Aller au contenu

Photo

Race Selection or Body Sliders


  • Veuillez vous connecter pour répondre
42 réponses à ce sujet

Sondage : Do you prefer race choice or body sliders in character creation (10 membre(s) ont voté)

Race (Fantasy Races or SciFi Aliens) vs Body Sliders

  1. Multiple Race Selection (6 vote(s) [60.00%])

    Pourcentage des votes : 60.00%

  2. A voté Body Type Sliders (4 vote(s) [40.00%])

    Pourcentage des votes : 40.00%

Vote Les invités ne peuvent pas voter

#26
Guest_JujuSamedi_*

Guest_JujuSamedi_*
  • Guests

At first I was thinking this could be an issue of having to calculate body sliders every time the model is rendered on the screen but this does not make sense because the engine would have to do it anyway as like most models it uses tessellation. This brought that maybe bioware are doing cause it is easy to work with when you are looking at other non character models. Things like armor will have set structures and I in that way they are not built to be adaptable to different body types. It is easy to come up with armor for a qunari using set parameters without having the armor adaptable to different qunari body types. This is all speculation but I think this might be the case cause if I am not mistaken, the mod that imports grey warden armor from Dragon age 2 to origins has different body types for a dwarf and human.

 

 

All just speculation but nice to do anyways



#27
Fast Jimmy

Fast Jimmy
  • Members
  • 17 939 messages
I'd say body sliders are murder on armor. Preventing clipping would be a nightmare.

How did Saints Row do outfits? If you wore a purple fluffy pimp coat and your character was super fat and tall, did the pimp coat change dimensions accordingly?

#28
In Exile

In Exile
  • Members
  • 28 738 messages

At first I was thinking this could be an issue of having to calculate body sliders every time the model is rendered on the screen but this does not make sense because the engine would have to do it anyway as like most models it uses tessellation. This brought that maybe bioware are doing cause it is easy to work with when you are looking at other non character models. Things like armor will have set structures and I in that way they are not built to be adaptable to different body types. It is easy to come up with armor for a qunari using set parameters without having the armor adaptable to different qunari body types. This is all speculation but I think this might be the case cause if I am not mistaken, the mod that imports grey warden armor from Dragon age 2 to origins has different body types for a dwarf and human.

 

 

All just speculation but nice to do anyways

 

Aside from meshes and stuff, it's how the cutscenes have to change with the proportions of the character. Races give you 8 set rigs. Sliders basically give you a continuum of who knows how many possibilities. 



#29
Heimdall

Heimdall
  • Members
  • 13 223 messages

I'd say body sliders are murder on armor. Preventing clipping would be a nightmare.
How did Saints Row do outfits? If you wore a purple fluffy pimp coat and your character was super fat and tall, did the pimp coat change dimensions accordingly?

I believe they did

#30
Heimdall

Heimdall
  • Members
  • 13 223 messages
I put the poll back.

#31
Guest_JujuSamedi_*

Guest_JujuSamedi_*
  • Guests

Aside from meshes and stuff, it's how the cutscenes have to change with the proportions of the character. Races give you 8 set rigs. Sliders basically give you a continuum of who knows how many possibilities. 

 

Well I am a bit iffy about this. Mostly because these cut scenes of these days are done in engine. Which typically means if something can render outside of a cutscene it probably can render within the cut scenes since they are using the same tools. If it was back in the day when cutscenes were typically video files that were played, then it is understandable but these days you typically do not see that and cutscenes are done in real time.



#32
In Exile

In Exile
  • Members
  • 28 738 messages

Well I am a bit iffy about this. Mostly because these cut scenes of these days are done in engine. Which typically means if something can render outside of a cutscene it probably can render within the cut scenes since they are using the same tools. If it was back in the day when cutscenes were typically video files that were played, then it is understandable but these days you typically do not see that and cutscenes are done in real time.

 

It's not the rendering that's the issue, it's the camera angle. There's this youtube video of an Anders "Arishok" romance, where they swapped the Arishok model for Hawke, and you can see the physical issues (at one point the kissing animation makes it look like anders is trying to suck the Arishok's nipples but is failing. 

