Aller au contenu

Photo

Ever think spears will make a comeback?


203 réponses à ce sujet

#1
Inquisitor Mary Sue

Inquisitor Mary Sue
  • Banned
  • 300 messages

For some reason somewhere along the line it was decided that the only melee weapons needed in a medieval fantasy game were swords, hammers and axes and for some reason spears despite being the most common medieval weapon were considered an acceptable omission, what happened?

 

Ever think spears will make a comeback?



#2
TKavatar

TKavatar
  • Members
  • 1 642 messages

They'll make a comeback when Bioware ditch last gen consoles.


  • Bayonet Hipshot, Enigmatick, ghostzodd et 1 autre aiment ceci

#3
Heimdall

Heimdall
  • Members
  • 13 236 messages

Swords will always be the big thing (Harder to have EPIC duels with spears I guess), but I'd like to see some polearms.



#4
Deflagratio

Deflagratio
  • Members
  • 2 513 messages

I blame Oblivion for the trend in "It's okay to ignore one of the most basic weapon types in historical settings, Fictional or otherwise."

 

 

The 'real' reason is probably how different Spears and polearms are in terms of the kind of assets you need to create, almost none of the animations of even two-handed weapons translate over to the proper handling of a spear or polearm, mostly because your "Main" hand is at the back of the haft providing power with the trademark distance while the "Off" hand is used fore grip for stability. To be honest, the handling of a Rifle-grip weapon has more in common with a Polearm than a battleaxe, despite the similarities both weapons exhibit.


  • JEMEDAOME2, Bayonet Hipshot, rocsage et 1 autre aiment ceci

#5
SNascimento

SNascimento
  • Members
  • 6 002 messages

Swords will always be the big thing (Harder to have EPIC duels with spears I guess), but I'd like to see some polearms.

game-of-thrones-season-4-oberyn-martell.


  • PorcelynDoll, Aran Linvail, Kleon et 35 autres aiment ceci

#6
Elhanan

Elhanan
  • Members
  • 18 549 messages
Based on topic, those are boomerangs, and maybe the occasional Nordic hammer. Carry on....

:D

#7
Hanako Ikezawa

Hanako Ikezawa
  • Members
  • 29 692 messages

Don't they have to show up and then be removed before they can make a comeback? :P



#8
krogan warlord83

krogan warlord83
  • Members
  • 193 messages

think it comes down too devs realizing how many animations you need create for every weapon player/npc wise and  focusing their efforts on a few weapons 

 

i wish spears were one of them considering supposedly their are 20+ dragons in the game  :rolleyes:  :blink:

 

could make some real cool skills with spear throws that knockdown/stun etc 



#9
JoltDealer

JoltDealer
  • Members
  • 1 091 messages

See the thing is, axes, swords, and maces can all share essentially the same animation.  Same goes for hammers, mauls, greatswords, and battleaxes.  Polearms and spears aren't just swinging weapons and thus require different animations.  The closest thing we have in Dragon Age are mage staves...kinda.  I'm not saying it's impossible for them to add spears eventually, but it would require additional work that may be better put to use elsewhere.


  • tmp7704 et VilhoDog13 aiment ceci

#10
Heimdall

Heimdall
  • Members
  • 13 236 messages

game-of-thrones-season-4-oberyn-martell.

Touche



#11
SNascimento

SNascimento
  • Members
  • 6 002 messages

Not having spears in a game like this actually hurts the universe badly. It makes everything feel much less authentic. And this is a major problem with Dragon Age, the lifelessness of the universe.


  • Bayonet Hipshot, Hizoku et Basement Cat aiment ceci

#12
Inquisitor Mary Sue

Inquisitor Mary Sue
  • Banned
  • 300 messages

See the thing is, axes, swords, and maces can all share essentially the same animation.  Same goes for hammers, mauls, greatswords, and battleaxes.  Polearms and spears aren't just swinging weapons and thus require different animations.  The closest thing we have in Dragon Age are mage staves...kinda.  I'm not saying it's impossible for them to add spears eventually, but it would require additional work that may be better put to use elsewhere.

 

Better put to use on what exactly? Nobody denies that adding spears and other weapon types would require extra animations but would it really put that big a strain on the animation budget? Personally I think the Dragon Age games could really benefit from extra weapon types and combat animations.


  • cindercatz et leadintea aiment ceci

#13
Guest_Puddi III_*

Guest_Puddi III_*
  • Guests

See the thing is, axes, swords, and maces can all share essentially the same animation.  Same goes for hammers, mauls, greatswords, and battleaxes.


