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A question about Disruptor Ammo's priming and 'stun' chance


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#1
TheNightSlasher

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Does the chance/ease of priming or stunning an enemy depend on the type of protection the enemy has?

 

In other words,

 

Since disruptor has huge damage multiplier to shields and barriers, is it easier to prime/stun an enemy with shields or barriers as opposed to health (reduced damage boost) or armor (no damage boost)?

 

While my experience says no, the numbers and analysis could be different. 

 

I ask this because I read a post which says that incendiary ammo priming is related to damage per shot (a javelin can prime in one shot where as a harrier needs more shots and more time). So, since disruptor has 4x vs. shields/barriers, I got curious if the damage per shot mattered.



#2
Guest_IamBECKY_*

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Don't think so



#3
Knockingbr4in

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I believe what gets you to say that is because you can stagger stuff by meeting a certain damage threshold, which is separate from disruptor's stun effect.



#4
TheNightSlasher

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I believe what gets you to say that is because you can stagger stuff by meeting a certain damage threshold, which is separate from disruptor's stun effect.

I am not talking about the 'stagger' animation - I am aware that crossing a certain threshold staggers enemies. I am talking about the stun animation, the one that is similar to that of hitting enemies with overload.

 

The reason why I got curious is:

 

I ask this because I read a post which says that incendiary ammo priming is related to damage per shot (a javelin can prime in one shot where as a harrier needs more shots and more time). So, since disruptor has 4x vs. shields/barriers, I got curious if the damage per shot mattered.



#5
Knockingbr4in

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I see, I thought you had those mixed up. I guess I'll second Reefa (IamBECKY), but we could be wrong. Where are the math wizards when we need them? :l



#6
Deerber

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I see, I thought you had those mixed up. I guess I'll second Reefa (IamBECKY), but we could be wrong. Where are the math wizards when we need them? :l

 

I don't think anyone has any hard test data on that, if that's what you're asking. Maybe someone could take a look at the code and make a guess...



#7
peddroelm

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General consensus is that is weapon based (one of the weapon's tens of statistics not listed in Cyonan's weapon table controlling the chance to apply ammo effects - which parameter exactly and how it works nobody knows - there might actually be separate parameters for chance to set of fire/disrupt/freeze for each ammo type . More than that different enemies might have specific parameters lets call them "resistances" to the different ammo effects ) ..

Some weapons are better at applying ammo effects than others but IMO is not directly tied up to the weapon's damage per hit statistic.

From personal experience I've found valiant has a very high (not 100%) chance to apply ammo effects for example .
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#8
Cyonan

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General consensus is that is weapon based (one of the weapon's tens of statistics not listed in Cyonan's weapon table controlling the chance to apply ammo effects - which parameter exactly and how it works nobody knows - there might actually be separate parameters for chance to set of fire/disrupt/freeze for each ammo type . More than that different enemies might have specific parameters lets call them "resistances" to the different ammo effects ) ..

Some weapons are better at applying ammo effects than others but IMO is not directly tied up to the weapon's damage per hit statistic.

From personal experience I've found valiant has a very high (not 100%) chance to apply ammo effects for example .

 

I actually pulled the code on this one, and it's based on the weapon's rate of fire as StunRating / BulletsPerSecond. Cryo Rounds works essentially the same way.

 

Although if I recall right, this is a neural shock effect meaning that shields and barriers will protect against it.


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#9
TheNightSlasher

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Although if I recall right, this is a neural shock effect meaning that shields and barriers will protect against it.

So, are you saying it's harder to stun a shielded/barrier'd enemy with disruptor as opposed to an unprotected one? I am guessing armor works the same way as shields/barriers in terms of protection against stun.



#10
Excella Gionne

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I think Disruptor and Cryo sort of work the same way. Cryo will only freeze or chill depending on the chances of each bullet. You may shoot 100 bullets but there is the slightest chance that none of those bullets did any chilling or freezing to the enemy. I believe Disruptor follows this mechanic as well. The more shots your gun does, the better the chances. Armored targets will be resistant to it, while most of the armored boss or mini-boss enemies are immune to the stun, but they can be primed for Tech Bursts. I think Dragoons and Pyros can be stunned with Disruptor Ammo given that you shoot them rapidly with a fast firing gun like an assault rifle or an SMG. I believe barrier'd and shielded enemies are immune to the stun chance until their defense is down and they are exposed to their light armor or health. I don't think Phantoms are included though since they're very resistant for such scrawny bishes!



#11
Catastrophy

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So, are you saying it's harder to stun a shielded/barrier'd enemy with disruptor as opposed to an unprotected one? I am guessing armor works the same way as shields/barriers in terms of protection against stun.

No, it's not possible as long as it's shielded. When the shield is gone it works the same way as with cryo. Armor does not protect (nice conduction - right up down to the groin).


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#12
capn233

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^Yes.  Setting up the tech burst and stunning the target are two separate things, and you can't stun them if the DA hits shields or barriers.

 

Armor is essentially yellow health in this game, and humanoid armor can be stunned.