Kirkwall and late game Kirkwall. I don't mind a reused cavern as much as I mind the graphics not supporting the story.

 

I also didn't like being railroaded so much in the story process. For example the later phase of the game barely changes whatever faction you choose to support. That made me feel the game shoehorned the different combat sequence whatever I did. It didn't felt "personal" at all as I felt like a witness of a story unveiling before my eyes, never an actor in it. This was the second strike as making you feel you're part of the story is one of Bioware's trademark to me.

 

Unfortunately I don't think any interview will assuage the fear to see this again, hence why I have yet to preorder the game (which is a first for me and a Bioware game).



#283
NedPepper

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Cameron Lee seemed much more comfortable talking to gamermd83.  Probably because gamermd actually seemed to know what game she was interviewing for.  (To be honest, you have to give props to Cameron for even sitting down and talking to Joe, who has been brutal to Bioware.  And, also just really brash and annoying, in general.)



#284
deuce985

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Cameron Lee seemed much more comfortable talking to gamermd83.  Probably because gamermd actually seemed to know what game she was interviewing for.  (To be honest, you have to give props to Cameron for even sitting down and talking to Joe, who has been brutal to Bioware.  And, also just really brash and annoying, in general.)

 

Agreed. I find him a little obnoxious sometimes. He's a fun personality to watch every now and then but it's hard to see him in interviews like this. I feel you should be courteous in interviews where devs take the time to answer all your questions. I'm pretty sure Cam doesn't want to focus on talking about DA2 but rather the game that's in front of them. Same with the viewers.



#285
Guest_Morrigan_*

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@NedPepper Yeah, I was surprised when Angry Joe kept referring to Morrigan as Morgana ... He played DA:O and kept extolling it's virtues. You would think that he would know the name of one of the game's central protagonists. Maybe he was just nervous. It was a bit awkward.

Remindes me of when TotalBiscuit sat down to play "King of Tokyo" on Tabletop with Greg Zeschuk (vid below). Greg's probably one of the nicest guys on the planet, though, so it helped to diffuse the tension.



#286
Nashiktal

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Hey it's fair if you dislike Angry Joe's interview style but he is one of the few journalists willing to be aggresive in his questions. One of his influences involve his experiences in a big, official press event (The VGA's) during the Dorito-Gate controversy where he came face to face with Geoff Keighley who was quite rude to him, and the state of the game journalists industry as a whole. (Mainly the overly "close" relationships he noted between publishers and journalists.)

 

This is what I am talking about.

 

This and other problems are what influenced joe to be as aggresive as he is. As rude as it may seem, joe came into the industy where journalists NEVER asked the hard questions from fans. Never pushed the wrong buttons for fear of being blacklisted from future interviews and events. Accepted gifts and payed visits to studios for exclusive intervies... In exchange for positive press. Essentially angry joe is tired of ass kissing, softball journalism.

 

He makes mistakes, he can be quite pushy and rude. However he is like that for a reason. A reason that hopefully will one day not be a factor anymore.


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#287
wolfhowwl

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Cameron Lee seemed much more comfortable talking to gamermd83.  Probably because gamermd actually seemed to know what game she was interviewing for.  (To be honest, you have to give props to Cameron for even sitting down and talking to Joe, who has been brutal to Bioware.  And, also just really brash and annoying, in general.)


He gave Dragon Age II a seven and Mass Effect 3 an eight.

#288
Guest_Morrigan_*

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He gave Dragon Age II a seven and Mass Effect 3 an eight.


And then qualified that by giving the Mass Effect Franchise as a whole a 9.0 hehe

#289
Nashiktal

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He gave Dragon Age II a seven and Mass Effect 3 an eight.

To be fair he has been both. He gave those scores to the games, but was extremely dissapointed with the end result of dragon age, and the ending to ME3. In fact, the ending to ME3 ended up as the second biggest dissapointment of 2012.

 

I'd say being brutal is going to far though. Tough, but he hasn't been unfair I think.



#290
Allan Schumacher

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I am sorry to jump on you about this Allan but this seems to me like DAI was designed as an action game with DA2 as the game model to follow.

