What would be the difference between staff and spear animation?
Ever think spears will make a comeback?
#126
Posté 20 juin 2014 - 07:59
- Enigmatick aime ceci
#127
Posté 20 juin 2014 - 08:04
What would be the difference between staff and spear animation?
A staff is a bludgeoning weapon. The spear is a piercing weapon. I would expect the animations to emphasize the point a lot more.
#128
Posté 20 juin 2014 - 08:04
What would be the difference between staff and spear animation?
More thrusting animations.
#129
Posté 20 juin 2014 - 08:04
What would be the difference between staff and spear animation?
Grabbing it securely from either end jumps to thought....
#130
Posté 20 juin 2014 - 08:04
More physical Confrontation, the "shooting" or "casting" parts replaced by "stabbing" Parts... and the Rest has to tell you someone who does have more Knowledge about fighting with Polearms beyond doing Athletics and watching TV Shows containing fights with Spears.
#131
Posté 20 juin 2014 - 09:26
I believe this "it would take more effort" to be way off the mark. Not that it wouldn't, but what doesn't? Everything added to a game take resources and time, with that kind of logic, we should have no race selection or multiple squadmates because "they would take more effort".
Knowing where to put your resources is important, and making pole weapons a part of this game is a very fine option. Spears were the most common weapon in pre-modern warfare, not adding them hurts the universe. It make it less believable.
- cindercatz aime ceci
#132
Posté 20 juin 2014 - 09:41
What would be the difference between staff and spear animation?
A fair point: staves in close range combat in DA2 are essentially long-bladed polearms wielded awkwardly. You could feasibly replace the name "staff" with "glaive", turn the weapon right-side up again, and you'd have a somewhat reasonable weapon. If you wanted to make a more accurate spear style, however, I would concur with other users that more thrusting would be required.
I believe this "it would take more effort" to be way off the mark.
Return on investment. This was already covered.
Not that it wouldn't, but what doesn't? Everything added to a game take resources and time, with that kind of logic, we should have no race selection or multiple squadmates because "they would take more effort".
This is a false dilemma.
#133
Posté 20 juin 2014 - 09:43
This is a false dilemma.
Could you elaborate?
#134
Posté 20 juin 2014 - 09:58
Swords will always be the big thing (Harder to have EPIC duels with spears I guess), but I'd like to see some polearms.
"I shall poke you to death with my pointy stick"
Just doesn't have the same verve as *hack*hack*hack* "Die you!!!"
#135
Posté 20 juin 2014 - 10:26
Could you elaborate?
Your statement neglects that not all things which "require more effort" are identical in magnitude and return. That is, "we should have no race selection..." requires that race selection be identical in relative development cost and quality gain to adding spears on top of the 6+ existing weapon classes. That is the false dilemma -- the reality is not all options (races + spears) or no options (neither races nor spears); there are many options in them middle, including that which is likely to be selected.
#136
Posté 20 juin 2014 - 11:17
Your statement neglects that not all things which "require more effort" are identical in magnitude and return. That is, "we should have no race selection..." requires that race selection be identical in relative development cost and quality gain to adding spears on top of the 6+ existing weapon classes. That is the false dilemma -- the reality is not all options (races + spears) or no options (neither races nor spears); there are many options in them middle, including that which is likely to be selected.
Maybe I didn't express myself right. All I wanted to say is that there is a location of resources when you develop a game, and you have to decide what you will do with your time. Sure, some things need more time and money but are more crucial and offer a bigger return, other are minors and may not be as essential to make the final game good enough. But my point is that I believe pole weapons give a huge return, it's not just a additional weapon class, it's a part of the universe.
- cindercatz aime ceci
#137
Posté 20 juin 2014 - 11:31
"I shall poke you to death with my pointy stick"
Just doesn't have the same verve as *hack*hack*hack* "Die you!!!"
Just like swords, spears or polearms would just need interesting animations.
The duel in Troy is a good example. The portion with the spears is no less exciting than the sword fight.
