I think they already said there was a 100% chance our world states would be wiped.
The Lounge: Discuss Your DA World States
#276
Posté 04 septembre 2014 - 05:24
- BFace et The Bear Muse aiment ceci
#277
Posté 04 septembre 2014 - 05:54
I think they already said there was a 100% chance our world states would be wiped.
I'm fine with that. The video Bioware released of The Keep is looking mighty nice with it being fully colorized and the video they make for your character looked pretty neat.
#278
Posté 04 septembre 2014 - 06:06
I'm fine with that. The video Bioware released of The Keep is looking mighty nice with it being fully colorized and the video they make for your character looked pretty neat.
Hi! Yes, we will likely have to clear out everyone's world states because we've changed a lot of the logic add added plots based on everyone's feedback.
- Seberin, BFace, LiketheRiver et 1 autre aiment ceci
#279
Posté 04 septembre 2014 - 07:38
Can we have an option to keep the stretchy heads in the hero section?
#280
Posté 04 septembre 2014 - 08:23
Can we have an option to keep the stretchy heads in the hero section?
Okay, I'll stop answering here because this is your thread to chat about world states - but, we can't keep stretchy heads because the image resolution out of DAO isn't enough to make them larger than the thumbnail size. There are a few bugs that I am fond of and this is one of them, so yes, sad to see it go ![]()
- Seberin et The Bear Muse aiment ceci
#281
Posté 05 septembre 2014 - 06:51
I might have a problem with my Keep tapestry and I'm trying to remember what happened in my main save. I'm not sure if it's a problem with the keep, or a bug in DA:A/DA2 or what.
So I recruited Nathaniel, and I found his sister in DA:A. I know this for certain because my bioware social network profile page for that character says so. In the Companions section of DA:O I am unable to say that he survived.
http://social.biowar...na_id=212531121
Then, in DA2, I did the quest that Yevhen gives to rescue his sons. I distinctly remember doing this quest, and choosing to save the son that was locked in with darkspawn by his brother. However, when I say that Nathaniel survived his encounter with the Warden, it tells me that I couldn't have helped Yevhen.
I honestly don't remember much about Nathaniel in DA2. I can't imagine I would have let him die. I did every quest in that game that I possibly could, so he really couldn't have died if there was a quest to save him. So he would have not had to make it into my DA2 import for me not to get that quest.
I also can't figure out why Nathaniel is tied to the Yevhen quest. What happened here that I'm forgetting?
One possible answer is that I saved the city instead of the keep in DA:A. If the Keep wasn't saved, would Nathaniel have died in the Keep? If that is the case, there really should be an option in the tapestry to say that you recruited Nathaniel, and he died at the end of the game, and distinguish that from killing him instead of bringing him into the Wardens. It'd also be kind of nice to pick whether you forced him to join, or you convinced him to.
I have no idea how the ending of Awakening works. It's been far too long since I've played through it, and my choices in my current save that I'm playing through is too different and won't give me a chance to see what I might have done there.
#282
Posté 05 septembre 2014 - 06:59
you either do the Yhevhen quest in Act 2, or you do the Nathanial quest in Act 3. They are tied with each other probably because they are both quests where Hawke goes back to the deep roads. You can't do both in the same game.
There was a bug in the import for DA:A in which, if you left Nathanial behind and saved the city he always imported as dead no matter what the slide said at the end.
- The Bear Muse aime ceci
#283
Posté 05 septembre 2014 - 07:03
I might have a problem with my Keep tapestry and I'm trying to remember what happened in my main save. I'm not sure if it's a problem with the keep, or a bug in DA:A/DA2 or what.
So I recruited Nathaniel, and I found his sister in DA:A. I know this for certain because my bioware social network profile page for that character says so. In the Companions section of DA:O I am unable to say that he survived.
http://social.biowar...na_id=212531121
Then, in DA2, I did the quest that Yevhen gives to rescue his sons. I distinctly remember doing this quest, and choosing to save the son that was locked in with darkspawn by his brother. However, when I say that Nathaniel survived his encounter with the Warden, it tells me that I couldn't have helped Yevhen.
I honestly don't remember much about Nathaniel in DA2. I can't imagine I would have let him die. I did every quest in that game that I possibly could, so he really couldn't have died if there was a quest to save him. So he would have not had to make it into my DA2 import for me not to get that quest.
I also can't figure out why Nathaniel is tied to the Yevhen quest. What happened here that I'm forgetting?
One possible answer is that I saved the city instead of the keep in DA:A. If the Keep wasn't saved, would Nathaniel have died in the Keep? If that is the case, there really should be an option in the tapestry to say that you recruited Nathaniel, and he died at the end of the game, and distinguish that from killing him instead of bringing him into the Wardens. It'd also be kind of nice to pick whether you forced him to join, or you convinced him to.
