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The Lounge: Discuss Your DA World States


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#676
Basher of Glory

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Perhaps I misunderstood something about how romances are viewed by the keep.

 

My problem:

 

My female wardens NEVER had romances.

The human noble female warden executed the traitor, sent his daughter away and married Alistair for RATIONAL REASONS.

 

But as it seems, this option is not possible, as the keep always counts this as "mistress of Alistair" or the like.

 

As I wrote, perhaps I simply misunderstood this. Nevertheless, I suggest to give the player a more precise option, such as

"The warden was NO love interest of Alistair but married him to become queen" or the like.


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#677
Vortex13

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Is there plans to add the decision the Warden/Warden Commander made about the Messenger in DA:A?

 

That was one of the more interesting choices in my primary play though.


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#678
Devil's Avocado

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Perhaps I misunderstood something about how romances are viewed by the keep.

 

My problem:

 

My female wardens NEVER had romances.

The human noble female warden executed the traitor, sent his daughter away and married Alistair for RATIONAL REASONS.

 

But as it seems, this option is not possible, as the keep always counts this as "mistress of Alistair" or the like.

 

As I wrote, perhaps I simply misunderstood this. Nevertheless, I suggest to give the player a more precise option, such as

"The warden was NO love interest of Alistair but married him to become queen" or the like.

 

There is an option, if you go to the landsmeet tile and state your warden and Alistair became rulers of Ferelden, it shouldn't force you to become Alistair's lover.  I was able to do this with a no romance tile and Alistair and the warden were not lovers tile.  If it's still not working then submit feedback.
 

 

Is there plans to add the decision the Warden/Warden Commander made about the Messenger in DA:A?

 

That was one of the more interesting choices in my primary play though.

 We hope, keep suggesting it and hopefully they'll respond. At the very least they'll add them down the line even if it's after DA:I


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#679
Wulfram

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The "did the warden remain as mistress" choice is definitely a bit confusing, and probably also bugged - for example it lets you be Alistair's mistress even if you're romancing someone else



#680
S Seraff

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I'm curious about Anders - if you "didnt support his action" does that mean the game believes you parted ways with him?  my hero was in a relationship with him and while he didnt support anders action, he did run away with him at the end of the game. it's important to me that that decision be recognized. 



#681
Devil's Avocado

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I'm curious about Anders - if you "didnt support his action" does that mean the game believes you parted ways with him?  my hero was in a relationship with him and while he didnt support anders action, he did run away with him at the end of the game. it's important to me that that decision be recognized. 

 I think the "didn't support" is based upon your choices during his companion quest in Act 3 where you're gathering the ingredients. If you don't choose to help him gather or didn't help him distract Elthina I believe translates to this choice.



#682
TeganJ

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 I think the "didn't support" is based upon your choices during his companion quest in Act 3 where you're gathering the ingredients. If you don't choose to help him gather or didn't help him distract Elthina I believe translates to this choice.

 

I thought it was referring to whether you chose the starred option after he blows up the Chantry (something along the lines of "I could have helped you if you'd let me know") or not.  But since the Keep isn't reading from a save file you could choose whichever reason makes the most sense to you, I would think.


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#683
Devil's Avocado

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I thought it was referring to whether you chose the starred option after he blows up the Chantry (something along the lines of "I could have helped you if you'd let me know") or not.  But since the Keep isn't reading from a save file you could choose whichever reason makes the most sense to you, I would think.

huh forgot you can do that :blink: maybe cause I'm used to going wtf anders! I guess that one is up to interruption, sorta like the befriending Cullen



#684
Basher of Glory

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The next thing is the choice about the Awakening-DLC:

 

When I played it, I certainly read ALL entries about my chances to save both, the Keep AND Amaranthine.

As far as I know, this is not possible.

 

Nevertheless, the tapestry offers all three options:

1) save keep

2) save town

3) save both

 

Did I really mess up countless playthroughs this badly, because I never managed to save both or is this an oddity of the tapestry?

 

BTW, are there plans to include Sigrun and the elven mage as well?



#685
Wulfram

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I took the question about supporting Anders as not referring to any specific decision in the game, but simply asking the player what their Hawke thought about it.

 

One of the advantages of this system compared to reading a save game is that you can get right into the PCs head, rather than having to try and infer opinions from actions.

 

edit: 

 

@Basher  If you fully upgraded the keep, it would stand even if you went to save Amaranthine



#686
Devil's Avocado

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The next thing is the choice about the Awakening-DLC:

 

When I played it, I certainly read ALL entries about my chances to save both, the Keep AND Amaranthine.

As far as I know, this is not possible.

 

Nevertheless, the tapestry offers all three options:

1) save keep

2) save town

3) save both

 

Did I really mess up countless playthroughs this badly, because I never managed to save both or is this an oddity of the tapestry?

