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Removing shinny metallic effect (env?) from models


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#1
Wallack

Wallack
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Hi!

 

I'm startking tweaking some shields and I ran into a problem. When I want to use some of them as VFX some of them look transparent because of the shinny metallic effect (I think is called environment) doesn't work with vfx.

 

How could I remove that effect? I open the mdl with gmax or the ascii version of it and have now clue how to begin with.

 

Thanks!



#2
The Amethyst Dragon

The Amethyst Dragon
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Open the textures you use in Photoshop (or GIMP or other program that can handle .tga images). Remove the alpha channel from the texture. Save under a slightly different name (and go 24-bit image, rather than 32-bit if given the choice). In Notepad (or whatever), change the texture/bitmap to the new texture's file name (without the .tga of course) and save.  Add the modified model(s) and texture(s) to your hak.

 

On items, the alpha channel in a texture controls shininess/reflections.  In visual effects, it instead controls transparency.


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#3
Wallack

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Maaaaan that was super easy, now it looks amazingly cool!!! Thank you! Love your colored icons btw.


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