 

A qunari and dwarf has to have a redo of the cutscenes, which costs time and money. 



#33
Guest_JujuSamedi_*

Guest_JujuSamedi_*
  • Guests

It's not the rendering that's the issue, it's the camera angle. There's this youtube video of an Anders "Arishok" romance, where they swapped the Arishok model for Hawke, and you can see the physical issues (at one point the kissing animation makes it look like anders is trying to suck the Arishok's nipples but is failing. 

 

A qunari and dwarf has to have a redo of the cutscenes, which costs time and money. 

 

Ahh I see. In that case it makes sense.



#34
Guest_JujuSamedi_*

Guest_JujuSamedi_*
  • Guests

Yeah after the discussion we have had in this thread, I do not think sliders are worth the trouble. They do look good, but for the type of game that bioware makes, it wouldn't be worth it.



#35
The Hierophant

The Hierophant
  • Members
  • 6 909 messages
I want it all. I'd love to see in depth vanilla character creators like Black Desert Online's become the norm in the future.
  • Heimdall aime ceci

#36
Orian Tabris

Orian Tabris
  • Members
  • 10 226 messages

Gawd, making a choice between the two is hard. If the game's good enough, race selection, otherwise body sliders for that extra boob.



#37
DeathScepter

DeathScepter
  • Members
  • 5 527 messages

both



#38
Kaiser Arian XVII

Kaiser Arian XVII
  • Members
  • 17 283 messages

All these comments and only 5 people voted.

I guess no one actually can made decisions, right?

 

RPG gamers that only want everything or nothing! lol



#39
smoke and mirrors

smoke and mirrors
  • Members
  • 5 367 messages

It`s a hard choice because i like both ..... in the end i voted sliders but i am still not sure :(



#40
TheChris92

TheChris92
  • Members
  • 10 630 messages

I'd say body sliders are murder on armor. Preventing clipping would be a nightmare.

How did Saints Row do outfits? If you wore a purple fluffy pimp coat and your character was super fat and tall, did the pimp coat change dimensions accordingly?

Yes they did -- In Saints Row 2 you had almost unlimited amount of customization -- You would wear stockings under a sensible business suit and roleplay as a conservative MP :P Or dress up as a Batman villain and even tip the bowler hat in any fashion on your head. The options for choosing undershirts, pants, underpants, armbands, hats, jackets, coats, socks etc. It made the customization almost seem insane at the time -- On top of that there is obviously the sliders too, which functions for gender and body alike.

Man what a fun game.


EDIT: Heck, there's even 'mocking romances' in Saints Row 4 where you can play as a fat bloke while romancing Shani and the cutscenes will play accordingly.

#41
Heimdall

Heimdall
  • Members
  • 13 223 messages

Yes they did -- In Saints Row 2 you had almost unlimited amount of customization -- You would wear stockings under a sensible business suit and roleplay as a conservative MP :P Or dress up as a Batman villain and even tip the bowler hat in any fashion on your head. The options for choosing undershirts, pants, underpants, armbands, hats, jackets, coats, socks etc. It made the customization almost seem insane at the time -- On top of that there is obviously the sliders too, which functions for gender and body alike.

Man what a fun game.


EDIT: Heck, there's even 'mocking romances' in Saints Row 4 where you can play as a fat bloke while romancing Shani and the cutscenes will play accordingly.

That's not to mention, armor conformed to bodies in Dragon's Dogma too.



#42
TheChris92

TheChris92
  • Members
  • 10 630 messages

That's not to mention, armor conformed to bodies in Dragon's Dogma too.


Yeah, I absolutely love the combat of Dragon's Dogma - It made every fight with big monsters spectacular and epic. The CC was pretty cool. I just didn't like the armour designs for females but that's Capcom for you. Fun games all in all.

#43
Guest_Cthulhu42_*

Guest_Cthulhu42_*
  • Guests

Assuming the body sliders are similar to the ones in Saints Row 3/4, then definitely that.