Nope, everything is still fine my end... weird. Is it random what is affected or just certain tiles?
The Lounge: Discuss Your DA World States
#1051
Posté 21 octobre 2014 - 07:54
#1052
Posté 21 octobre 2014 - 07:56
You only got Fool's gold or Finding Nathaniel depending on whether Nathaniel survived the events of Awakening (or in the bugged case, was in your party when you beat the game)
Ouch. I guess I got the bugged case, in my original gameplay... the important thing is that the Keep is correct.
Thank you very much for your answer.
- Devil's Avocado aime ceci
#1053
Posté 21 octobre 2014 - 07:58
I'm wondering how the DAI is going to recognize a hardened Leliandra. I hope it's not going by the Marjolaine tile. I let Marjolaine go, but hardened Leliandra based on our conversation afterwards at camp.
I don't think the Marjolaine decision has an impact on that, I've chosen both ways, to kill her and to let her go, and it seems more centered on how our friendship or rivalry developed up until that point, possibly also whether I influence her deeper towards the Chantry or towards her previous bard life. However, I've had a Chantry-leaning Leliana kill Marjolaine, and she was still fine and a fast friend after we spoke about it. But as others have said before me, so much time passes that the story can almost do anything with her character development without too much influence from our plot decisions (even though they apparently will anyway, though my impression that "killing her" or not is far more significant). Wouldn't it be interesting to have Marjolaine pop up again, though, if we let her live?
#1054
Posté 21 octobre 2014 - 08:01
Nope, everything is still fine my end... weird. Is it random what is affected or just certain tiles?
The tiles that are resetting are the newest ones added a month ago, these include Kitty, Felsi, Goldanna, Marjolaine, Cullen's friendship and Flemieth.
#1055
Posté 21 octobre 2014 - 11:52
The Keep has made me realise that, even though I've done several playthroughs of the games and chosen different key decisions (landsmeet, dark ritual etc), I do tend to chose the same outcomes for other quests eg Nature of the Beast and several Orzammar quests.
I look forward to mixing things up a little through the Keep!
I don't think I could bring myself to do anything too outrageous though!
#1056
Posté 22 octobre 2014 - 12:02
- AnnJuly aime ceci
#1057
Posté 22 octobre 2014 - 12:07
Besides my main world state and a one I'm making for my brother I've made 2 others. 1: Is a one where Hawke and the Warden helped mages and killed/insult/injure templars in any way possible. And one where it's vise versa where Hawke/Warden take every chance to help Templars and kill/insult/injure ANY mages.
So basically:
Incredibly Anti Mage/Pro Templar and
Incredibly Pro Mage/Anti Templar
#1058
Posté 22 octobre 2014 - 12:36
Yet another quick question. I'm not sure if this has been asked before (probably has and I missed it as usual lol) I have been reading folks world states and for those who killed Lilianna in DAO, how is that handled as she is in so much of DAI? Is she just not there for them?
#1059
Posté 22 octobre 2014 - 12:45
Yet another quick question. I'm not sure if this has been asked before (probably has and I missed it as usual lol) I have been reading folks world states and for those who killed Lilianna in DAO, how is that handled as she is in so much of DAI? Is she just not there for them?
This is one of those questions we will just have to wait to find out the answer to.
#1060
Posté 22 octobre 2014 - 12:47
Ok, this post is for the devs, and i really hope they can read it. Is totaly out of topic, but since i can't open a new one, i have to write here.
I was wondering about a thing that seems obvious, but instead is not. Right now The Keep is meant only for those who know well the previous chapters. Every aspect of the game world that you can edit, is missing of a true and clear description of the situation. To make a correct example, I know quite well the search of the ashes of Andraste, what happens during the quest, and the consequences of the different choices that I can do. But for a new player? All you can read about this quest is
Did the Warden poison the Urn of Sacred Ashes?
and then you have 2 choice:
The Urn was not defiled
or
The Urs was defiled
Ok, and so what? What happened during the quest? Why i can poison the Urn? And if i do, what happen then? Who i met during the quest?
