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The Lounge: Discuss Your DA World States


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#901
Gadzilla

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I think it's our natural tendency to start at the beginning of the story and work our way towards the end. I'd pick Connor and Isolde are alive first, let the tapestry make changes, and then go backwards in the story. 

I think I like this advice. I'm giving this a shot. Thanks.



#902
QueenPurpleScrap

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Maybe the tiles should be rearranged so your first decisions to make are the ones mentioned in the ISS? Maybe grouping them under 'Varric's tale' would work. 



#903
zwr63

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The only way I got around this , was to have Nathaniel in my party when saving Amaranthine and the final end game battle. Then import that save to DA2.



#904
Devtek

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Maybe the tiles should be rearranged so your first decisions to make are the ones mentioned in the ISS? Maybe grouping them under 'Varric's tale' would work. 

 

They could be marked with a "major plot point" tag signified by a mini Varric head.  I think that the current grouping based on the choice's relation with each other makes sense.  Picking out random plot squares and putting them into their own folder would mess up the "flow" IMO.  Eg: Why is the King of the Dwarves square with did I save such and such city if they are completely unrelated?



#905
QueenPurpleScrap

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They could be marked with a "major plot point" tag signified by a mini Varric head.  I think that the current grouping based on the choice's relation with each other makes sense.  Picking out random plot squares and putting them into their own folder would mess up the "flow" IMO.  Eg: Why is the King of the Dwarves square with did I save such and such city if they are completely unrelated?

I was thinking, though I guess I should have specified, that it would be easier to lock your major points. However, you could still see them in their appropriate quest arcs/groupings. For instance the Broken Circle quest, you have the major decision in 'Varric's tale' and can lock it. Then as you progress through the Tapestry and come to Broken Circle you see that decision and all others. If at that point you want to change it you can but at least you can hopefully avoid/negotiate conflicts more easily.



#906
Magickmynd

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I'm pretty much a completionist, and a softie at heart, so of course my world state is pretty much max paragon (to throw in a ME reference). All companions recruited and either alive and still in the party or alive and left the party because they had to in the story, but still friendly (except for Ander's, killed his murdering *** in DA:2 lol). All companions relationships are maxed out (found sten's sword, helped alistair reunite with his sister, etc.). All quest decisions are considered to be the "right" decisions, although if Genetivi becomes a plot point he is going to die to keep the Urn a secret (seems evil at first, but thinking about it making the Urn public knowledge could do more harm than good). And finally, all the side quest plot points are  completed. I have all of the DLC that have quests involved rather than just loot that you outgrow once you reach high levels except for some of the DA:O DLC such as return to ostagar. So, yeah, pretty much a goodie twoshoes world state at the highest completion level I can enter with the current plot points. Once the final product is release I will update it again to include the added features.


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#907
Buckwheat530

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I hate to bring up old concerns, but I haven't read any updates on multiple romances for Dragon Age: Origins recently.

 

As of right now, the option of Morrigan having a human child is linked explicitely to her being romanced. Since multiple romances are not being counted I don't feel this is accurate. My Warden began romancing Morrigan, then had a bit of character growth in the other direction and ended up with Leliana. In my epilogue, I was told that, despite not partaking in the ritual, Morrigan was carrying my warden's child.

 

I get that it was just one slide from a few years ago, I just don't understand why having both flagged for having been romanced at one time somehow conflicts? Leliana would still be able to make references to her time spent in love with my warden while Morrigan could also offhandedly comment on a romance that died (which is true of all Morrigan Romances except where they go off together in the Eluvian) while having his child somewhere.

 

Enough years would have passed that it wouldn't be some horrendous cat fight. Some things could be assumed off camera?


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#908
MelloLily

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The biggest thing the Keep has shown me so far is how similar some of my Warden's choices were. I nearly always brokered peace between the Dalish and the werewolves--in fact, I only have one save where I didn't. Oops. :3 

 

Also, never made a game where Alistair ended up staying with the Wardens. He either became a drunk or he's the King. Those are the only options, apparently. 

 

I didn't know about the drunk one... >.>  I guess I should play differently when it comes to Alistair next time I do a run through.



#909
Devil's Avocado

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I hate to bring up old concerns, but I haven't read any updates on multiple romances for Dragon Age: Origins recently.

 

As of right now, the option of Morrigan having a human child is linked explicitely to her being romanced. Since multiple romances are not being counted I don't feel this is accurate. My Warden began romancing Morrigan, then had a bit of character growth in the other direction and ended up with Leliana. In my epilogue, I was told that, despite not partaking in the ritual, Morrigan was carrying my warden's child.

 

I get that it was just one slide from a few years ago, I just don't understand why having both flagged for having been romanced at one time somehow conflicts? Leliana would still be able to make references to her time spent in love with my warden while Morrigan could also offhandedly comment on a romance that died (which is true of all Morrigan Romances except where they go off together in the Eluvian) while having his child somewhere.

