Good interview but Maker's Breath I hope that twenty Dragon estimate proves to be spot on or we will be hearing about it till DA 4 comes out. :/
Angry Joe Interview With Cameron Lee
#151
Posté 20 juin 2014 - 05:09
#152
Posté 20 juin 2014 - 05:11
Good interview but Maker's Breath I hope that twenty Dragon estimate proves to be spot on or we will be hearing about it till DA 4 comes out. :/
There were 18 dragons instead of 20. 0/10 I demand a refund.
- Al Foley aime ceci
#153
Posté 20 juin 2014 - 05:35
lol
DA2 was a bomb, and deservedly so.
The only thing garnering any praise for it is the obsessive nature of the kind of fans that dating sims attract.
Like romance novels, dating sims bore me. (Admittedly, I only tried two or three in each case.) Give me a dating sim where 95% of the game is spent on slaying dragons, fighting the Arishok, and sorting out mage/Templar politics and maybe we'll talk.
- Cutlasskiwi, Al Foley, The Qun & the Damned et 2 autres aiment ceci
#154
Posté 20 juin 2014 - 06:48
Hmm, Cameron Lee seems a lot more in PR mode with AngryJoe than he was with Gamermd.
Two very different relationships. Gamermd is a huge fan of the series, and wants to get her viewers excited about the game. AngryJoe is a moderate fan of the series, and a professional reviewer who wants to give his viewers a good assessment of whether or not the game is right for them. With Gamermd Cameron's having a friendly chat about something they both love and enjoy. With angry Joe he's trying to sell the game to him and his audience.
Like romance novels, dating sims bore me. (Admittedly, I only tried two or three in each case.) Give me a dating sim where 95% of the game is spent on slaying dragons, fighting the Arishok, and sorting out mage/Templar politics and maybe we'll talk.
Agreed, while I've stated before that I felt DA:II did romances very well, I wasn't as excited about the romance section as I was with other Bioware games, so it definitely isn't why I like the game. I personally thought that while the tone system and smaller, more personal story-arc were both flawed, they gave the game its own character and made it a refreshing twist on the usual Bioware formula. DA:II admittedly lacked polish (quite a lot of it) but there were some pretty creative ideas and concepts lying just below the surface that I rather enjoyed.
- Gnoster, Soultaker08 et Sekou aiment ceci
#155
Posté 20 juin 2014 - 07:11
Why are none of these interviewers asking about multiplayer? I find that extremely odd.
#156
Posté 20 juin 2014 - 07:19
Why are none of these interviewers asking about multiplayer? I find that extremely odd.
Because most people have not reason to assume it will happen. It hasn't been reveleaed anywhere except that obscure mention some year and half ago or something like that. And even if they asked, BW could probably not talk about it if it indeed is in development.
#157
Posté 20 juin 2014 - 07:23
Don't buy it sorry. Every review even if it obviously does not have any multiplayer and that has already been stated asks about it. If they are not asking, then that's obviously a condition of getting the interview.
#158
Posté 20 juin 2014 - 07:27
It's possible.
Would that be a big deal?
#159
Posté 20 juin 2014 - 07:31
lol
DA2 was a bomb, and deservedly so.
The only thing garnering any praise for it is the obsessive nature of the kind of fans that dating sims attract.
Any thoughts on what might cause the bump in DAOs numbers?
- Silfren, Sjpelke et Nimlowyn aiment ceci
#160
Posté 20 juin 2014 - 07:31
Yes that makes it little more than a PR piece. Fair enough when it comes to spoilers, everyone makes allowances for that, although most simply say "can't answer that".
#161
Posté 20 juin 2014 - 07:32
That's stupid.
It's a 'PR piece' for not necessarily wanting to draw attention to a certain topic? Which you don't even know is happening in the first place?
#162
Posté 20 juin 2014 - 07:33
Any thoughts on what might cause the bump in DAOs numbers?
Baldurs Gate and previous ME's being awsome. The most notable thing about DA2 was the initial pre-orders and early sales were good, but dropped off a cliff once word got out how bad the game was. DA:O on the other hand has long slow burn because of good word of mouth from people who played it.
#163
Posté 20 juin 2014 - 07:34
That's stupid.
How ? If you can only ask questions that people want to answer, then it's not an interview. Multi-player is a stock interview question, so if they can't ask that, what else can't they ask.
My top 2 questions would be.
1. What is the deal with Multiplayer ?
2. We saw DA:I running on PC's why was this?
#164
Posté 20 juin 2014 - 07:41
#165
Posté 20 juin 2014 - 07:41
They're not obligated to say anything to anybody at all. They have a right to say what they want to say.
#166
Posté 20 juin 2014 - 07:44
Baldurs Gate and previous ME's being awsome. The most notable thing about DA2 was the initial pre-orders and early sales were good, but dropped off a cliff once word got out how bad the game was. DA:O on the other hand has long slow burn because of good word of mouth from people who played it.
I'm talking about specifically the upward trend in the graph shown.
#167
Posté 20 juin 2014 - 07:47
They're not obligated to say anything to anybody at all. They have a right to say what they want to say.
Never though I'd see the day where I agree with bob, but yeah. You sound like some sort of tinfoil hat nutjob. "They didn't ask the specific questions that are of (apparently) paramount importance to me and almost no one else!!!! CONSPIRACY!!!"