Is clear that a new player is completly out of clues about what happen during the quest. How can he really make a proprer choice about it with no information?
In my opinion, you have to expand the explanation of every salient event in the Keep. A more extended summary for every event.
#1061
Posté 22 octobre 2014 - 02:09
Yet another quick question. I'm not sure if this has been asked before (probably has and I missed it as usual lol) I have been reading folks world states and for those who killed Lilianna in DAO, how is that handled as she is in so much of DAI? Is she just not there for them?
I'm sorry that I can't link to it, but I saw a quote or tweet where someone said that we don't know what happened and shouldn't assume. Also the Keep description of the option where you killed Leliana says "Leliana was left to die..." The implication is she wasn't actually dead and got better. Personally, I think that's a bs way to do it, but oh well.
- rprm1987 aime ceci
#1062
Posté 22 octobre 2014 - 02:23
Ok, this post is for the devs, and i really hope they can read it. Is totaly out of topic, but since i can't open a new one, i have to write here.
I was wondering about a thing that seems obvious, but instead is not. Right now The Keep is meant only for those who know well the previous chapters. Every aspect of the game world that you can edit, is missing of a true and clear description of the situation. To make a correct example, I know quite well the search of the ashes of Andraste, what happens during the quest, and the consequences of the different choices that I can do. But for a new player? All you can read about this quest is
Did the Warden poison the Urn of Sacred Ashes?
and then you have 2 choice:
The Urn was not defiled
or
The Urs was defiled
Ok, and so what? What happened during the quest? Why i can poison the Urn? And if i do, what happen then? Who i met during the quest?
Is clear that a new player is completly out of clues about what happen during the quest. How can he really make a proprer choice about it with no information?
In my opinion, you have to expand the explanation of every salient event in the Keep. A more extended summary for every event.
They don't want to explain too much but give just enough so that a new player can make the choice despite not having enough context. If I were new player and saw that you can defile a sacred urn in my mind I would think that was bad, but be curious as to what caused such a choice. Meaning I would want to buy the game.
If they gave too much explanation then it defeats the purpose of playing the previous games and from a business stand point, not a good idea to lose sales. Besides if they really wanted to, they can check the DA wiki for details.
This was all explained during the last Twitch Q&A if you want to see the devs answers to it.
#1063
Posté 22 octobre 2014 - 02:35
Who needs sleep when you got worlds to make.
#1064
Posté 22 octobre 2014 - 02:54
I'm quite proud of my world. I made a Noble Dwarf that did a lot to strengthen the dwarven and human kingdom, along with the daelish. He also had a son that he recognized as his own (so his son will be well off) and put Alistair on the throne with Anora. He hate a hatred towards magic however (due to his dwarven heritage) and helped the Templars whenever possible. and took out the werewolves. He even kept the anvil of the void intact because he knew it was best for the dwarves. He had a strong sense of morals and put down criminals at every step.
My Hawke was a sassy, goofball mage who was a bit of a trouble maker, and was not a fan of Quanri. However, he fiercely defended mage rights. I think the differences between the two will work out nicely in DAI. Two of Thedas' greatest heroes on two very different sides of the mage war.
#1065
Posté 22 octobre 2014 - 02:54
I'm quite proud of my world. I made a Noble Dwarf that did a lot to strengthen the dwarven and human kingdom, along with the daelish. He also had a son that he recognized as his own (so his son will be well off) and put Alistair on the throne with Anora. He hate a hatred towards magic however (due to his dwarven heritage) and helped the Templars whenever possible. and took out the werewolves. He even kept the anvil of the void intact because he knew it was best for the dwarves. He had a strong sense of morals and put down criminals at every step.
