Aller au contenu

Angry Joe Interview With Cameron Lee


302 réponses à ce sujet

#201
Gnoster

Gnoster
  • Members
  • 675 messages

I think we can behave a lot more maturely and politely in here.


If this is true, how about people stop pointing out all fans of the witcher games are a*****s please? You know, be the bigger community and stop talking about it, because right there is no difference. I really enjoy both game series, and don't see this going anyway good, not to mention it has gone way beyond topic from Dragon Age Inquisition.
  • Das Tentakel, Snore et Sjpelke aiment ceci

#202
Bob from Accounting

Bob from Accounting
  • Members
  • 1 527 messages

Whether the sex, DLC, and DRM are 'good' or not is not really the issue. The issue is the very irritating bait-and-switch no doubt taking place.

 

Whatever all these things are worth, they aren't competence. They aren't a good story, and they aren't a good game. And somehow, I don't think the Witcher would be getting anywhere near as much attention as it does if those externalities were dropped.



#203
Maraas

Maraas
  • Members
  • 398 messages

Again with the Witcher vs. DA argument, ugh.


  • Jedi Master of Orion aime ceci

#204
Das Tentakel

Das Tentakel
  • Members
  • 1 321 messages

Amazing. Somebody posts a link to Angry Joe's (pretty decent in my opinion) interview of Cameron Lee. BAM! Right on the first page somebody refers to 'the Bitcher'. And this thread suddenly is more about the evils of another RPG series and / or its fans than about Dragon Age Inquisition or Joe's interview.

 

'Wer mit Ungeheuern kämpft, mag zusehn, dass er nicht dabei zum Ungeheuer wird. Und wenn du lange in einen Abgrund blickst, blickt der Abgrund auch in dich hinein'

 

Some people may remember this quote, in English translation, from Baldur's Gate.

 

:angry:


  • Caja et Sjpelke aiment ceci

#205
Vilegrim

Vilegrim
  • Members
  • 2 403 messages

Engage mode is simply the "unpausing the game while in tactical camera mode."  We use a different word to differentiate it from simply exiting the tactical camera which returns control of the selected party member to the player.  While in engage mode, your camera remains detached from any characters.

 

 

so is engage mode like playing Baldurs Gate?   If so can it be made the default?



#206
NM_Che56

NM_Che56
  • Members
  • 6 739 messages

Open World

 

JOE: How "open world" is it...? ...if it's actually real?

Cameron: It's actually real, so... *laugh*

 

Then he goes on to say they can't make a game with thousands of sq. kilometers.  They've taken the best parts and made areas. They didn't want you to go from snow capped mountains to a desert in 5 min.

 

...so it's not a "true" open world.  WHICH is FINE BY ME!  Having a bunch of nothing just for the sake of "open world" is just a waste. 

 

My Question: What will the transition to these areas look like?

 

..."morgana"? LOL...get it?



#207
Maraas

Maraas
  • Members
  • 398 messages

lol

Spoiler

Lol indeed. Because it's utter and complete bs. Here's the real numbers: DA2 sold over two million units in less than ten weeks.



#208
Batknight

Batknight
  • Members
  • 158 messages

Open World

 

JOE: How "open world" is it...? ...if it's actually real?

Cameron: It's actually real, so... *laugh*

 

Then he goes on to say they can't make a game with thousands of sq. kilometers.  They've taken the best parts and made areas. They didn't want you to go from snow capped mountains to a desert in 5 min.

 

...so it's not a "true" open world.  WHICH is FINE BY ME!  Having a bunch of nothing just for the sake of "open world" is just a waste. 

 

My Question: What will the transition to these areas look like?

 

..."morgana"? LOL...get it?

The transitions, I assume, will be like DAO and DA2. You will go into a map and you will select what area you want to go into and then appear in it. 



#209
Guest_Morrigan_*

Guest_Morrigan_*
  • Guests

Hmm. What was the goal of this Engage Mode? If you need to hold the button down it sounds like it wasn't meant to be used over anything but a very short period of time (or else it'd get cumbersome). I think cRPG players may like being able to move around the battlefield in overhead not tied to a specific character for long periods of time (forever?), but I'm also not sure what would work given whatever current functionality you guys would have. Is there any room for what was done with the ability/item wheel, where you could choose to hold it down or just hit it once and it stays up until you hit the same button again?

 

Personally, I think holding the mouse button down while you are in tactical mode might get a little old. Kind of hoping that they change this.



