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Will this acknowledge choices of previous games?


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#26
HuldraDancer

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Is this the same book that gave Allister magical dragon blood that meant he didn't have to go on his calling and anyone he had sex with didn't have to either?

 

God damn, you remove the one greatest downside to being a warden, what's the point? 

 

It's almost as bad as deception

What? Is that real? H-how does that work? Well the bolded makes me glad I don't pickup things outside of the games then.



#27
Andraste_Reborn

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Is this the same book that gave Allister magical dragon blood that meant he didn't have to go on his calling and anyone he had sex with didn't have to either?

 

God damn, you remove the one greatest downside to being a warden, what's the point? 

 

It's almost as bad as deception

 

... what?

 

This ... is not a thing that exists. The comic that reveals Alistair is descended from a Reaver says nothing about him not having to go on his Calling.



#28
In Exile

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In theory I would agree (after all, I really liked the dance of death in NWN combat because it simulated a combatant's inability to control his position precisely while also being an effective fighter), but it too often took place in such an obviously bad moment.  I would make decisions based on how long things took, and then they would take longer, and I would die.

 

DAO has a similar problem in how it cancels ongoing actions (like spell casting) when combat starts, so if you start pre-casting Inferno you can lose the spell without actually casting it because you entered the metaphysical state of combat, even though nothing else changed.

 

The NWN dance worked for me because it was constant and predictable.  I knew what the parameters of character behaviour were.  The DAO deathblows annoyed me because my character would do them when there was no mechanical need for them, and there was significant tactical cost.

 

I understand. I think that's a fair criticism of the system. I didn't think about it in those terms. Would a deathblow animation that always occured result in the same problemf or you? 



#29
9TailsFox

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It's hard to say exactly what is and isn't story since the writers disregard in-game events such as killing lelly or turning Anders over without recruiting him in Awakening, as well as epilogue events like Anders being either dead/considering the wardens his true home or Cullen snapping and killing a bunch of apprentices

 

So safe to say, nothing in the game equals story \(`~`)

Oh I agree on Anders part about everything Anders in Awakening is not Anders in DA. In some peoples game Anders can even not become Warden and meet Justice. And I don't know much but time is wrong then Anders in DA2 is in Kirkwall he is still in Awakening to. But Leliana is not dead there is not much to explain really, we never see her die she just fall and use feign death skill. Its like there are people insisting what Corypheus is not alive.



#30
Sylvius the Mad

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I understand. I think that's a fair criticism of the system. I didn't think about it in those terms. Would a deathblow animation that always occured result in the same problemf or you?

Not at all. My objection was purely that the deathblows prevented me from making informed decisions.

If I knew when they were going to happen, I would have no problem with them.

#31
In Exile

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Not at all. My objection was purely that the deathblows prevented me from making informed decisions.

If I knew when they were going to happen, I would have no problem with them.

 

Right, I understand your position now. I agree that the random triggering was very frustrating. I used a "deathblows always enabled" mod to get around that aspect.