Alright, so I just watched Angry Joe's interview with Mr. Cameron and I picked on the bit where he said that you cannot target the wings. While I was disappointed to hear that, an idea flashed through my mind where you can let the players ground the dragon while still keeping the fight even and engaging.
Basically, just make the dragon more aggressive. I mean think about this. In the demo, the dragon flies off every now and then, but if you take out it's wings, it'll stay on the ground, the ground that you are on. So if you think about it, this is as much a danger for you, as it is a disadvantage for the dragon. And just because the dragon's wings don't work anymore, it doesn't mean that it can't climb the higher grounds and rain down fire on you.
Since the dragon will be attacking the party a lot more, from the point of grounding it, the player will be forced to think before actually deciding on damaging the wings and putting themselves in such a position. It would be a trade off that also presents an interesting increase in the difficulty in a natural way. High risk, high reward kind of thing.
Now I know the game is already in alpha this has a very little chance of being implemented but I just wanted to put it our there. I think it would be an amazing surprise to the players which of course they will immediately regret afterwards.
Think about it.





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