What Classes/Trees can Tank?
#1
Posté 19 juin 2014 - 02:25
Given that armor restrictions are being loosened, we're getting new trees, and they're changing health regen, how effective will the various classes and trees be at tanking?
- cindercatz aime ceci
#2
Posté 19 juin 2014 - 02:26
Your face?
jks
Arcane Warrior was the ultimate tank....
#3
Posté 19 juin 2014 - 02:29
Arcane Warrior was the ultimate tank....
Isn't the Knight Enchanter specialization an analogue to Arcane Warrior? That would suggest Vivienne.
#4
Posté 19 juin 2014 - 02:30
Which is somewhat of a shame.
#5
Posté 19 juin 2014 - 02:36
BioWare's prolly gonna stick with the specialized system in DA2.
Which is somewhat of a shame.
Evidence showed that Iron Bull was actually a Reaver in the demo. So actually no, according to the demo Companions won't have individual (and I use that term very loosely here) specializations like they did in DA:2.
#6
Posté 19 juin 2014 - 03:03
Hopefully there's a variety of different 'tank' playstyles. The immobile heavily-armored sword-and-board tank - while certainly effective- can get a little trite sometimes. I know in DA2, I really liked having Isabela around because one of her duelist sustained modes actually let her achieve defense and survivability levels that surpassed Avelline's, but she could only do this in fights against large packs of enemies; she'd still squish on boss fights. Hopefully that type of duelist is carried into DA2 with some design evolutions that would allow it to tank a boss with competence.
I personally would like to see the addition of a 2h and/or dual wielding tank warrior. The best examples of such characters I can point out is Geralt from the Witcher series and the Tank Warrior spec from Tera online. They both use leather/medium armor and rely on evasion and defensive swordplay to deflect attacks. It looks really cool and it would really support the idea of RP'ing a knowledgeable weapon-master sort of character. The 2h warriors in DA so far have largely been very healer-dependant and fight very recklessly. Which I love, but it would be nice to have some more defensive options to offset that with ![]()
Also, I would speculate that a well-played artificer rogue could eliminate the need for a tank in conventional non-boss fights.
#7
Posté 19 juin 2014 - 03:21
The idea of a "tank" that doesn't absorb blows with heavy armor and shield but instead dodges and parries attacks has always been such an awesome concept for me.
Isabela could sort of accomplish this, but since she was a rogue it only took one hit to knock a huge chunk of health off. And as ShaggyWolf said, she had to be in the thick of multiple enemies. I hope if Duelist somehow makes a return (As a tree, instead of a spec) then it focus on tanking a single target with dodges and parries.
Knight-Enchanter sounds like an Arcane Warrior, I'm sure they're beefy enough to tank. Same with Reaver (IB) and who knows, maybe even Necromancer minions could tank like Ranger pets. Assuming they have minions.
- cindercatz aime ceci
#8
Posté 19 juin 2014 - 08:09
While I know it's not the way it will be done in the game, I would prefer the game not to go in the holy trinity way in the way that one character can taunt all the enemies. Enemies really should be more intelligent and focus on the weakest links or stuff like that, it's something Divinity Original Sin does really well, where enemy archer and spell casters often try and cc the melee warriors so they can kill of the weaker ranged players in the back. Really provides a huge demand on your tactics toward combat where even small mistakes can spell doom for your party.
When it comes to DA, I played DA2 with a 2-handed warrior on Nightmare as the "tank", or rather specced right a 2-hander with 2 mages and ranged rogue, you were easily able to dps all enemies down fast enough to not die to them. I do agree in the sentiment that I hope DAI introduces different styles of tanking, as I understand companions are locked to specific weapon styles and spcialization, so Iron Bull is Reaver and 2-handed warrior and while maybe he can pick up a one-handed sword and shield, he wont ever be able to pick tanking talent skills, vice versa with Cassandra e.g. in as she cannot become a dps based 2-handed warrior.
I am hoping that I as a player can create a damage focused Sword and Shield warrior like it was possible in DAO, I absolutely loved how you could use the shield as a weapon.
- ReadingRambo220 et cindercatz aiment ceci
#9
Posté 19 juin 2014 - 08:28
I'm hoping the rogue can taunt by being profane.