 

BTW, are there plans to include Sigrun and the elven mage as well?

 

It is possible, in fact saving both the Keep and Amaranthine is the only choice I do unless I'm roleplaying a specific character. To do it, you need to upgrade your keep fully then choose to save Amaranthine.

 

One thing to realize is you're likely going to run across a few things in the keep that you didn't think possible. Like Zerlinda and her baby, I didn't know you can have brother burkel take them in if you open the chantry in Orzammar.

 

Adding the awakening companions is a very popular choice so just express your desire for them and keep on the look out for them in the next update if they add them. :)



#687
Basher of Glory

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It is possible, in fact saving both the Keep and Amaranthine is the only choice I do unless I'm roleplaying a specific character. To do it, you need to upgrade your keep fully then choose to save Amaranthine.

Ok, if you see it this way, I saved both, too, because my keep was always fully upgraded.

 

One thing to realize is you're likely going to run across a few things in the keep that you didn't think possible. Like Zerlinda and her baby, I didn't know you can have brother burkel take them in if you open the chantry in Orzammar.

I agree.

I also didn't know, that the girl from the inn in Redcliffe can leave and start an own brewery.

 

Something else:

My first world state I made with a human noble warrior. Nevertheless, I could choose, if I made Slim Couldry's crime wave. Shouldn't that appear only for a rogue character?

 

Then:

Before entering the Landsmeet, I have to decide how to handle Ser Cauthrien. IMO this decision is something noteworthy. Any reasons known, why it doesn't appear yet?



#688
Devil's Avocado

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Ok, if you see it this way, I saved both, too, because my keep was always fully upgraded.

 

I agree.

I also didn't know, that the girl from the inn in Redcliffe can leave and start an own brewery.

 

Something else:

My first world state I made with a human noble warrior. Nevertheless, I could choose, if I made Slim Couldry's crime wave. Shouldn't that appear only for a rogue character?

 

Then:

Before entering the Landsmeet, I have to decide how to handle Ser Cauthrien. IMO this decision is something noteworthy. Any reasons known, why it doesn't appear yet?

 

Your character simply needs to know stealth or stealing, which stealing any type of character can learn. I was able to do the crime wave as a mage.

Ser Cauthrien and many others aren't in the Keep simply because the devs didn't find it noteworthy to put into the keep just yet, they have to allocate their resources towards more important plots, or not enough people have requested it to be added. If you wonder why your favorite choices are missing then just make a list and submit it in the feedback so your voice can be hear and maybe down the line it will be added.  :)



#689
S Seraff

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I thought it was referring to whether you chose the starred option after he blows up the Chantry (something along the lines of "I could have helped you if you'd let me know") or not.  But since the Keep isn't reading from a save file you could choose whichever reason makes the most sense to you, I would think.

 

yeah it's vague, and im not really sure what im answering. i didnt agree with anders' decision, but i supported HIM.


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#690
Hydwn

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The next thing is the choice about the Awakening-DLC:

 

When I played it, I certainly read ALL entries about my chances to save both, the Keep AND Amaranthine.

As far as I know, this is not possible.

 

Nevertheless, the tapestry offers all three options:

1) save keep

2) save town

3) save both

 

Did I really mess up countless playthroughs this badly, because I never managed to save both or is this an oddity of the tapestry?

 

BTW, are there plans to include Sigrun and the elven mage as well?

 

Yeah, this was confusing to me too.  Maybe change it to something like "Saved Amaranthine and an upgraded keep still stands"?

 

But then Awakening never seemed quite sure how things ended.  If you upgraded the keep, did Nathaniel's quest, and left him at the keep, then the Codex says he's dead, the slideshow says he lives, and DA2 considers him dead :P

 

As for Velanna and Sigrun, even their happiest slideshows have them as dead/vanished, strongly suggesting they won't return.

 

Like many others, I want the option for Awakening that wasn't in the original: Orlesian Warden follows the Ultimate Sacrifice.  They wouldn't need to upload the picture or the class, just a single tile stating it as an option, and that would make me happy :)



#691
Hydwn

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I do want to say I'm glad that third options like "save town and upgrade keep" are available.  

 

I remember my boyfriend getting frustrated at that comic you use like the Keep in Mass Effect 3 if you're not importing, because it gives you the option of doing all of the squad's sidequests in Mass Effect 2 or saving the rank-and-file crew in time from the Collectors.  Most players know you can do both, and it just seemed the comic was creating artificial drama by restricting the potential third option.



#692
Jedi Master of Orion

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As for Velanna and Sigrun, even their happiest slideshows have them as dead/vanished, strongly suggesting they won't return.