 

We have had Mike Laidlaw continually saying that DAI was to be a best of both games, yet DA2 seems to have the majority of systems in DAI and Origins only gets a small amount just to keep the Origins fans quiet. I not saying the Bioware team have not put a lot of work in to the system but it does show that the best of both approach was just marketing talk.

 

It also makes me wonder how much of the other RPG features that Mike said were going to be the best of both were designed after DA2 with a slight bit of Origins added on.

 

First off, there's no need to apologize.  Because you're not sorry (why would you be)?

 

As someone that has been pretty openly critical of the game's design in my entire duration of the forum, I honestly think the only thing that is valid for you is either full on admission that "we're doing it exactly like DAO did it" (we're not), or to learn about the actual game when it's released.

 

My recommendation is "Wait for release, and find out what people think of the game."  There's a chance you may not like it, but I'd rather you skip on a game you wouldn't like than to buy a game that only makes you more angry and unsatsified.


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#291
Deflagratio

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I am sorry to jump on you about this Allan but this seems to me like DAI was designed as an action game with DA2 as the game model to follow.

 

We have had Mike Laidlaw continually saying that DAI was to be a best of both games, yet DA2 seems to have the majority of systems in DAI and Origins only gets a small amount just to keep the Origins fans quiet. I not saying the Bioware team have not put a lot of work in to the system but it does show that the best of both approach was just marketing talk.

 

It also makes me wonder how much of the other RPG features that Mike said were going to be the best of both were designed after DA2 with a slight bit of Origins added on.

 

Here's what I don't understand and I think it turns out to be somewhat paradoxical:

 

DA2 actually has a large amount of DA:O Systems built into it.  So how can DA:I possibly have more DA:O built in than DA2? How many "Systems" actually differentiate the two? Really, I want a list from people making these claims. And keep in mind I'm a huge detractor of Dragon Age 2, so I'm not trying to tout it as a superior game.

 

Or maybe you just using systems as a blanket term for things like the encounter design and the recycled environments too?

 

 

Most people I talk to actually like the immediacy and reactive nature of DA2's combat over Origins. This is particularly true with Console gamers who played Origins without the tactical view. So I'm not so sure I sympathize with the negative connotations you bring with your argument. I'd even go so far as to argue that DA2 did worse than it deserved to on the market because it really stuck it to the PC fans of Origins. (A group I consider myself to be in)



#292
ianvillan

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Here's what I don't understand and I think it turns out to be somewhat paradoxical:

 

DA2 actually has a large amount of DA:O Systems built into it.  So how can DA:I possibly have more DA:O built in than DA2? How many "Systems" actually differentiate the two? Really, I want a list from people making these claims. And keep in mind I'm a huge detractor of Dragon Age 2, so I'm not trying to tout it as a superior game.

 

Or maybe you just using systems as a blanket term for things like the encounter design and the recycled environments too?

 

 

Most people I talk to actually like the immediacy and reactive nature of DA2's combat over Origins. This is particularly true with Console gamers who played Origins without the tactical view. So I'm not so sure I sympathize with the negative connotations you bring with your argument. I'd even go so far as to argue that DA2 did worse than it deserved to on the market because it really stuck it to the PC fans of Origins. (A group I consider myself to be in)

 

This is where the problem lies, Bioware has said that DA2 had all the best bits they liked out of Origins. How can they make a best of both games when DA2 was already it according to Bioware, we have been told of feature after feature of DA2 returning but the Origin fans get race choice which is great and a separate Tactical Mode that has been added later which the game was not designed with it in mind.

 

I have accepted that the vast majority of the game will be DA2 and I believe it could be a good game but when Bioware keeps saying they want to incorporate Origin features they mean Races and other small features they can add at the end to keep the Origin fans quiet.

 

The other main problem is that Bioware has Pax and E3 to show off the game and give the details that they have made a game that is the best of both (their new slogan) but all we get is the same old action combat, where are the RPG systems from the RPG game why are they hiding them. Fans of both games have had problems with the dialogue wheel and paraphrasing, Bioware have said they have fixed the problem so why don't they show us and put to rest that problem, why don't they show us the crafting and companion armour that they have so we know where we are with that.