Imagine a templar being called on the battlefield: "Yo mamma's an ice user, you son of a mage!"
O_O He'd just go berserk...
- craig 90 aime ceci
#10
Posté 19 juin 2014 - 10:36
While I know it's not the way it will be done in the game, I would prefer the game not to go in the holy trinity way in the way that one character can taunt all the enemies. Enemies really should be more intelligent and focus on the weakest links or stuff like that, it's something Divinity Original Sin does really well, where enemy archer and spell casters often try and cc the melee warriors so they can kill of the weaker ranged players in the back. Really provides a huge demand on your tactics toward combat where even small mistakes can spell doom for your party.
When it comes to DA, I played DA2 with a 2-handed warrior on Nightmare as the "tank", or rather specced right a 2-hander with 2 mages and ranged rogue, you were easily able to dps all enemies down fast enough to not die to them. I do agree in the sentiment that I hope DAI introduces different styles of tanking, as I understand companions are locked to specific weapon styles and spcialization, so Iron Bull is Reaver and 2-handed warrior and while maybe he can pick up a one-handed sword and shield, he wont ever be able to pick tanking talent skills, vice versa with Cassandra e.g. in as she cannot become a dps based 2-handed warrior.
I am hoping that I as a player can create a damage focused Sword and Shield warrior like it was possible in DAO, I absolutely loved how you could use the shield as a weapon.
Two handed warrior berserker reaver was so fun
#11
Posté 19 juin 2014 - 11:14
(snip)
Knight-Enchanter sounds like an Arcane Warrior, I'm sure they're beefy enough to tank. Same with Reaver (IB) and who knows, maybe even Necromancer minions could tank like Ranger pets. Assuming they have minions.
Yes! I want to play DAI like I played Diablo 2, where I just basically stand there while Schmitty the Necromancer's 5 Skeletal Mages, Iron Golem, and Iron Wolf Follower kill everything. Wait, what?
#12
Posté 19 juin 2014 - 11:38
I want ranged tank. Like trooper\bh in SWTOR. heavy warrior with a x-bow and a set of ranged pulls and CCs....*sigh* a girl can dream, right....
- Xeyska, krogan warlord83 et Aimi aiment ceci
#13
Posté 19 juin 2014 - 01:19
I want ranged tank. Like trooper\bh in SWTOR. heavy warrior with a x-bow and a set of ranged pulls and CCs....*sigh* a girl can dream, right....
no, no dreaming for you..but a ranged tank would be nice though. Personally I would like to see something like the warden in LOTRO.
#14
Posté 19 juin 2014 - 01:28
I actually wonder whether or not companions will be locked into jobs like the Inquisitor is? (or at least how they make it seem)
Obviously that caused a problem in DA2 as Anders was made to be the only healer.
Some people are saying that the devs said they won't be doing that this time, but I don't think I've ever seen direct quotes.
#15
Posté 19 juin 2014 - 02:00
I don't think we will get a dedicated Healer, since there will not be a Specialisation like Ghost Healer. Thus allowing more Flexibility regarding the Group.
#16
Posté 19 juin 2014 - 02:05
I'm not sure I like the idea of all classes being able to do everything.
Yes, there should be plenty of customization within the class: i.e. I love when you can have one class (such as Warrior), but they can play extremely differently from each other because of how they are built.
But having certain things each class is good with is a good way of making each class important. I can see a Rogue that has the ability to avoid damage, but soaking it up like a sponge? That just sounds like a Warrior to me.
That's not to say that there can't or shouldn't be some spill-over. For instance, I like the idea that mages have spells like Barrier that enable good defense, but they shouldn't straight up intrude on a Warrior's penchant for defense OR should at least require some investment so the mage doesn't get to be a jack-of-all-trades all of the time. In DA, it works by requiring investment of spell points. In D&D, they can only memorize a set number per day. As long as there's something that balances it out and makes sure one class doesn't step all over all the others all of the time in too many ways. (It's okay to step all over another class in KEY ways, just not all of them, and I think magic-using classes easily have the greatest potential to do that).
#17
Posté 19 juin 2014 - 02:24
Your face?
jks
Arcane Warrior was the ultimate tank....
Arcane Warriors were unkillable, but a lack of aggro control didn't really make them good tanks.