I have no idea how the ending of Awakening works. It's been far too long since I've played through it, and my choices in my current save that I'm playing through is too different and won't give me a chance to see what I might have done there.
The game will only consider Nathaniel to still be alive if he was with you when you killed the Broodmother at the end of the game. If you left him behind, the game considers him dead in terms of any import you used into DA2. As mentioned above, you only get the Yehven quest if Nathaniel is considered to be dead. So yeah, if you got the Yehven quest, it's because you didn't take Nathaniel with you for the final battle in Awakening, which counts the save right before you start that last fight.
#284
Posté 05 septembre 2014 - 07:10
If that's the case, then yeah, there should really be an option for what happened to Nathaniel at the end of DA:A. I should be able to effectively say that he was in my party, and died at the end of the game.
#285
Posté 05 septembre 2014 - 08:06
If that's the case, then yeah, there should really be an option for what happened to Nathaniel at the end of DA:A. I should be able to effectively say that he was in my party, and died at the end of the game.
corect me if im wrong but cant youv just switch Nathaniel to alive and set it to where you didnt rescue the dwarfs in the quest
- CissyGraves89 aime ceci
#286
Posté 05 septembre 2014 - 08:15
corect me if im wrong but cant youv just switch Nathaniel to alive and set it to where you didnt rescue the dwarfs in the quest
I can, but I rescued one of the dwarves. That's why I'm trying to figure out what happened to Nathaniel.
#287
Posté 05 septembre 2014 - 08:19
I can, but I rescued one of the dwarves. That's why I'm trying to figure out what happened to Nathaniel.
The quests are supposed to be mutually exclusive, but a bug messed that up for some playthroughs. You'll need to choose which one you want to keep in your canon.
- CissyGraves89 aime ceci
#288
Posté 05 septembre 2014 - 08:26
here are the DA wikia pages on this:
fools gold: http://dragonage.wik...iki/Fool's_Gold
Finding Nathanial: http://dragonage.wik...nding_Nathaniel
As you can see, it's like we said. You cannot have both in the same world state.
- The Bear Muse aime ceci
#289
Posté 05 septembre 2014 - 08:51
Yes, I get that. My point is that I don't want to choose the "Nathaniel survived" option in DA:O and DA:2 because I did in fact do that quest in my DA2 save.
My problem now is that there is on way to accurately describe what happened to Nathaniel. In DA:A I recruited him and found his sister. He never actually died in DA:O. However, I can't select that I didn't help him in DA2. I get that there was a bug in that some players couldn't get that quest. The Keep should reflect what players did in some manner. Obviously the bug needs to be worked around, but there are some solutions for that.
Solutions:
1) Add a second Nathaniel tile to DA:O's companion tile similar to Wynne. Rather than died or alive and well, have options for whether you recruited him or not. Then have an option for whether he's alive and well, or if he died by hanging when you didn't recruit him, or if he died by having him left at the Keep.
2) Add a bunch of new options to the single Nathaniel tile to reflect each option. He lived. He died to being hanged at the start. He died at the Keep.
3) Allow Nathaniel to live in DA:O, unlinking that to the Yevhen quest in the Keep. The "Nathaniel lives/dies in DA2" tile can tie to Yevhen just fine. This also fixes the problem for users of the bug, but is more clear in that if you did that quest, you can't have saved Nathaniel. This lets him essentially "live" in DA:A but die in DA2.
In the case of #1 and #2 it clarifies that just because you recruited Nathaniel doesn't mean he didn't die at the end of Origins. It's far too easy to confuse the intent of that tile. To me, this still confuses players who had the bug, because they're not going to remember Nathaniel dying, because technically he shouldn't have. It will at least make the "bugged" timeline the official one, and clarifies what happened better.
In the case of #3, it allows players to have him survive DA:O as he should have, but properly limits which of the 2 quests were done in DA2. Most players aren't going to understand that there was a bug. They're going to be like me in that they remember having Nathaniel with them, but then don't remember him in DA2 or remember doing the other quest. Either way it's pretty easy to select the correct options in that case. They'll just say "oh, well clearly I did the Yevhen quest, so that must have kept me from doing the Nathaniel quest!" no more explanation needed.
The fact that it's tied back to Origins makes the entire thing a confusing mess.
- Seberin aime ceci
#290
Posté 05 septembre 2014 - 08:57
Wouldn't that defeat the purpose of having the Keep, which is supposed to eliminate bugged world states?
- CissyGraves89 et The Bear Muse aiment ceci
#291
Posté 05 septembre 2014 - 09:06
The quests are linked to Nathanial surviving DAO:A. They have to be tied back to origins. That's the whole reason you get either of these two quests. All I can see is that the Keep could have an extra note with the question mark that says that we either did Fools Gold or Nathanial's quest-not both.
- CissyGraves89 et The Bear Muse aiment ceci
#292
Posté 05 septembre 2014 - 09:09
My problem now is that there is no way to accurately describe what happened to Nathaniel... I get that there was a bug in that some players couldn't get that quest. The Keep should reflect what players did in some manner.