 

Enough years would have passed that it wouldn't be some horrendous cat fight. Some things could be assumed off camera?

 

I think it's more to complexity of having more and one 'romance' active at a time and they rather not have all those flags floating around in your game. This is definitely something to send feedback on since a good number of people had this play out for them.



#910
Devtek

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I think it's more to complexity of having more and one 'romance' active at a time and they rather not have all those flags floating around in your game. This is definitely something to send feedback on since a good number of people had this play out for them.

 

If it was a bug that would be one thing but when you have dialog in game between the two characters in question talking about the situation....



#911
Enviable Memory

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I hate to bring up old concerns, but I haven't read any updates on multiple romances for Dragon Age: Origins recently.

 

As of right now, the option of Morrigan having a human child is linked explicitely to her being romanced. Since multiple romances are not being counted I don't feel this is accurate. My Warden began romancing Morrigan, then had a bit of character growth in the other direction and ended up with Leliana. In my epilogue, I was told that, despite not partaking in the ritual, Morrigan was carrying my warden's child.

 

I get that it was just one slide from a few years ago, I just don't understand why having both flagged for having been romanced at one time somehow conflicts? Leliana would still be able to make references to her time spent in love with my warden while Morrigan could also offhandedly comment on a romance that died (which is true of all Morrigan Romances except where they go off together in the Eluvian) while having his child somewhere.

 

Enough years would have passed that it wouldn't be some horrendous cat fight. Some things could be assumed off camera?

 

Same happend to me when switching from Morrigan to Zevran...so in the keep: either LI or baby, I hope this is going to be worked on. 



#912
Jedi Master of Orion

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Hey guys, correct me if I'm wrong but Felsi and Oghren reuniting is based mainly on Oghren's approval rating rather than dialogue Felsi's visit to Vigil's Keep, isn't it?



#913
lduchek

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I don't know if this thread is still going, but I have a question on the sharing of World States. Basically, why would someone want to do that? On a personal note, I don't think I would be inclined to use someone else's World State and I'm not sure why anyone would want to use mine, To me, half the fun of a tool like the Keep, is to be creative with my own characters and setting up World States the way I wish to play them. I imagine some people will want to try other people's World States, but I guess I don't comprehend the motivation or benefit. I truly am curious and hope I haven;t insulted anyone.


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#914
DanH

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Hey guys, correct me if I'm wrong but Felsi and Oghren reuniting is based mainly on Oghren's approval rating rather than dialogue Felsi's visit to Vigil's Keep, isn't it?

Yep, from memory that's right. You had to have a high enough approval for Oghren to talk to you about Felsi again after she visits the keep.



#915
Shadow_krono

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As i was watching the ISS again one question popped into my mind while watching the orzamar part: how important are the provings to the dwarves? i know it doesn´t have any consequence in that game, but i believed they were important for Dwarven society... mmm i don´t know, i´ll make the suggestion via feedback anyway but wanted to know what others think.



#916
Andraste_Reborn

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I imagine some people will want to try other people's World States, but I guess I don't comprehend the motivation or benefit. I truly am curious and hope I haven;t insulted anyone.

 

I have a friend who hasn't played either of the previous games, but is interested in getting DAI mostly for the multiplayer. Since she doesn't have any world state of her own - or much interest in making one from scratch - I'm going to send her over one of mine. (Not that she couldn't use the default, of course, but it's nice to have options.)


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#917
House Lannister

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This is my canon:

 

Origins

Hero

  • Human male, Warrior Noble
  • Alive and well

Companions

  • Romanced Leliana
  • Recruited Dog
  • Recruited Oghren
  • Persuaded Reverend Mother to release Sten
  • Recruited Sten and found his sword
  • Recruited Zevran
  • Alistair became King
  • Recruited Wynne
  • Nathaniel Alive and well
  • Loghain died killing Archdemon
  • Leliana alive and well
  • Shale alive and well

Prologue

  • Bought food to feed prisoner
  • Cured Mabari hound

The Urn of Sacred Ashes

  • Urn not poisoned

The Arl of Redcliffe

  • Helped Redcliffe fight
  • Connor alive and not possessed
  • Freed Bevin and returned sword
  • Helped Owen's daughter escape
  • Isolde is alive

Nature of the Beast

  • Brokered peace
  • Brought Cammen and Gheyna together
  • Halla killed
  • Athras told the truth
  • Brought Varathorn ironbark
  • Returned Deygan

Paragon of Her Kind

  • Defeated Branka
  • Dagna left to study
  • Bhelen rules Orzammar
  • Never encountered Mardy
  • Killed Ruck and told he died heroically
  • Proved Legion of the Dead connected to noble house
  • Returned tome
  • Helped Burkel create Chantry
  • Helped Zerlinda reconcile with family
  • Didn't complete Rogek's lyrium deal
  • Helped Orta join assembly
  • Branka died