 

Before the release of DA2 Bioware kept a lot of the RPG, and game features hidden till release instead they showed action combat and just spoke about features and slogans.



#293
Deflagratio

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Well, I can certainly respect your apprehension about marketing jargon, I personally think if you know what you're looking for though, you can probe the unedited videos (PAX and E3'14 Dwarf) to find out most of what you need to know.

 

The biggest change away from DA2 for me personally is total control over each party member. That alone makes a huge difference in how combat can actually play out. As a matter of fact, the whole agency for the entire party is a huge improvement over DA2, and what I mark as the single strongest point Origins had over DA2.

 

We have seen a slight hint of the RPG systems running beneath DA:I as well. Some of the data from combat shows damage scores, armor scores and the like, and the leak has a "Superior Battlemaster Breastplate" with "Constitution +4.7/47(?)" as well as an armor score of 119 if memory serves. True, it doesn't really tell that much, but we do see something.

 

I'm assuming a lot of this is kept under wraps because we here at BSN absolutely love jumping to premature conclusions about stuff, with usually the success rate of a broken clock predicting what time it is.



#294
Allan Schumacher

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Fans of both games have had problems with the dialogue wheel and paraphrasing, Bioware have said they have fixed the problem so why don't they show us and put to rest that problem, why don't they show us the crafting and companion armour that they have so we know where we are with that.

 

Because internally, we *just* considered our marketing to have started with E3.  You can disagree with it, but the line from marketing (that I learned just this past Friday myself) is "there's more to come down the stretch to release."

 

If we fail to show you this stuff by the time we release, it seems reasonable to avoid purchasing the game until you are able to find out.  Doubly more, if you think we're adding stuff "just to keep the Origins fan quiet" I get the feeling that you feel we're jerking you around that you possibly feel outright disrespected.  It's unfortunate that you feel that way, but if that's the case then you'll have to decide what's the best thing for you to do in that case.

 

As you and I have had this conversation before (several times), here's a good reason for us sharing the DA2 stuff over and over and over.  Because it makes darn sure we aren't misrepresenting some of the big things that some people would be excited about.  You may be upset because it seems like we're catering specifically to DA2 fans or whatever.  There's another angle altogether too, though: we aren't lying to you about there being some things that you hated from DA2 returning for DAI.  It's MUCH better, in my opinion, in the wave of inquiries when we mention a return to some of what DAO did, to NOT let people get their expectations up regarding things like the dialogue wheel, voiced protagonists, and so forth.  Unless you're suggesting that we should have kept quiet in regards to those specific questions, at which point I'll have to agree to disagree.  Note that some of the DAOness is also narratively speaking as opposed to a focus just on game systems.  Because that's another one of the areas that DA2 received some criticism too. 

 

You are free to dislike the game and the marketing specifically.  If you feel that the game is going to be much closer than DA2 than DAO then let that inform and influence your action.  As stated, if you're uncertain: wait.  At this point anything we do or do not show isn't really going to change that much (aside from some stuff like UI iteration).

 

 

We could show you the crafting and companion armor and stuff.  Does it matter if it gets shown today or if it gets shown in July?  Or even August?  Or are you asking for it now because you're excited for THAT stuff and not the current stuff (note: a lot of people are excited about the current stuff too)?  You've been asking for it for years now; has your interest level changed at all?

 

 

As it is, I'm not sure if there's much more to really discuss further is there?


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#295
Elhanan

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Races, Crafting, Customization, Tactical Camera, 200+ Spells & Talents, and possibly more has already been mentioned. See this thread for details that might have been missed:

http://forum.bioware...know/page-1?hl

#296
Deflagratio

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We could show you the crafting and companion armor and stuff.  Does it matter if it gets shown today or if it gets shown in July?  Or even August?  Or are you asking for it now because you're excited for THAT stuff and not the current stuff (note: a lot of people are excited about the current stuff too)?  You've been asking for it for years now; has your interest level changed at all?

