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The Lounge: Discuss Your DA World States


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#776
movieguyabw

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Yeah, I've had a number of them like this before.  Actually just reloaded the page, and (most) of the choices corrected themselves - so I don't think it's necessarily *too* much of an issue.  However, I figure if someone were to create a Yolostate, and immediately click "import to Inquisition" then it would become a problem for them.



#777
Shadow_krono

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Ah, was not aware of this.  XD   I thought he followed you regardless.

You get some whining and -10 from alistair but that´s it (first time i did it i expected some +something from morrigan but that didn´t happen)



#778
Devtek

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I agree that the keep needs an option for Orlesian WC, even if we can't 'import' one, let us setup a default one. Another tile in Awakening, maybe.

 

A tile as simple as:

 

Who was the Warden-Commander of  Vigil's Keep?

 

The Hero of Fereldan or The Orlesian Commander

 

I'm assuming if Morrigan talks about Witch Hunt at all that she will be smart enough to know who it was that let her go, followed her or stabbed her.


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#779
Reverendtrigster

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A tile as simple as:

 

Who was the Warden-Commander of  Vigil's Keep?

 

The Hero of Fereldan or The Orlesian Commander

 

I'm assuming if Morrigan talks about Witch Hunt at all that she will be smart enough to know who it was that let her go, followed her or stabbed her.

 

While I understand the argument, I honestly don't think it's necessary to specify within the Keep whether the it was Hero of Fereldan or the Orleasian Commander of the Grey was in charge of Amaranthine after the Blight.

 

Looking at it simply from a game logic POV, if the Warden's status flag is set to "made the Ultimate Sacrifice" then the system should take it as read that all post game DLC flags are attributed the the Orleasian.

 

I haven't checked yet to see if this is already the case, but yes, I think the only logic rule that would need to be in place is that if the Warden is dead, you can't go through the Eluvian with Morrigan. Perhaps for further clarification there could be some more text in the Warden's status flag. Something to the effect of "The Warden made the Ultimate Sacrifice and a Grey Warden of Orlais later became Commander of the Grey", but worded better and not so clunky. ;)

 

In an ideal world it'd be nice if we could select an Orleasian Warden in the 'Heroes' tab, but it seems as though that character is destined to fall by the wayside regardless, so in the long run it's perhaps not terribly relevant.


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#780
The Bear Muse

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While I understand the argument, I honestly don't think it's necessary to specify within the Keep whether the it was Hero of Fereldan or the Orleasian Commander of the Grey was in charge of Amaranthine after the Blight.

 

Looking at it simply from a game logic POV, if the Warden's status flag is set to "made the Ultimate Sacrifice" then the system should take it as read that all post game DLC flags are attributed the the Orleasian.

 

I haven't checked yet to see if this is already the case, but yes, I think the only logic rule that would need to be in place is that if the Warden is dead, you can't go through the Eluvian with Morrigan. Perhaps for further clarification there could be some more text in the Warden's status flag. Something to the effect of "The Warden made the Ultimate Sacrifice and a Grey Warden of Orlais later became Commander of the Grey", but worded better and not so clunky. ;)

 

What I'd ideally like to see is a new tile in the Awakening section for importing an Orlesian Warden's information. The tile would have an option for Warden selection and another option that says that the Hero of Ferelden became Warden-Commander. It could even reuse the intact shield tile - or have a version of it in a different color. I don't know if that's practical from a technical standpoint, but that's what I personally envision. :)

 

The Orlesian Warden shouldn't just be tacked onto the Origins hero section, though. That's confusing. Also inaccurate!


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#781
S Seraff

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A tile as simple as:

 

Who was the Warden-Commander of  Vigil's Keep?

 

The Hero of Fereldan or The Orlesian Commander

 

I'm assuming if Morrigan talks about Witch Hunt at all that she will be smart enough to know who it was that let her go, followed her or stabbed her.

 

this :)


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#782
S Seraff

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While I understand the argument, I honestly don't think it's necessary to specify within the Keep whether the it was Hero of Fereldan or the Orleasian Commander of the Grey was in charge of Amaranthine after the Blight.

 

Looking at it simply from a game logic POV, if the Warden's status flag is set to "made the Ultimate Sacrifice" then the system should take it as read that all post game DLC flags are attributed the the Orleasian.