- Tajerio aime ceci
#18
Posté 19 juin 2014 - 03:46
Some options for tanks would be great. I played a rogue in DA2 and it annoyed me that Aveline was the only effective tank I could choose. I hated having to drag a cop on my team in harder difficulty settings just to make the combat a bit easier.
It was also really hard playing the deep roads in a way that would save my sister and make her a Grey Warden.... That section makes you take Varric and I needed Anders to find the other wardens, so I was effectively forced to play with 2 rogues and 2 mages, with 3 characters who were long range characters and extreemly weak health/armour wise. So yeah the ability to have a Knight Enchater would have been extreemly useful.
Also I really liked playing a ranger charachter in origins. The bear was a very useful tank to conjur up... the ranger gave quite an advantage, especially compared with a shape shifting mage. I could simply get the bear as a 5th member of my team, where as a shape shifter would simply become the animal/tank and loose their ability to cast spells in the process.
- simpatikool aime ceci
#19
Posté 19 juin 2014 - 03:52
Isn't the Knight Enchanter specialization an analogue to Arcane Warrior? That would suggest Vivienne.
Knight Enchanter from the description sounds like a Battle Cleric of D&D. Defensive, armored and whatnot. I guess it's the DA:I equivalent of AW.
But Vivienne is not a Knight Enchanter ![]()
#20
Posté 19 juin 2014 - 04:04
Well, hopefully we can pick the specialization for the companions ourselves, if not forget about using them for anything else than what they have been designed for. Here's hoping that is not the case since player choice is supposed to be so important in DAI
#21
Posté 19 juin 2014 - 04:47
But Vivienne is not a Knight Enchanter
If you look at the three mage Companions, who else would it be - Solas is an Expert on the Fade, so he probably is this "Rift"-Thing, while Dorian as a Tevinter Magister will probably be a Necromancer, since it's implied that that's as bad as Blood Magic, or even related to it (plus, we've seen his Mentor in the Demon reanimating his Son - that's the Guy that got his Throat cut by Leliana). That leaves only Knight Enchater to Vivienne.
#22
Posté 19 juin 2014 - 06:07
If you look at the three mage Companions, who else would it be - Solas is an Expert on the Fade, so he probably is this "Rift"-Thing, while Dorian as a Tevinter Magister will probably be a Necromancer, since it's implied that that's as bad as Blood Magic, or even related to it (plus, we've seen his Mentor in the Demon reanimating his Son - that's the Guy that got his Throat cut by Leliana). That leaves only Knight Enchater to Vivienne.
Even if we're assuming that's how the specializations will actually work (though that does make a lot of sense), that really doesn't seem to be her style.
#23
Posté 19 juin 2014 - 06:40
If you look at the three mage Companions, who else would it be - Solas is an Expert on the Fade, so he probably is this "Rift"-Thing, while Dorian as a Tevinter Magister will probably be a Necromancer, since it's implied that that's as bad as Blood Magic, or even related to it (plus, we've seen his Mentor in the Demon reanimating his Son - that's the Guy that got his Throat cut by Leliana). That leaves only Knight Enchater to Vivienne.
Are you talking about the Dorian who asked "What did you do to him?" when asking about the son to his father? That doesn't sound like someone who is into necromancy to me.
#24
Posté 19 juin 2014 - 06:48
Also I really liked playing a ranger charachter in origins. The bear was a very useful tank to conjur up... the ranger gave quite an advantage, especially compared with a shape shifting mage. I could simply get the bear as a 5th member of my team, where as a shape shifter would simply become the animal/tank and loose their ability to cast spells in the process.
Same here! I totally enjoyed the Ranger class from DAO and once I was able to summon that bear...woot! good times.
The shapeshifter option was in my opinion awful as the spells were much stronger than the animal form attacks.
#25
Guest_Lemarcheur_*
Posté 19 juin 2014 - 08:20
Guest_Lemarcheur_*
Arcane Warriors were unkillable, but a lack of aggro control didn't really make them good tanks.
I agree.
Did a build in DA2 using Spirit healer and heavy armor. You are unkillable but totally useless as ennemies are going pass you towards biggest damage dealers.
With all the sustainable required to make it work, you don' t even have enough mana left to press a button and something howsome happens ...





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