Pretty much says it in the title. I'm trying to find a way to make an NPC die, leaving a persistent corpse that starts a conversation when you interact with it. So far I've found that no matter what faction I seat the dead NPC to, the only interaction I can get via clicking on the body is to loot via the lootable corpse method, and doing that opens up an object named "Remains" with tag "BodyBag" that has no connection to the dead NPC.
My current method involves spawning an interactable placeable where the dead body is, but the corpse models ingame aren't the greatest and I'd prefer to hook it right on to the dead body to make the system a little more modular. Any ideas?





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