 

I haven't checked yet to see if this is already the case, but yes, I think the only logic rule that would need to be in place is that if the Warden is dead, you can't go through the Eluvian with Morrigan. Perhaps for further clarification there could be some more text in the Warden's status flag. Something to the effect of "The Warden made the Ultimate Sacrifice and a Grey Warden of Orlais later became Commander of the Grey", but worded better and not so clunky. ;)

 

In an ideal world it'd be nice if we could select an Orleasian Warden in the 'Heroes' tab, but it seems as though that character is destined to fall by the wayside regardless, so in the long run it's perhaps not terribly relevant.

 

the thing is, if the Warden is ever to make an appearance in the game, it specifically matters WHICH Warden it is. I want to know which face to make, which race to make it, which gender to make. and i dont want the WC being given my Warden's name. things like that. if the Warden died, then take responsibility for that choice and allow those who chose that option to import their Orlesian WC.


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#783
Devil's Avocado

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the thing is, if the Warden is ever to make an appearance in the game, it specifically matters WHICH Warden it is. I want to know which face to make, which race to make it, which gender to make. and i dont want the WC being given my Warden's name. things like that. if the Warden died, then take responsibility for that choice and allow those who chose that option to import their Orlesian WC.

Something tells me that when/if we get to remake our Warden the CC won't be so strict as to lock us out of changing the name. I expect this will also be the case for Hawke just encase someone didn't use the Keep but wanted this opportunity. They may allow you to make your Orleasian WC, and the game automatically takes in account that the Hero of Ferelden is dead due to the Keep saying s/he is.



#784
Reverendtrigster

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What I'd ideally like to see is a new tile in the Awakening section for importing an Orlesian Warden's information. The tile would have an option for Warden selection and another option that says that the Hero of Ferelden became Warden-Commander. It could even reuse the intact shield tile - or have a version of it in a different color. I don't know if that's practical from a technical standpoint, but that's what I personally envision.  :)

 

The Orlesian Warden shouldn't just be tacked onto the Origins hero section, though. That's confusing. Also inaccurate!

 

 

Again though, that'd be redundant. If the Hero of Fereldan died, then the First Warden will send someone to take command of Vigil's Keep and it can be taken as read that all the Awakenings flags are attributed to that individual.

 

As I said, as near as I can tell the only logical problem currently is to do with Witch Hunt, not Awakenings.

 

the thing is, if the Warden is ever to make an appearance in the game, it specifically matters WHICH Warden it is. I want to know which face to make, which race to make it, which gender to make. and i dont want the WC being given my Warden's name. things like that. if the Warden died, then take responsibility for that choice and allow those who chose that option to import their Orlesian WC.

 

The easiest way around that is to simply not include the Orleasian at all and (assuming it's ever an issue) just have an alternate character appear to fill whatever function they'd otherwise have in the plot in their place, if it ever comes up.

I imagine having a *second* custom character as a backup on the off chance the primary is dead would be at best a technical challenge and at worst just downright impractical.

 

Also from a lore POV, it wouldn't necessarily follow that the Orleasian Commander would do whatever The Warden would have done post DAO. At least in theory. I've never tested it but dose anyone know if the dialogue between Leliana and Cassandra about the Warden's disappearance is any different if you import the Orleasian?

 

 



#785
Dabrikishaw

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No, they still say the Warden disappeared.



#786
Jwlpo

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Im perfectly fine with references.

 

I mean it would be cool if the Warden was off doing his/her own thing while helping the inquistion.



#787
The Bear Muse

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Again though, that'd be redundant. If the Hero of Fereldan died, then the First Warden will send someone to take command of Vigil's Keep and it can be taken as read that all the Awakenings flags are attributed to that individual.

 

It's not redundant because the question being asked is not "are these flags attributed to the Orlesian Warden?" but "okay, there's an Orlesian Warden - who are they?"

 

The Orlesian Warden's appearance/gender/class/etc. are stored in the Keep on the same tapestry as the Hero of Ferelden. If the Orlesian Warden were to turn up down the line, then they'd be accounted for. Rather than including the original Warden's information twice if they lived, I think the placeholder suffices.


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#788
Celebwen Skye

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What we want (at least, I want it, I'm assuming that others asking for Orlesian Warden want the same thing) is to be able to say that our OW has his/her own race, class, and name. Right now, there is nothing in the Keep saying that the OW is different from the Hero. That WILL matter if the Warden shows up later. If I named my Hero 'X' and my Orlesian Warden 'Y', I don't want 'X' showing up in DA4 talking about things that 'Y' did. They are two separate people. I think both should be represented. 


