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EDI's Science Uniform - mod release


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18 réponses à ce sujet

#1
Shanlii

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My first finished mod! :D

 

This will replace EDI's default robot body with a customized science uniform across the board, save for the low-poly models from the Citadel DLC. 

 

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It works well in the Citadel Arena

 

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There is some clipping at the collar with her "hair"

 

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This is also compatible with both Getorex's and Largon's mods, provided you only install the head modifications. 

 

s4pcedl8kujs8ei4g.jpg

 

Installation instructions are included in the .zip file and it's all standard .mod files.  They should be compatible with the latest me3explorer releases.  You'll need a full (including DLC) Texmod scan for this to work. 

 

Download the mod here!

 

EDIT: Some textures weren't being replaced correctly.  Download this .tpf file and install using TPFTools to fix it :)

 

The textures are from Ottemis, edited by me with her permission.  Get them here at the Nexus or here in her modding thread.

 

Thanks go out to Ottemis, Getorex, and Bomma72.  I seriously couldn't have done this without them!


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#2
Drengin

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Really like this mod! Thank you.
Only small thing i did not like was the plastic look of the shoulder area, so i retextured that quickly for myself :)
Just gave it a leather look and then added the main body texture to the white stripes too.
Result: -
MassEffect3+2014-06-19+09-53-10-01.jpg
MassEffect3+2014-06-19+09-53-31-75.jpg
Thank you for creating this!
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#3
Shanlii

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Thank you! :D  I'm glad you like it! 

 

Your leather texture is nice, too.  :)


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#4
EmpressCelene

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This looks really nice, thank you~ Unfortunately I'm in love with Ottemis' EDI textures, but if I weren't using that I'd definitely be using this!



#5
Shanlii

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Thank you for the comment :)  I love Ottemis' textures too, but I just got bored of EDI's nude body.  So this mod happened.  I actually still use Ottemis' head textures with this in my own game. 



#6
EmpressCelene

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Yes, I can get why people get tired of it. And you're quite welcome~



#7
Shanlii

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I think I just found something wrong with my texture .mod file.  Looking into it now...

 

Edit: Dunno what went wrong, but some of the textures aren't being replaced.  I'm adding a fixed .tpf to the main post.



#8
RMAM

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Um ran into a lil error when i was doing the Leviathan mission with EDI's science uniform. Works on the ship and on citadel but this is what happened at doctors place. Any ideas what happened?

1_zps9db47321.jpg



#9
Drengin

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Looks like you added a different mod in after to give EDI the EVA head? This could have caused a mesh/texture error. Try installing shanlii's mod again and see if that rectifies it.



#10
RMAM

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Looks like you added a different mod in after to give EDI the EVA head? This could have caused a mesh/texture error. Try installing shanlii's mod again and see if that rectifie

 

It still looks like it should on the ship. I haven't taken her anywhere since. I have reinstalled it and will check it next time I take her some where



#11
Shanlii

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I'm pretty sure it's just an incompatible install with Largon's mod.  They change the same meshes in that file.  Reinstalling mine should fix it. (fingers crossed!)



#12
RMAM

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I'm pretty sure it's just an incompatible install with Largon's mod.  They change the same meshes in that file.  Reinstalling mine should fix it. (fingers crossed!)

Seems like that was the only scene it messed up. Everywhere else it looks fine. 



#13
Drengin

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Seems like that was the only scene it messed up. Everywhere else it looks fine. 

Keep an eye out for later on in the Leviathan mission and see if it happens again, if it does then the mod 'may' be missing a dlc texture script.



#14
Shanlii

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It all looks good on my end.  Everything is listed properly and no errors come up.  I just uninstalled and reinstalled it a few times and ran through Leviathan.  It looks fine.  :(

 

Load up my mod in Mod Maker and make sure BioD_Lev001_P3.pcc is listed.  That's the only Leviathan file that needed to be changed and it only affects her appearance on the third visit to Bryson's lab, after rescuing Ann.  Everywhere else in the dlc pulls from her main game files.  If you run the mod again and it still shows up wrong, I can put up the mesh for her uniform and you can manually install it.

 

Drengin, have you seen any such errors at any point?


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#15
Drengin

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Drengin, have you seen any such errors at any point?

Nope. Last ME3 runthrough i had your mod running along with Largon's mod (with Otte's update).
One thing that may be causing issues, i have found from past experience, is having previously loaded in other EDI mods some of the files that those mods change are not neccessarily replaced in other mods. Ideally, in a perfect world, character mods would come packed with all the files that are changed (mesh/texture) and also include vanilla copies in the mod of files not changed.

For instance: -

An EDI head mesh/texture mod changes all but the spec so the mod creator includes a vanilla (unaltered) spec file as part of the mod.

 

With 3-4 EDI mods around it is safe to say that files are being changed by one mod that another does not use and does not alter, hence why they do not always come out working perfectly.

 

For new/inexperienced modders i would say that If you wish to use either this great mod or another EDI mod, i would suggest installing it on vanilla EDI files. Those modders who are a bit more advanced could add both mesh mods and textures to modmaker and remove any parts that conflict.


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#16
Ottemis

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That or read out the affected PCC files from a previously installed mod or tpf, vanilla just those and remod her with whatever one you choose.

 

General note: Largon's features material edits, those are likely to conflict with mine for instance, regardless of whether the textures/meshes do.


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#17
Drengin

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That or read out the affected PCC files from a previously installed mod or tpf, vanilla just those and remod her with whatever one you choose.

General note: Largon's features material edits, those are likely to conflict with mine for instance, regardless of whether the textures/meshes do.

Yeah i just ran into it and i thought i had it worked out. Damn ME3Explorer updates LOL I had this running perfectly on the last install :(



#18
Drengin

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Managed to sort out the issue with a total vanilla again :angry:

Now i have a shiny EDI thanks to Ottemis and Shanlii :D



#19
qaskew24

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I use the Edi scientist Mod, I love it. 


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