At first I was thinking this could be an issue of having to calculate body sliders every time the model is rendered on the screen but this does not make sense because the engine would have to do it anyway as like most models it uses tessellation. This brought that maybe bioware are doing cause it is easy to work with when you are looking at other non character models. Things like armor will have set structures and I in that way they are not built to be adaptable to different body types. It is easy to come up with armor for a qunari using set parameters without having the armor adaptable to different qunari body types. This is all speculation but I think this might be the case cause if I am not mistaken, the mod that imports grey warden armor from Dragon age 2 to origins has different body types for a dwarf and human.
All just speculation but nice to do anyways





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