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#789
riverbanks

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Further,

 

just have an alternate character appear to fill whatever function they'd otherwise have in the plot in their place

 

This is not an option. If people get to be all MAH WARDEN about their still living heroes, then those of us who did the US and played an Orlesian Warden through the post-game also get to be MAH WARDEN about our Orlesian Commanders. If there is ever a return of the Warden onscreen (and it probably will never happen, but if), I don't want Random Warden XYZ filling the shoes of my dead Fereldan Warden. I want my Orlesian Warden, who has a name and a face, who I spent three DLCs with, whose personality I shaped through my own choices, who I grew just as attached to as my original Warden. "Fill in an alternate character" is no answer.


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#790
S Seraff

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Further,

 

 

This is not an option. If people get to be all MAH WARDEN about their still living heroes, then those of us who did the US and played an Orlesian Warden through the post-game also get to be MAH WARDEN about our Orlesian Commanders. If there is ever a return of the Warden onscreen (and it probably will never happen, but if), I don't want Random Warden XYZ filling the shoes of my dead Fereldan Warden. I want my Orlesian Warden, who has a name and a face, who I spent three DLCs with, whose personality I shaped through my own choices, who I grew just as attached to as my original Warden. "Fill in an alternate character" is no answer.

 

this. it does matter.

I would have preferred my original Warden to live. but, given the context and options presented by the game designers, the UC seemed like the only course that character would take, which is why I (bregrudgingly) chose it. Being able to explicitly state whether the warden who did the Awakening DLC etc was the Warden or the Orlesian might be an extra challenge to the developers, but it's one they OPTED for when they allowed (and in many ways, encouraged) the Warden to die.

 

Reverendtrickster, if you think the game logic automatically assumes the Orlesian's existence if the Warden died, then this shouldnt be more difficult than adding a Warden Commander tile and letting us choose his/her identity.


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#791
Devil's Avocado

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Reverendtrickster, if you think the game logic automatically assumes the Orlesian's existence if the Warden died, then this shouldnt be more difficult than adding a Warden Commander tile and letting us choose his/her identity.

You know it's this kind of question that should be tweeted and asked about during the Twitch Q&A since it does seem up in the air and one that is rather important.

 

The problem here isn't so much whether the logic assumes that the WC is the OW if the normal Warden is dead (probably does), it's that there more to be done than simply add a tile that says "WC=OW?" They'll need add seven more, six tiles for each possible OW namely:
 

Gerod Caron, Leonie Caron,  Elyon Andras, Sidona Andras, Eram Kader, Nika Kader + any imported Warden that had that specific last name (making sure the sync. doesn't mess that up)

And make sure those six tiles can only logically autosolve to everything pertaining to DA:O. That is a lot of work, and something I don't see them doing anything soon.

 


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#792
voteDC

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When you first log into the Keep you should be at the tapestry automatically which has all the tiles, do you not see it? What web browser are you using?

Google Chrome. I get kicked to an import screen for Origins (which it doesn't find) and Dragon Age II (which it does).

Try as I might I can't find any option to go to more detailed choices.



#793
The Bear Muse

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You know it's this kind of question that should be tweeted and asked about during the Twitch Q&A since it does seem up in the air and one that is rather important.

 

The problem here isn't so much whether the logic assumes that the WC is the OW if the normal Warden is dead (probably does), it's that there more to be done than simply add a tile that says "WC=OW?" They'll need add seven more, six tiles for each possible OW namely:
 

Gerod Caron, Leonie Caron,  Elyon Andras, Sidona Andras, Eram Kader, Nika Kader + any imported Warden that had that specific last name (making sure the sync. doesn't mess that up)

And make sure those six tiles can only logically autosolve to everything pertaining to DA:O. That is a lot of work, and something I don't see them doing anything soon.

 

That's an excellent point. It should be a long term goal, though. :)

 

 

Google Chrome. I get kicked to an import screen for Origins (which it doesn't find) and Dragon Age II (which it does).

Try as I might I can't find any option to go to more detailed choices.

 

Is the process hanging on the DA2 section? There should be options to choose your heroes and advance to the Keep after that.



#794
Devil's Avocado

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Google Chrome. I get kicked to an import screen for Origins (which it doesn't find) and Dragon Age II (which it does).

Try as I might I can't find any option to go to more detailed choices.


I believe you missed my other post (did you forget you replied to that one already?), you quoted an older post when I replied sooner:

 

Tapestry started, scanned for info (which it didn't find despite it being on there) and kicked me straight into the big choices for Origins. I am using the latest version of Google Chrome.