Yeah, I think that's what distinguishes the Nathaniel bug from other problems like the Zevran bug. Unless a player visits the Wiki, they'll never realize that they've encountered the bug: they think that Zevran survived Awakening and just didn't appear in DA2. There's no logical inconsistency in their world state, since there's no in-universe reason for why Nathaniel being alive or dead should have any influence at all on what happens with Yevhen. (In contrast, if you encounter the Zevran bug, it's immediately obvious that the game is bugged, and so players will expect to be able to fix this in the Keep.)
I like Frozen-Solid's suggestions for how to fix this. Without knowing if and how these choices will effect events in Inquisition or beyond, I'm not sure which would be the "best" solution, but as it stands I'm convinced that many players will be confused when they run into this situation in the Keep.
- FrozenSolid, Shadow Recon117 et JadePrince aiment ceci
#293
Posté 05 septembre 2014 - 09:15
Wouldn't that defeat the purpose of having the Keep, which is supposed to eliminate bugged world states?
The intent is to eliminate a bugged state, but if there are known bugs that caused actual invalid world states in actual player's games there should be an elegant way to fix the bug, without affecting the world state.
In this case, MANY players are going to have done Yevhen's quest line. They're going to remember doing Yevhen's quest line. They're NOT going to remember Nathaniel dying, especially not if their load up Awakening save and see that Nathaniel is alive at the end of Awakening. Yes, it's technically a bugged state, but it can be corrected by the keep without forcing players to say they did a quest that they didn't.
That is why the best solution is to allow Nathaniel to live through DA:A, and but die because the player didn't do his quest in DA2. That still creates a valid world state, but it is not confusing to the player who encountered that bug.
- Seberin et Catriana aiment ceci
#294
Posté 06 septembre 2014 - 01:06
#295
Posté 06 septembre 2014 - 01:13
Friendly reminder - This thread the place for you to chat about the DA stories you're creating. We'll do our best to take care of the bugs, but if you find some you can head over to the Beta Feedback tool and let us know about it.
We'll open the Ask a Question thread back up on Monday, so have fun in the meantime!
- CissyGraves89, BFace et The Bear Muse aiment ceci
#296
Posté 06 septembre 2014 - 01:15
Yeah, I made some reports on the beta feedback already. I just wanted to get a better grasp of how it worked in-game before I made one.
#297
Posté 06 septembre 2014 - 02:28
Has it ever been brought up about Rival/Friending of Sebastian yet? I think I might have missed it if it has come up, but I was just double checking my world state (super happy that Seb's at least a recognized romance, woooo!) but I know that both flavors take very different paths. Friend = stays with the Chantry, Rival = works on reclaiming Starkhaven.
Unless my ultimate dream of him becoming a Seeker between games is realized in which case I can totally see this not happening BUT ANYWHO - I'm curious.
Also, I'm getting super distracted over all the pretty tiles. I've tried doing the whole logic breaking of some options, but I feel like all the ones I can think of have been done already!
- The Bear Muse aime ceci
#298
Posté 06 septembre 2014 - 02:51
Has it ever been brought up about Rival/Friending of Sebastian yet? I think I might have missed it if it has come up, but I was just double checking my world state (super happy that Seb's at least a recognized romance, woooo!) but I know that both flavors take very different paths. Friend = stays with the Chantry, Rival = works on reclaiming Starkhaven.
Unless my ultimate dream of him becoming a Seeker between games is realized in which case I can totally see this not happening BUT ANYWHO - I'm curious.
Also, I'm getting super distracted over all the pretty tiles. I've tried doing the whole logic breaking of some options, but I feel like all the ones I can think of have been done already!
I've mentioned it before and reported suggestions on that front.
It's a bit hard to gauge if he changes his mind about where he stays after the events of The Last Straw. Sebastian could be like Leliana, where ultimately, his greater fate is determined by his response to the state of the world rather than anything we did for him.
And yet....if he's married to Hawke, that's kind of important. If Hawke was viscountess and married to the prince of Starkhaven, that's also rather important.
And that's why I had reported it. ![]()
Plus my favorite Hawke needs to know what happened since she sided with the mages and had rivaled Sebastian, cause I have NO idea what happens then.
- silentstephi aime ceci
#299
Posté 06 septembre 2014 - 06:09
I just wanted to ask if others are still having problems with their Origins Accomplishments not showing up. My DA2 ones sync perfectly but Orgins I have 0/0 Accomplishments despite the fact I should have all but 3 I believe. They show up perfectly fine on the Bioware Social Network site. Just wanted to figure out if this is a common problem or something wrong on my end.
- Uniksweet aime ceci
#300
Posté 06 septembre 2014 - 07:14
Mine are not showing up either, so I think it's a bug they are probably aware of. (this is just a guess though).





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