#168
Posté 20 juin 2014 - 07:55
That's with a controller, though. My understanding is that the big difference will come using KB&M and that you can play tactically continuously with that. I may be mistaken, though.
There's also this mysterious Engage Mode we've only heard a bit about, but it sounded like you could turn the battle system into something almost turn-based like the pause-after-round options in Baldur's Gate. We'll see.
If they do an interview where they say "isometric can be permanent with KB&M, Friendly Fire can be toggled, Pause-after-round is a thing" I think all the old-school cRPG fanatics will cream themselves.
Engage mode is simply the "unpausing the game while in tactical camera mode." We use a different word to differentiate it from simply exiting the tactical camera which returns control of the selected party member to the player. While in engage mode, your camera remains detached from any characters.
- Sleepy Somnus aime ceci
#169
Posté 20 juin 2014 - 08:11
So much this. I feel pretty immature when I think about it, but I truly have started associating general bad and obnoxious behaviour with the title "the Witcher." Which is not something the game has deserved for even a second on its own, since I don't own either title. I've sat on Origin thinking of picking TW2 up a few times, but it just never feels right. I'm pretty sure the loud portion of the fanbase who feels the need to put down any- and everything not the Witcher has a great deal to do with that gut feeling.
I mean sure, I know the set protagonist is something I don't dig as much as getting to create my own, but that's hardly a deal-breaker for other games so it really can't be just that.
I find it important to remember that the rivalry (and especially the hatred) exists more among fans. Not that I mean to pass judgment as in "no one should be like this" but it reminds me in some ways of Nintendo vs. Sega when I was growing up. You had your affiliation, and a lot of people were very entrenched in talking one up, and it was almost required to dislike the competitor. If you were an ardent Nintendo fan, you hesitated to even admit you enjoyed Sega's sports games on the Genesis!
People overstate The Witcher and us being at each other's throats rivals. We make RPGs, and do compete with each other. But we'll also drive each other. I enjoyed The Witcher 2 a lot and shared my views of it and even got a thanks from one of the writers here. Since I don't feel there's an over saturation of RPGs on the market, as an RPG fan I don't consider it a bad thing that we're both making RPGs.
I have a feeling if I were to bump into developers of The Witcher, we'd probably go for drinks and laugh about the rivalry we seem to have. Just my two cents.
- AllThatJazz, fchopin, Zzzleepy83 et 11 autres aiment ceci
#170
Posté 20 juin 2014 - 08:14
On a final note: DA2 had its faults. But if I construe people for attacking posters on BioWare's boards for being fans of a BioWare game and how it's wrong that they liked it and think it's still a good game, I'm going to start deleting posts.
And for the record, I wouldn't support someone going onto CDPR's (or any game dev's) forums and telling the fans of their games that they are wrong and that the games are objectively bad or whatever.
- Gold Dragon, Saturamas, WoolyJoe et 10 autres aiment ceci
#171
Posté 20 juin 2014 - 08:20
I've mentioned a couple of times that I'm convinced much of the shilling of the Witcher to spite other games lies in the studio being the ideal of what 'hardcore' gamers want, or think they want, when they're frustrated with the big bad American corporations. Their idol to rally behind, so to speak.
- A generous DLC policy.
- A lenient DRM policy.
- Supposed 'mature' content. Blood and nudity.
- A 'dark' or 'grey' setting, which the prevailing viewpoint associates with, again, maturity, intelligence...
#172
Posté 20 juin 2014 - 08:33
I'm talking about specifically the upward trend in the graph shown.
Most likely explanation is retail price drops and a second wave of buyers waiting for those price drops.
#173
Posté 20 juin 2014 - 08:42
If they do an interview where they say "isometric can be permanent with KB&M, Friendly Fire can be toggled, Pause-after-round is a thing" I think all the old-school cRPG fanatics will cream themselves.
From what I have read, the preference would be that friendly fire is on by default.
#174
Posté 20 juin 2014 - 08:43
Engage mode is simply the "unpausing the game while in tactical camera mode." We use a different word to differentiate it from simply exiting the tactical camera which returns control of the selected party member to the player. While in engage mode, your camera remains detached from any characters.
Thank you very much for clearing that up. Are you able to (allowed?) to confirm whether it is necessary to press and hold a specific button to have engage mode enabled? Giant bomb made some reference to that being the case, but would be nice to hear either way from a more official channel
#175
Guest_Morrigan_*
Posté 20 juin 2014 - 09:05
Guest_Morrigan_*
I've mentioned a couple of times that I'm convinced much of the shilling of the Witcher to spite other games lies in the studio being the ideal of what 'hardcore' gamers want, or think they want, when they're frustrated with the big bad American corporations. Their idol to rally behind, so to speak.
- A generous DLC policy.
- A lenient DRM policy.
- Supposed 'mature' content. Blood and nudity.
- A 'dark' or 'grey' setting, which the prevailing viewpoint associates with, again, maturity, intelligence...
That makes sense, although I have generally found that so-called "hardcore" gamers are a fickle bunch and will turn on their idols at the drop of a dime. Case in point, the whole fiasco surrounding Valve and the release of Left for Dead 2 a couple of years back.





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