Sorry for the late reply and the lack of me being able to use The Keep. Work has just been a beast at the moment.

It's a bit hard to see what problem you're facing without a scene cap (which we can't take) but if you can check this video starting at 2:40

http://www.twitch.tv...are/b/576825017

Can you see all those tiles on your end? That's what the tapestry should look like when you first get there. If you're missing any of those when you need to contact the devs directly since it should work on chrome.   onlinecommunity@bioware.com

Or try another web browser to see if your browser is the problem (disable any ad blockers you may have on chrome)


If the page you see doesn't look like that at all or doesn't say tapestry at the top left corner you may have not reached the tapestry yet. Logging out and logging back into the Keep should bring you there or you need to hit the X at the top right part to get out of the narration (ISS)  which I'm suspecting you're stuck in. That should bring you to the final choice to take you to the proper tapestry.



#795
Neverwinter_Knight77

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This has nothing to do with the Keep, but I just finished a playthrough of Origins a minute ago, and I noticed something strange. I usually take Alistair with me to battle the Archdemon, but this time I did not. My character was also a sword-and-shield warrior, and I had performed the dark ritual, so I felt it would be redundant to take Alistair with me. Also, Anora remains queen. During the post-game ceremony where all of the companions are congratulating you and discussing future plans, Alistair is mysteriously missing. Bug, perhaps?
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#796
The Bear Muse

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This has nothing to do with the Keep, but I just finished a playthrough of Origins a minute ago, and I noticed something strange. I usually take Alistair with me to battle the Archdemon, but this time I did not. My character was also a sword-and-shield warrior, and I had performed the dark ritual, so I felt it would be redundant to take Alistair with me. Also, Anora remains queen. During the post-game ceremony where all of the companions are congratulating you and discussing future plans, Alistair is mysteriously missing. Bug, perhaps?

 

That would mean your Warden killed Loghain, right? In order for Anora to still marry Alistair, that is.

 

Anora handles all the talking if she's queen. Alistair should still have been off to the side after the speeches were done, though!



#797
Neverwinter_Knight77

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Loghain is dead, but Alistair is not king (meaning he didn't marry Anora either).

#798
The Bear Muse

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Ahhh, I misread. He should still have been there as a warden. Definitely a bug. D:



#799
riverbanks

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 That is a lot of work, and something I don't see them doing anything soon.

 

Everything is a lot of work. Making a bunch of unique tiles for the irrelevant Ostagar prisoner, for the irrelevant halla, for the irrelevant dwarf lost in the Deep Roads, for the irrelevant little girl and her demon kitty, for that one mage you saw once for five seconds and don't even remember the name of, all of that is a lot of work. If we can have representation for all of those inconsequential decisions, why can't we have representation for one of your possible playable characters? Is it too much to ask for that some of that "lot of work" goes towards something that is actually relevant, such as the main character of the expansions?

 

The Keep is being presented as the new game hub, where all your decisions throughout all the games are represented, so it stands to basic reason that the Orlesian Warden should be represented too. If one of your playable characters is not relevant enough or worth the "lot of work" it takes to be represented in your long-term game-spanning tapestry, then what is?


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#800
Devtek

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While I understand the argument, I honestly don't think it's necessary to specify within the Keep whether the it was Hero of Fereldan or the Orleasian Commander of the Grey was in charge of Amaranthine after the Blight.

 

Looking at it simply from a game logic POV, if the Warden's status flag is set to "made the Ultimate Sacrifice" then the system should take it as read that all post game DLC flags are attributed the the Orleasian.

 

I haven't checked yet to see if this is already the case, but yes, I think the only logic rule that would need to be in place is that if the Warden is dead, you can't go through the Eluvian with Morrigan. Perhaps for further clarification there could be some more text in the Warden's status flag. Something to the effect of "The Warden made the Ultimate Sacrifice and a Grey Warden of Orlais later became Commander of the Grey", but worded better and not so clunky. ;)

 

In an ideal world it'd be nice if we could select an Orleasian Warden in the 'Heroes' tab, but it seems as though that character is destined to fall by the wayside regardless, so in the long run it's perhaps not terribly relevant.

 

I remember playing a non-import DA:A game, and I don't really remember anyone mentioning that the Warden died.  In that situation, there was a new Warden-Commander and the original Warden survived.  Unless I am remembering incorrectly, but I could have sworn that not being able to import a game into Awakenings without using the original Warden was a bug.