My Hawke was a sassy, goofball mage who was a bit of a trouble maker, and was not a fan of Quanri. However, he fiercely defended mage rights. I think the differences between the two will work out nicely in DAI. Two of Thedas' greatest heroes on two very different sides of the mage war.
#1066
Posté 22 octobre 2014 - 02:54
I'm sorry that I can't link to it, but I saw a quote or tweet where someone said that we don't know what happened and shouldn't assume. Also the Keep description of the option where you killed Leliana says "Leliana was left to die..." The implication is she wasn't actually dead and got better. Personally, I think that's a bs way to do it, but oh well.
Ahh thank you. ![]()
#1067
Posté 22 octobre 2014 - 03:57
My DA2 play-through is pretty much set as a pro-mage (love ya, sis!) warrior Hawke with Bethany in the circle and Merrill at my side. I'm mostly a good boy who dearly loves his companions and family.
For DAO, though, I have such trouble deciding on which world state I like best... mostly because I'm incredibly torn on whether I want to romance Leliana and stay in Ferelden, or romance Morrigan and go through the mirror; I
them both so completely. In my original play-through I romanced them both, and the only difference between my two save states was whether I went through the mirror or not. You don't even have to cheat to do this, I did it by happy accident on my very first play-through. I wish they'd let you choose that as a valid outcome; yeah I know it wasn't intended to be possible, but hey... it doesn't necessarily lead to any contradictions, so their mistake should be my opportunity ![]()
#1068
Posté 22 octobre 2014 - 04:14
Just curious. Has anyone had their Warden romance Morrigan and then given her what she wanted by staying behind (in other words not gone through the mirror)?
#1069
Posté 22 octobre 2014 - 05:39
Just curious. Has anyone had their Warden romance Morrigan and then given her what she wanted by staying behind (in other words not gone through the mirror)?
Yeah, just to see what happened. It was uninteresting. lol
- rprm1987 aime ceci
#1070
Posté 22 octobre 2014 - 06:33
I'm sorry that I can't link to it, but I saw a quote or tweet where someone said that we don't know what happened and shouldn't assume. Also the Keep description of the option where you killed Leliana says "Leliana was left to die..." The implication is she wasn't actually dead and got better. Personally, I think that's a bs way to do it, but oh well.
Also she was left to die beside the urn -: despite being poisoned can it still have healing powers ?
#1071
Posté 22 octobre 2014 - 09:54
My question is : how to make your warden have the relationship with Morrigan that leads to :
-your warden killed the archdemon
-your warden remained safe
#1072
Posté 22 octobre 2014 - 09:59
My question is : how to make your warden have the relationship with Morrigan that leads to :
-your warden killed the archdemon
-your warden remained safe
In the Companions section of Origins pick 'Morrigan had an Old God Baby with the Warden'. Set this tile first and then change accordingly.
#1073
Posté 22 octobre 2014 - 12:38
The problem tiles had not reset for 18 hours now. What about you guys ?
#1074
Posté 22 octobre 2014 - 12:56
Also she was left to die beside the urn -: despite being poisoned can it still have healing powers ?
Hey, good idea. That could be their justification. Or just the Maker healed her since she said she was called. Although the Guardian in that very mission said she was making it up.
#1075
Posté 22 octobre 2014 - 12:59
My First playthroughs of DA:O and DA2 were completely random as I didn't know what would happen on certain choices or what I was doing. For example, in DA:O I wander around the Redclife Castle not realising I'd end up fighting Conner and his demon. Or in the Broken Circle, I didn't use the Litany on Irvine properly, so while I sided with the Mages, I got the Templar's help. In DA2, I killed the Dalish Clan because I was just trying to protect Merrill.
My main world is to try and replicate those playthroughs. I mean as long as Anders ends up dead by my Hawke's hand every time, I'm fine with it. I really do hate him.
I think I'm going to make one like Dhuri above, where most people end up dead.
- AnnJuly et Dhuri0 aiment ceci





Retour en haut