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A quick suggestion for dragon combat


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8 réponses à ce sujet

#1
TurretSyndrome

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Alright, so I just watched Angry Joe's interview with Mr. Cameron and I picked on the bit where he said that you cannot target the wings. While I was disappointed to hear that, an idea flashed through my mind where you can let the players ground the dragon while still keeping the fight even and engaging. 

 

Basically, just make the dragon more aggressive. I mean think about this. In the demo, the dragon flies off every now and then, but if you take out it's wings, it'll stay on the ground, the ground that you are on. So if you think about it, this is as much a danger for you, as it is a disadvantage for the dragon. And just because the dragon's wings don't work anymore, it doesn't mean that it can't climb the higher grounds and rain down fire on you. 

 

Since the dragon will be attacking the party a lot more, from the point of grounding it, the player will be forced to think before actually deciding on damaging the wings and putting themselves in such a position. It would be a trade off that also presents an interesting increase in the difficulty in a natural way. High risk, high reward kind of thing. 

 

Now I know the game is already in alpha this has a very little chance of being implemented but I just wanted to put it our there. I think it would be an amazing surprise to the players which of course they will immediately regret afterwards.  :D  Think about it.



#2
Chronoreaper

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i happen to agree quite well with you about that as it also points out how dragons are suppose to be rather smart already anyway creature that size surviving hidden from the nevarra dragon hunters and the qunari plus this makes them alot more dangerous, in dragon age origins all you need is a healer and you cant die this would make it truly challenging to fight these monsters especially the high dragons and wyverns in DA2 these two were pathetic against four people but slaughted hundreds of miners and guards



#3
Guest_Caladin_*

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I thought it was a glaring hole u couldnt target the wings tbh, out of everything u could be able to target i felt that should have been the first, seems like a huge oversight i just cant wrap my head round as to why not



#4
TurretSyndrome

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I thought it was a glaring hole u couldnt target the wings tbh, out of everything u could be able to target i felt that should have been the first, seems like a huge oversight i just cant wrap my head round as to why not

 

Me neither. It just seems like such a wasted opportunity if you ask me. When I was thinking about dragons losing their wings and still fighting, I was really thinking of how drakes would fight. They're grounded too but they are also very dangerous creatures that move about with high agility even though they're so big.

 

To me, a dragon's wings are her pride. You take them out, you better be ready for the consequences, cause the big girl is now more angry than ever.  I look at it as that red switch players absolutely do not want to press. 



#5
AkiKishi

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It's a scripted battle so if you could target the wings you would break the script. They should have figured another way of doing it. 



#6
Deflagratio

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The wings seem a bit too high up to hit by Melee, but that's why we have mages and ranged attacks right?

 

It is somewhat odd that Wing Damage wouldn't be the most obvious inclusion in attacking them. Personally I think it would be a good tactical decision, since the Wings are capable of that hugely devastating "Hurricane Wing" attack we see in the oft deleted Dwarfquisitor video. Attacking and crippling the wings would be a tactical call between dealing with a More Aggressive and relentless dragon that can no longer flee, versus dealing with a potential party-killing AOE attack.



#7
Akernis

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In the angry Joe interview:

Joe: "So, knock its wings off so it doesn't fly away..."

Cameron: "That would be really cool, but no... so rip the wings off like a fly, you are a cruel man."

 

In the Twitch review:

Interviewer: "So you can knock off like a wing, or hurt the wings so it does not kind of flap up or anything. That's really cool."

Mark Darrah: "That is right, yeah, you can really target the individual parts to your advantage." 

 

Make of that what you will.

 

Though to me it sounds like you might be able to hurt the wings just like the legs, but not actually tear them off permanently.

From the dwarven (I think) demo, after the dragon was wounded on one leg it started to limp, and when both forelegs were wounded it collapsed to the ground. But after a while it got back up again and its legs were working again. So presumably we can weaken it, possibly also in the wings, but after a while the limbs will heal enough for it to be used again until the dragon actually dies.



#8
TurretSyndrome

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The wings seem a bit too high up to hit by Melee, but that's why we have mages and ranged attacks right?

 

It is somewhat odd that Wing Damage wouldn't be the most obvious inclusion in attacking them. Personally I think it would be a good tactical decision, since the Wings are capable of that hugely devastating "Hurricane Wing" attack we see in the oft deleted Dwarfquisitor video. Attacking and crippling the wings would be a tactical call between dealing with a More Aggressive and relentless dragon that can no longer flee, versus dealing with a potential party-killing AOE attack.

 

Well yes, unless you have an archer or a Mage, it is unlikely that you'll be able to hit the wings at all, which is actually something I'd like to see exist, ranged damage is advantageous like that.

 

More than the hurricane attack, which only seems to push party members back and do minor damage, I think the real danger/annoyance comes from the dragon flying off to an unreachable cliff and spitting fire from there. I still think the combat would be harder fighting a grounded dragon than a flying one breathing fire, since people are mostly using fire resistant gear to mitigate that damage. Either way, I think it would be nice giving the player an option, whether they want to deal with the dragon then and there, or let it fly off and hunt it down later.

 

 

Though to me it sounds like you might be able to hurt the wings just like the legs, but not actually tear them off permanently.

From the dwarven (I think) demo, after the dragon was wounded on one leg it started to limp, and when both forelegs were wounded it collapsed to the ground. But after a while it got back up again and its legs were working again. So presumably we can weaken it, possibly also in the wings, but after a while the limbs will heal enough for it to be used again until the dragon actually dies.

 

 

Go to 10:28 mark and hear what Cameron says. He says "that would be cool, but no". And I wasn't really suggesting to tear them. Unless you're someone like Hulk, I doubt you can actually tear off the wings of such a huge dragon. But I certainly would want the option to hurt the dragon there and disable them, at least for a while, just as you said.



#9
fchopin

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I would have liked targeting the wings to bring the dragon down, it would have made dragon fighting exciting and not boring like in previous games.