 

Sigrun is alive and well in her happiest ending. And Velanna only disappears to search for her sister who was abducted by the Architect, so that's almost a perfect setup if they wanted to bring her back for more Grey Warden plot. Either way though, both are much more important than many of the people who did make it into the Keep.

 

yeah it's vague, and im not really sure what im answering. i didnt agree with anders' decision, but i supported HIM.

 

I honestly don't think the game recognizes such a choice as you play it. The dialogue Hawke seems to get for anything other than killing him or sending him away seems hard to interpret as anything other than approval of his actions. Supporting him seems to count as supporting what he has done. Even breaking up with him before the final battle sounds more of a recognition that Anders will always be more dedicated to his cause than to his love life rather than disapproval of what he did.



#693
Hydwn

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Sigrun is alive and well in her happiest ending. And Velanna only disappears to search for her sister who was abducted by the Architect, so that's almost a perfect setup if they wanted to bring her back for more Grey Warden plot. Either way though, both are much more important than many of the people who did make it into the Keep.

 

 

I've never seen a happy ending for Sigrun, and I always do her sidequest 0_o

 

(There's still stuff I haven't seen in this game!)

 

And it is true that the Ostagar prisoner and the halla are here, and not all companions.  I liked Sigrun and wouldn't mind seeing her again.  Velanna's my least-favourite companion in the series, though.  Her personality and values seem to change from scene to scene.



#694
Jedi Master of Orion

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I'm pretty sure the happiest ending is that the Warden-Commander always finds urgent things for her to do, which prevent her from going on her calling. That's the one I got for doing her quest and getting "friendship" approval. 

 

Velanna, I'm actually more considered about having the option to not recruit her. If she gets a slide, it should be like Zevran's (with separate alive/recruited options). The Warden can kill her, or recruit her, or she can escape or otherwise leave. Because she had a very different ending with different wardens, I wanted the chance to acknowledge that.


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#695
voteDC

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Tried The Keep and it feels a little limited in what options I can choose at the moment. Went all through Origins and it only seems to cover the big story decisions, given the length of time its been in beta and how close we are to release of the game I was sure it would be further along than this.

Another problem is that The Keep will detect my Dragon Age II playthroughs but wont acknowledge any of the ones I've done in Origins.



#696
Andraste_Reborn

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Tried The Keep and it feels a little limited in what options I can choose at the moment. Went all through Origins and it only seems to cover the big story decisions, given the length of time its been in beta and how close we are to release of the game I was sure it would be further along than this.
 

 

... I'm not sure that 'did you feed the prisoner at Ostagar?' or 'did you get ironbark for Master Varathorn?' really count as big story decisions?

 

While there are some things missing that I'd really like to see (chiefly Sigrun and Velanna) there seem to be plenty of of minor choices to give flavour to each world state.


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#697
Basher of Glory

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I considered Velanna as very important, especially when I decide, that the "Architect" may stay alive.

I had her always in my final party to see the last confrontation between her and her sister. Thus, I thought, it must have some impact for the (game's) future.

 

 

EDIT: Sorry for double post



#698
Basher of Glory

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... I'm not sure that 'did you feed the prisoner at Ostagar?' or 'did you get ironbark for Master Varathorn?' really count as big story decisions?

 

While there are some things missing that I'd really like to see (chiefly Sigrun and Velanna) there seem to be plenty of of minor choices to give flavour to each world state.

Exactly my feelings about this and the missing companions of Awakening.

 

I considered Velanna as very important, especially when I decide, that the "Architect" may stay alive.

I had her always in my final party to see the last confrontation between her and her sister. Thus, I thought, it must have some impact for the (game's) future.



#699
Neverwinter_Knight77

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If you consider the hundreds of plot flags that were in the games' old save export system (so I've read), then I think the Keep has a lot of catching up to do. I mean, I'm sure Notices of Termination might not make any difference, but there are other, far more important quests missing. I've made suggestions through the feedback system, but I have confidence that the good stuff will be added in due time.

#700
Lieutenant Kurin

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Exactly my feelings about this and the missing companions of Awakening.

 

I considered Velanna as very important, especially when I decide, that the "Architect" may stay alive.

I had her always in my final party to see the last confrontation between her and her sister. Thus, I thought, it must have some impact for the (game's) future.

 

Yeah, the Warden-Commander's companions were companions after all! Why should everyone from Awakening (with the exception of bloody Nathaniel) be ignored and 'making Tallis mad' be a thing when she's not even an actual companion. Awakening in general seems vastly ignored in the Keep, and considering it could have its own Hero, I always thought it should be treated as a full game. After all, Witch Hunt was practically Awakening DLC as it was done by the Orlesian Warden-Commander if the HoF is dead.

 

Last thing I want is to be in game and hear Morrigan be nasty about the Hero for stabbing her even though the Hero was long dead at the time.


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