They really shouldn't though.

At least I'd be a lot more impressed if each weapon type had its own unique animations.
  • cindercatz, oligo et leadintea aiment ceci

#14
Feybrad

Feybrad
  • Members
  • 1 420 messages

I do not think it would be so difficult to animate Spears. Especially since the Mage Staff moves of DA2 (say what you will about the game, those moves were awesome!) already went in that Direction, especially in Melee Combat. At leats, i recall them having specific Melee Animations, could be wrong, though.



#15
krogan warlord83

krogan warlord83
  • Members
  • 193 messages

im hoping for some dlc that includes  new  weapon types  maybe spears were dropped because weapon  upgrade/crafting system?



#16
Nyeredzi

Nyeredzi
  • Banned
  • 797 messages

For some reason somewhere along the line it was decided that the only melee weapons needed in a medieval fantasy game were swords, hammers and axes and for some reason spears despite being the most common medieval weapon were considered an acceptable omission, what happened?

 

Ever think spears will make a comeback?

spears are viewed as primitive, and you-know-who doesn't want that stuff in their medium



#17
Alan Rickman

Alan Rickman
  • Members
  • 2 238 messages

I'd love to be able to make a warrior modeled after a greek hoplite.

 

Two_hoplites.jpg

 

Maybe in DA4 or whenever they decide to have us head into the Tevinter Imperium? They seem like they could have their rank and file soldiers fighting in a similar style.


  • cindercatz, Han Shot First et Deebo305 aiment ceci

#18
dutch_gamer

dutch_gamer
  • Members
  • 717 messages

Better put to use on what exactly? Nobody denies that adding spears and other weapon types would require extra animations but would it really put that big a strain on the animation budget? Personally I think the Dragon Age games could really benefit from extra weapon types and combat animations.


Yes, it does put a strain on the animation budget or they wouldn't use the same animation for axes, swords and maces. There have been multiple Bioware posts about this on the BSN forums, just look for threads by or with a lot of comments from forum member Qistina (who kept refusing to understand the reasoning given, no matter what).

#19
azarhal

azarhal
  • Members
  • 4 458 messages

Don't they have to show up and then be removed before they can make a comeback? :P

 

I have going to say that. Spears have never been an usable weapon in the DA series. They can't "comeback".



#20
SNascimento

SNascimento
  • Members
  • 6 002 messages

I have going to say that. Spears have never been an usable weapon in the DA series. They can't "comeback".

But they have been refered in the codex, haven't they? In written text the DA universe lools like something very different from what we actually see. 



#21
Enigmatick

Enigmatick
  • Members
  • 1 917 messages

If staffs in DA:O just used a jabbing motion whenever they used a basic attack  couldn't they have just recycled that into an animation for spears?



#22
Inquisitor Mary Sue

Inquisitor Mary Sue
  • Banned
  • 300 messages

Yes, it does put a strain on the animation budget or they wouldn't use the same animation for axes, swords and maces. There have been multiple Bioware posts about this on the BSN forums, just look for threads by or with a lot of comments from forum member Qistina (who kept refusing to understand the reasoning given, no matter what).

 

Ok so how big is the animation budget? With all the planned assets so far how much of that budget would have been used? And more importantly how much would it cost for extra combat animations for an extra weapon type? Nobody is denying that extra animations means extra work and extra cost, the question is not does this inflate the budget but rather how much does this inflate the budget? How much does this game cost to make and how much do they expect this game to bring in?


  • cindercatz aime ceci

#23
Inquisitor Mary Sue

Inquisitor Mary Sue
  • Banned
  • 300 messages

I have going to say that. Spears have never been an usable weapon in the DA series. They can't "comeback".

 

It was more a reference to spears in medieval fantasy games in general rather than just Dragon Age



#24
Heimdall

Heimdall
  • Members
  • 13 236 messages

Better put to use on what exactly? Nobody denies that adding spears and other weapon types would require extra animations but would it really put that big a strain on the animation budget? Personally I think the Dragon Age games could really benefit from extra weapon types and combat animations.

They would, but it's probably pretty far down the "Nice to have" list.

 

I'd love it if they did it, I just imagine its fairly far down their priorities.  Not to mention, would pole arms have their own associated skills, or share with other two handed weapons?  (Did skills still work that way in DA2?  I forget)



#25
Inquisitor Mary Sue

Inquisitor Mary Sue
  • Banned
  • 300 messages

spears are viewed as primitive, and you-know-who doesn't want that stuff in their medium

 

Yeah that went over my head, you are probably going to have to elaborate who "you-know-who" is?