#210
Guest_Morrigan_*

Guest_Morrigan_*
  • Guests

Amazing. Somebody posts a link to Angry Joe's (pretty decent in my opinion) interview of Cameron Lee. BAM! Right on the first page somebody refers to 'the Bitcher'. And this thread suddenly is more about the evils of another RPG series and / or its fans than about Dragon Age Inquisition or Joe's interview.

 

Some people may remember this quote, in English translation, from Baldur's Gate.

 

:angry:

 

I agree, this thread has gotten a bit off topic. We should probably put an end to the whole Witcher vs. DA debate and get back to discussing the interview, game mechanics, or something that is more relevant.

 

That being said, I think the back and forth was actually prompted by people visiting the Angry Joe interview and seeing the first upvoted comment, which was essentially a polemic against Inquisition.

 

I'm not condoning attacks by either side, however. As I said before, Bioware and CD Projekt are both excellent companies that deserve respect, and I would like to see fans on both sides act with a bit of decorum and restraint.



#211
NM_Che56

NM_Che56
  • Members
  • 6 739 messages

The transitions, I assume, will be like DAO and DA2. You will go into a map and you will select what area you want to go into and then appear in it. 

Yeah.  I just hope it looks reaaallly cool!


  • Batknight aime ceci

#212
ReadingRambo220

ReadingRambo220
  • Members
  • 745 messages

I liked both Witcher 2 and DA:O. Been a fan of BW since mid 90s if not earlier. Dragons Age was on SNES then. Corri was the main Boss and Logaine showed up at the ending credits, after I killed him. There was also a blerb for DA 2 "coming soon". 14 years later Dragon Age graced the Xbox 360.
I bought DA:O on release day at wallmart. Then bought Awakenings when it was released and all DLC. Then when my Disk started cracking bought the Ultimate Edition.
Just recently I've bought DA: Ultimate for the computer. Will get a new computer when BW releases the system requirements for DA:I So that's 3 copies of DA:O + DLCs.
People buying extra copies could account for a spike or stronger sales over time. If my xbox 360 copy starts to go I'll replace it. :)

Bioware didn't make any games for the SNES. Around '98 they made Baldurs Gate and I fell in love. Between Fallout 1 & 2 and BG my love for RPGs started blossoming. Ultima 7 + serpent isle were the only things that compared before, and at that time Origin was in heavy decline due to EAs influence.

#213
hexaligned

hexaligned
  • Members
  • 3 166 messages

Personally, I think holding the mouse button down while you are in tactical mode might get a little old. Kind of hoping that they change this.

I am sure I am not the only person around who plans on playing the entire game that way, not because it's "tactical", but because it's just a preferred camera angle.  Holding down the space bar for the entire game doesn't sound appealing.  If it's something that only happens on consoles (DAO had the same thing, until they released a much requested patch to fix it) then fine? I guess.  I really hope when they actually, grudgingly, start looking at the PC controls this gets adjusted though.



#214
NM_Che56

NM_Che56
  • Members
  • 6 739 messages

 Been a fan of BW since mid 90s if not earlier. Dragons Age was on SNES then

 

Say wha...? :wacko:

 

Nope! LOL.  Bioware's first game was Shattered Steel in 1996. MDK2 was their first console game (PS2). 



#215
TurretSyndrome

TurretSyndrome
  • Members
  • 1 728 messages

I find the rivalry very petty even more so than the console ones, because owning a game is not the same as owning a console. I chuckle sometimes when I see a Witcher fan saying "W3 is going to take a dump on DA:I", because I don't think Witcher has much on DA other than visuals. I've seen the demo and honestly I was not impressed. They still use that DA:O style list conversation method while DA's conversation system has significantly evolved into something far deeper. I also tend to prefer DA:I's more fantastical setting than Witcher's more grounded one. I also felt that the DA:I combat gives off the more tense feeling because you have companions around you. In the W3 demo, while the effects during combat looked nice, it just didn't look all that impressive, just improved.

 

They keep comparing W2 to DA 2, but they can compare DA:O to W2 and DA:O still comes out on top(imo). Witcher is a great series, W2 being really good(I played it), but I don't think that series is in anyway "better" than DA like so many Witcher fans seem to believe

 

Having said that, I have seen people here rip on Witcher too either simply because it has a heterosexual male protagonist or that the story is boring, or because some feel the game is sexist. Both sides are at fault, Witcher fans being the loudest. Then again, this kind of behavior is not limited to Witcher and Dragon Age. People should see how much flak Lords of the Fallen is getting from the so-called "die hard Souls fans". 