Broken Circle

  • Mages supported
  • Irving survived

Denerim

  • Ser Landry killed
  • Handled the Crimson Oars or White Falcons
  • Brought scroll to Sister Justine
  • Didn't complete Slim's crime wave
  • Warden killed Master Ignacio
  • Told Oswyn's dad about the torture
  • Irminric's ring returned
  • Amulet returned to the beggar

The Landsmeet

  • Alistair and Anora rule

The Battle of Denerim

  • Loghain killed Archdemon

 

Dragon Age II

Hero

  • Female mage, with humorous personality
  • Hawke's appearance did not match Varrics' initial description

Companions

  • Romanced Merrill
  • Friends with Varric
  • Bethany died and Carver becomes a Templar
  • Bartrand killed
  • Hawke helped Varric find the source of the haunting and did not allow Varric to keep the Red Lyrium shard
  • Isabela recruited and later returned to Hawke with the Tome of Koslun...only for both to be given to the Arishock
  • Fenris alive and well
  • Merrill stayed with Hawke and is alive and well with the Eluvian not destroyed
  • Aveline married Donnic
  • Kissed Talis and did not make her angry
  • Sebastian recruited

Legacy (DLC)

  • Sided with Larius
  • Found Malcolm's Will

Prologue

  • Joined the sumgglers

Act 1

  • Convinced Templers to leave
  • Didn't return cargo to Martin
  • Kelder killed
  • Saemus returned and Ginnis dead
  • Killed Danzig
  • Ghislain told the truth
  • Miner mystery solved
  • Thrask not blackmailed
  • Idunna killed
  • Feynriel sent to the Dalish
  • Keran reinstated Templars
  • Ketojan handed over to the Qunari
  • Karras alive and well

Act 2

  • Gascard killed
  • Varnell and Petrice not supported
  • Discovered looter of Hubert's caravan
  • Javaris dead
  • Fought alongside guards
  • Feynriel given to Tevinter
  • The Arishock is alive

Act 3

  • Let Zevran go
  • The conspirators were handed over to Meredith
  • Let Keran go
  • Reunited Charade with Gamlen
  • Hawke sided with the Templars


#918
Butzilla

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A question, because I couldn't set that in the tapestry:

 

Is it really not possible to play the Quest with Yehven and his sons and keep Nathaniel Howe alive? I know that there was an import bug that the encounter with Nate didn't trigger after you made this Quest, but I thought that it was possible to finish the quest and the one from Nate too.

 

Am I wrong or is there a bug in the keep? Or did i make a fault in my decisions at the tapestry? When I want to take another choice than "Didn't help Yehven" I see the information that I have to correct the choice to "Nathaniel died".

 

Thx



#919
SofaJockey

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One note in favour of including a separate choice about the Awakening protagonist is that, while the Ultimate Sacrifice flag implies that the WC is an Orlesian Warden, there's no way to include an Orlesian Warden who replaced an Origins protagonist who did not make the sacrifice but who also chose not to continue on with the Wardens (one who sailed off to Par Vollen with Sten, for instance, or was too busy with their new duties as Teyrn of Gwaren). Given that we can import a dead Warden into the post-game DLC and have them miraculously revived and playable, that part of canon is already a little fuzzy, so giving us a chance to once and for all confirm whether or not the Origins and Awakening PC are the same person would be very helpful.

 

(I have an US Orlesian warden and an Orlesian warden who filled in after the the Origin protagonist buggered off to Antiva with his boyfriend and they're both very different people from their predecessors, so I'm invested in having them both represented)

 

ok - bear in mind these things are only an issue if they cause a DAI conflict.

 

If the world in DAI references the Hero of Ferelden, that's going to be the Hero that was sacrificed, or went to Amaranthine or sailed into the sunset.

I don't expect the Orlesian Warden to be referenced at all, whether they exist or not.

 

The decisions made in Awakening, e.g. the Architect CAN impact on DAI regardless of whether the warden was Orlesian or not.

 

So in short it doesn't matter because the impact on DAI will be the DAO warden and outcomes from Awakening, but not the warden themself, at least that's how I interpret it.



#920
Jedi Master of Orion

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A question, because I couldn't set that in the tapestry:

 

Is it really not possible to play the Quest with Yehven and his sons and keep Nathaniel Howe alive? I know that there was an import bug that the encounter with Nate didn't trigger after you made this Quest, but I thought that it was possible to finish the quest and the one from Nate too.

 

Am I wrong or is there a bug in the keep? Or did i make a fault in my decisions at the tapestry? When I want to take another choice than "Didn't help Yehven" I see the information that I have to correct the choice to "Nathaniel died".