 

 

As it is, I'm not sure if there's much more to really discuss further is there?

 

 

Personally I'm under the impression he's more leaning toward a complete Ruleset breakdown, similar to what I vaguely remember from the buildup to Origins official release. Hopefully he'll correct me if I'm wrong, especially because I just got done speaking about how BSN likes to jump to conclusions.



#297
Allan Schumacher

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Races, Crafting, Customization, Tactical Camera, 200+ Spells & Talents, and possibly more has already been mentioned. See this thread for details that might have been missed:

http://forum.bioware...know/page-1?hl

 

Of note, he wants to see it not just be told about it (which is fine).

 

 

Personally I'm under the impression he's more leaning toward a complete Ruleset breakdown, similar to what I vaguely remember from the buildup to Origins official release. Hopefully he'll correct me if I'm wrong, especially because I just got done speaking about how BSN likes to jump to conclusions.

 

I wasn't following DAO's marketing until I was hired (June 2009 - I have a policy of not following games I have already decided to buy), so I can't be sure.  And at that point the branding had just changed and the E3 videos had Marilyn Manson in it :P

 

So I'm not sure what was all revealed before then.



#298
Vegeta 77

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Yeah good idea bioware should show off the boring tactical view you know what it does and what it looks like. Bioware are going to show there game is fun to play not boring slow like origins to kill peoples hype. There going to show fast combat getting into the fight. The tactical view and races are there for origins fans.



#299
ianvillan

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Well, I can certainly respect your apprehension about marketing jargon, I personally think if you know what you're looking for though, you can probe the unedited videos (PAX and E3'14 Dwarf) to find out most of what you need to know.

 

The biggest change away from DA2 for me personally is total control over each party member. That alone makes a huge difference in how combat can actually play out. As a matter of fact, the whole agency for the entire party is a huge improvement over DA2, and what I mark as the single strongest point Origins had over DA2.

 

We have seen a slight hint of the RPG systems running beneath DA:I as well. Some of the data from combat shows damage scores, armor scores and the like, and the leak has a "Superior Battlemaster Breastplate" with "Constitution +4.7/47(?)" as well as an armor score of 119 if memory serves. True, it doesn't really tell that much, but we do see something.

 

I'm assuming a lot of this is kept under wraps because we here at BSN absolutely love jumping to premature conclusions about stuff, with usually the success rate of a broken clock predicting what time it is.

 

I understand some things being kept under wraps, but for months some fans have asked for information about some of the Origin systems returning I.E. Tactical View but are told time and again that we will get no information because Bioware wants to show not tell, yet Bioware then tells and not shows the systems in the game and when we come on the forums we are told to keep waiting for information.



#300
Deflagratio

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Of note, he wants to see it not just be told about it (which is fine).

 

 

 

I wasn't following DAO's marketing until I was hired (June 2009 - I have a policy of not following games I have already decided to buy), so I can't be sure.  And at that point the branding had just changed and the E3 videos had Marilyn Manson in it :P

 

So I'm not sure what was all revealed before then.

 

I'm pretty sure I just caught the tail end of DA:O's marketing, I heard it was in development for a really long time, but I was only following it for a couple months, if that. I don't really remember with all the inane college details those years were also filled with, college has a way of distorting time I've found in retrospect; just one day you wake up with grey hairs and a seemingly insurmountable debt to pay off. In that context, I suppose I could have started following DA:O on day one.

 

I understand some things being kept under wraps, but for months some fans have asked for information about some of the Origin systems returning I.E. Tactical View but are told time and again that we will get no information because Bioware wants to show not tell, yet Bioware then tells and not shows the systems in the game and when we come on the forums we are told to keep waiting for information.

 

A fair point I suppose. They only show parts of the tactical combat, with the lion's share being the PAX video. I guess I let my mind fill in the blanks with tactical view mode, you probably want to know (See) just how much of the game can be played like that, since all they've ever shown is brief periods of combat in which the tactical camera is engaged, no actual exploring like that.