- Hanako Ikezawa, cindercatz et Il Divo aiment ceci
#138
Posté 21 juin 2014 - 12:07
What would be the difference between staff and spear animation?
based on DA2 treating swords and maces the exact same, not a gorram thing
#139
Posté 21 juin 2014 - 12:16
I would like to see Spears and Pikes
#140
Posté 21 juin 2014 - 12:18
I would like to see Spears and Pikes
let's get some halberds and poke people
#141
Posté 21 juin 2014 - 12:19
let's get some halberds and poke people
Alistair apparently had one during our travels in DAO (pike/halberd)
#142
Posté 21 juin 2014 - 12:33
Alistair apparently had one during our travels in DAO (pike/halberd)
That banter with Oghren is hilarious BTW.
Then again, just about every banter involving Oghren is hilarious.
- cindercatz et BloodyTalon aiment ceci
#143
Posté 21 juin 2014 - 12:43
Why did spears vanish from most games anyhow?
#144
Posté 21 juin 2014 - 05:33
Just like swords, spears or polearms would just need interesting animations.
The duel in Troy is a good example. The portion with the spears is no less exciting than the sword fight.
Oh, must watch that movie.
I think it was more interesting since it was with shields (I liked how PItt used the notched shield), and *possibly* (I'm no archaeologist/historian) a more modern fighting/choreography. But since, DAI is not truly going for realistic.....I would be okay with a fight like that....if all the men in the fight wore skirts.
#145
Posté 21 juin 2014 - 05:38
Oh, must watch that movie.
Just make sure you get the extended version.
#146
Posté 21 juin 2014 - 05:46
Just make sure you get the extended version.
Is there more video of men in skirts?
#147
Posté 21 juin 2014 - 05:48
If they add lances/spears, I would love if there was the Weapon Triangle. ![]()
Swords < Lances < Axes < Swords.
#149
Posté 21 juin 2014 - 09:02
I'd like to take this moment to thank people for the popular TV show spoilers
I apologize, perhaps it wasn't the best idea to post such a major spoiler however I had assumed people would not watch the video if they did not wish to see the outcome of the duel.
#150
Posté 21 juin 2014 - 09:43
Anyone ever consider that maybe the reason we don't have a lot of spear weapons in Dragon Age is that they look kinda boring when you use them? There's not a whole lot of over-the-top swings and strikes you can make with a spear. They're only really effective from one direction, the point. So you thrust at the bad guys a lot and... that's about the extent of it. Something like a halberd or poleaxe you could also slash with, I suppose, but at that point you're essentially just using a two handed axe, and we already have those in the game.
Polearms were the weapons of the rank and file. They were easy to train in, cheap to make, and effective when used in unit-based combat. But pretty much everyone--yes, Vikings included, sir--carried a secondary shorter weapon for when they had to tangle hand-to-hand. A dagger, arming sword, hatchet, or a club of some sort.
Also, whoever said the Gladius was a flexible weapon is just plain wrong. Without the unit of a Roman legion, the gladius was a useless weapon and was utterly terrible for one-on-one combat. The gladius was useless as a defensive weapon, and required the security of the tower shield and shieldwall formation of the legions to remain an effective weapon. It was good for a very particular technique of attack that was not pretty, but was extremely effective, essentially a rotating top-down slash. No fancy parries, no nimble dodges. Just trudge forward and slash, keep your shield high and defend the guy next to you. It was a hoplite formation adapted to a very short sword.
The gladius was also short as much by necessity as design. Bronze is soft and brittle, meaning it could snap easily if the blade made with it is too long and doesn't have a strong spine. Iron and low-grade steel that was also commonly used at the time was also brittle, but worse it was extremely heavy. The earliest broadswords were extremely blade-heavy and required a huge amount of strength to wield, and were useless when parrying. It wasn't until better forging techniques were developed that we saw swords as we know them today, as the flexible weapon as adept at defensive maneuvering as they were at attack.
Erg, went off on a tangent there. In short, polearms are kinda boring, they're weapons of the lower-classes because they're cheap and easy to make and use, and the number of neat attack maneuvers you could make with one in a game like Dragon Age (which features a number of almost wuxia-like maneuvers) are very limited, unless you get into slashing polearms like Glaives and Poleaxes, which are basically two handed axes or swords. Spears, specifically, would be incredibly boring.





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