Pacing isn't the designers' job. Pacing is my job as I craft my character's story in the world they've provided.Not to be a negative nancy here but I don't like it when games pack so much content in them. I prefer smaller more polished experiences. When I see games like Witcher 3 or DAI brag about their game length, it makes me groan. I've never in my life played a game that's over 50 hours that either
1.) Has great pacing throughout
or
2.) Lacks an untold amount of filler content that's boring
It's a bad tradition in RPGs I'd like to see changed someday. I don't think any game needs a main story over around 25 hours because I've never played a game past that point that had good pacing throughout. 25 hours seems like the sweet spot for me in a game because I think all that needs to be told can be done at that point. It's not something that's going to make or break a game for me, I'm just saying I prefer shorter more compact and polished experiences. I want everything to feel meaningful including all the side content. I don't want to run around and do Fed-Ex quests that go from point A to B to deliver dirty socks and they really have no impact on your world, story or environment. If I'm going to do a bunch of side content that has no impact on story, then I want it to revolve around Thedas. I want each quest to feel meaningful and expand on the lore in Thedas. Discover new ruins about an ancient civilization that no longer exists or something like that. It doesn't have to deal with our main stories because it's side content. I'd take less quests for more meaningful experiences like this.
At least it will have a ton of content to mow through. I'm sure the main story will satisfy me plenty even if it does have pacing problems like DAO ran into. The side content is optional, so hopefully I run into some activities I really enjoy. All that being said, I'm going to love this game.
So I'm pretty pleased with the prospect of there being this much content to explore.
Also, I don't think a 25 hour game offers enough scope to plausibly support the power curve BioWare seems to like these days. If my character is going to advance from average peasant to god-killing abomination, I need more than 25 hours of play to justify that.
That's partly why I like BG so much. After 80 hours of game, you were level 8. In D&D terms, you were a moderately experienced adventurer.





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