 

Thx

 

No I'm pretty sure those quests are mutually exclusive in the game. The game where it wasn't bugged to think Nathanial was dead was the one time I didn't get to help Yevhen.



#921
jeremybuckingham

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Quick question about setting who killed the Archdemon:

 

In one of my World States, I have a Female Human Noble, who is going to be Alistair's queen. However, the Keep is only allowing me to set it up so that the Warden kills the Archdemon. I have it set that Morrigan performs the ritual with Alistair, but if he kills the Archdemon, the Keep kills him. Has anyone else experienced this, or would you advise that I submit feedback via the Beta Feedback option?



#922
unclee

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A question, because I couldn't set that in the tapestry:

 

Is it really not possible to play the Quest with Yehven and his sons and keep Nathaniel Howe alive? I know that there was an import bug that the encounter with Nate didn't trigger after you made this Quest, but I thought that it was possible to finish the quest and the one from Nate too.

 

Am I wrong or is there a bug in the keep? Or did i make a fault in my decisions at the tapestry? When I want to take another choice than "Didn't help Yehven" I see the information that I have to correct the choice to "Nathaniel died".

 

Thx

 

As Jedi Master said, those quests can't be undertaken in one playthrough. If Nathaniel is alive you don't get the Yehven quest and if he's dead you do.

 

A bug was what caused Nathaniel's status to switch to "dead" even if you imported him alive.



#923
Raguel

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My "Default" state of the world (DA:O and DA2): 

Hero of Fereldan was an Elf within the circle of Magi. His personality is of one of the kindest of hearts, although he does not shy away from conflict and stands up against what he believes wrong. After the events at Ostagar he first traveled to the circlr of Magi in order to ask his friends for help. He found the circle in ruins, but was able to save the mages and add them to his army. He then traveled to Redclif, saving the town and with the help of mages breaking the curse over Connor. 

 

After that he encountered Zevran, forgiving and adding him to the party, and later falling in love with him. The hero then traveled to Orzammar, killed the fallen paragon Branka and destroyed the anvil. Giving the artifact to Harrowmont to rule as the new king. The hero then traveled to Dalish, and convinced Zathrian to break the curse, saving human and elf alike. 

 

In the landsmeet, the hero killed Logain himself, giving Alistar the kingdom. Right before the battle with the Archdemon, the hero accepted Morrigan's offer for the ritual. Having no interest in women himself, he persuaded Alistar to do the ritual in his stead: No grey warden gave his life in exchange for killing the Archdemon. 

 

As the warden commander, the hero allowed Architect to live, and saved both the city and the keep. All of hero's companions survived.

 

Finally the hero tracked Morrigan, and trusted her for the sake of their friendship, allowing her to pass the Eluvian unharmed with his blessing.

//

 

The champion of Kirkwall, Hawk, is a male mage. He is also kind and generous, and romanced Fenris. After an unfortunate incident in the deep roads, His brother became a grey warden. But he was able to gain his family status back, and even killed the Arishok in defence of Kirkwall. 

 

As an apostate mage, he tried his best to avoid the conflict between mages and templars, but at the end had to take the side of mages after Anders betrayed him and murdered hundreds of innocents. Except Anders who was killed for his treachery, all his companions followed him loyally to battle and saved as many mages as they could. 

 

//

 

So this is how I have played my play throughs in DA:O and DA2. I have made 2 more tapestries: first is when the Warden is a female human warrior and marries Alistar as the Queen. The second tapestry is the worst possible scenarios in DA:O and DA2 with almost all companions dead or betrayed.

 

I can't wait to report on my DA:I game. :)



#924
Jedi Master of Orion

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Quick question about setting who killed the Archdemon:

 

In one of my World States, I have a Female Human Noble, who is going to be Alistair's queen. However, the Keep is only allowing me to set it up so that the Warden kills the Archdemon. I have it set that Morrigan performs the ritual with Alistair, but if he kills the Archdemon, the Keep kills him. Has anyone else experienced this, or would you advise that I submit feedback via the Beta Feedback option?

 

Alistair can't kill the Archdemon if he has the Old God Baby with Morrigan. The Warden automatically takes the final blow if they won't die from it.



#925
BluuDuck

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Quick question about setting who killed the Archdemon:

In one of my World States, I have a Female Human Noble, who is going to be Alistair's queen. However, the Keep is only allowing me to set it up so that the Warden kills the Archdemon. I have it set that Morrigan performs the ritual with Alistair, but if he kills the Archdemon, the Keep kills him. Has anyone else experienced this, or would you advise that I submit feedback via the Beta Feedback option?

The Warden will always automatically make the killing blow on the Archdemon if the dark ritual is performed, so therefore you can't have Alistair do the dark ritual *and* slay the Archdemon. Hope this explanation makes sense.

Edit: Ninja'd by a Jedi