 

In any case, I just want to remind people irritated by the Witcher fans who keep insulting the DA franchise, that W3 is the last of the series. DA still has at least a couple more games left, with who knows how many more books and comics we get to read between them. So, let them scream as much as they want, nobody will care once W3 is released and done with.



#216
Bob from Accounting

Bob from Accounting
  • Members
  • 1 527 messages

I plan to never once use the tactical mode for the entire game. In fact, I imagine I'll be very, very mildy annoyed if a section of the tutorial or whatever requires it.

 

Being able to pause the action and plan things out feels like cheating to me.



#217
AllThatJazz

AllThatJazz
  • Members
  • 2 758 messages

I'll add my voice to those hoping we won't have to keep a button pressed permanently to play tactical mode in realtime. While I'll likely play a mixture of top-down and over-the-shoulder views, constant finger on spacebar or whatever sounds like it could get very annoying very quickly. An optional autopause function similar to BG or Origins sounds ideal, I think.

 

Edit: Cheers Allan for letting us know that there's a possibility this could be changed :)



#218
Guest_Morrigan_*

Guest_Morrigan_*
  • Guests

I plan to never once use the tactical mode for the entire game. In fact, I imagine I'll be very, very mildy annoyed if a section of the tutorial or whatever requires it.

 

Being able to pause the action and plan things out feels like cheating to me.

 

How did you get through Origins? I'm just curious what your playstyle was like. I found myself having to pause at least every now and then, otherwise my party would get slaughtered.

 

I imagine it would be pretty tough to play DA:O as a straight up real-time action RPG. To each their own, though! If you can get through Inquisition without pausing once, then I commend your gaming skills good sir!



#219
Elhanan

Elhanan
  • Members
  • 18 459 messages
MMO's appear to have Realtime only; 'nuff said....

;)

#220
Bob from Accounting

Bob from Accounting
  • Members
  • 1 527 messages

How did you get through Origins? I'm just curious what your playstyle was like. I found myself having to pause at least every now and then, otherwise my party would get slaughtered.

 

Lots of reloading.



#221
Allan Schumacher

Allan Schumacher
  • BioWare Employees
  • 7 640 messages

Hmm. What was the goal of this Engage Mode? If you need to hold the button down it sounds like it wasn't meant to be used over anything but a very short period of time (or else it'd get cumbersome). I think cRPG players may like being able to move around the battlefield in overhead not tied to a specific character for long periods of time (forever?), but I'm also not sure what would work given whatever current functionality you guys would have. Is there any room for what was done with the ability/item wheel, where you could choose to hold it down or just hit it once and it stays up until you hit the same button again?

 

More because it spawned out of the combat system as opposed to something specifically to play the entire game from that vantage point.



#222
Maraas

Maraas
  • Members
  • 398 messages

Being able to pause the action and plan things out feels like cheating to me.

Here's hoping BioWare did for DAI what they did for ME2: in the first ME game you couldn't have full control of your squad without pausing the game (amusingly, by holding the button), and in ME2 they ironed it out. I don't really expect it's feasible to build something like that on top of the classic DA interface—it's just way more complex system; more squadmates in active squad, more talents etc. But maybe a quickbar for all of your squad? Idk, something. Would've loved it.



#223
CronoDragoon

CronoDragoon
  • Members
  • 10 412 messages

More because it spawned out of the combat system as opposed to something specifically to play the entire game from that vantage point.

 

But it's been said that playing from tactical view continuously will be an option on PC, hasn't it? Is Engage Mode separate from that? I'm getting myself confused here, I think.



#224
Allan Schumacher

Allan Schumacher
  • BioWare Employees
  • 7 640 messages

But it's been said that playing from tactical view continuously will be an option on PC, hasn't it? Is Engage Mode separate from that? I'm getting myself confused here, I think.


The origins of the tactical view started for combat. As in we felt it was "must have" to be able to do combat.

Engage mode is simply letting time run while in tactical camera mode.

As a stretch goal we added widening the scope so more of the game can be played in this mode.

#225
AresKeith

AresKeith
  • Members
  • 34 128 messages

I plan to never once use the tactical mode for the entire game. In fact, I imagine I'll be very, very mildy annoyed if a section of the tutorial or whatever requires it.

 

Being able to pause the action and plan things out feels like cheating to me.

 

How is it cheating to be tactical?