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The Lounge: Discuss Your DA World States


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#1076
Devil's Avocado

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The problem tiles had not reset for 18 hours now. What about you guys ?

It's been 21 for me, so....

 

Alright guys and gals come see my giant text post of importance! I hope I'm not over stepping my boundaries ...

 

It seems thanks to the maintenance yesterday those problematic tiles are no longer reverting back to default for me, so for several of you it's probably not reverting anymore or it could still be so I'll mention what I did to get it to stick.

Theses tiles include: Cullen's friendship, Goldanna, Marjolaine, Kitty, Felsi, and Flemeth's Grimoire.
 

1. Logged out then in.

2. reselected my choices that difference from the default.

3. Repeated this for several world states for testing purposes.

4. Left my Keep alone, only to check back every few hours but didn't touch or alter anything.

5. After four hours nothing reverted and it's been estimated to revert back in this time period.
6. Been nearly a day and still sticking so I think we're in the clear?

 

I didn't have to delete my world states or clear my cache but for some of you, you may still have to do this first.


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#1077
rprm1987

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Hey, good idea. That could be their justification. Or just the Maker healed her since she said she was called. Although the Guardian in that very mission said she was making it up.

 

It is said that faith moves mountains , can it move the maker's heart ? But if it is then just how eerily similar is it to the Inquisitor's survival -: left to die at Haven he or she is the only survivor guided by the lady in the light.



#1078
rprm1987

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It's been 21 for me, so....

 

Alright guys and gals come see my giant text post of importance! I hope I'm not over stepping my boundaries ...

 

It seems thanks to the maintenance yesterday those problematic tiles are no longer reverting back to default for me, so for several of you it's probably not reverting anymore or it could still be so I'll mention what I did to get it to stick.

Theses tiles include: Cullen's friendship, Goldanna, Marjolaine, Kitty, Felsi, and Flemeth's Grimoire.
 

1. Logged out then in.

2. reselected my choices that difference from the default.

3. Repeated this for several world states for testing purposes.

4. Left my Keep alone, only to check back every few hours but didn't touch or alter anything.

5. After four hours nothing reverted and it's been estimated to revert back in this time period.
6. Been nearly a day and still sticking so I think we're in the clear?

 

I didn't have to delete my world states or clear my cache but for some of you, you may still have to do this first.

 

Great Job , I think I will test it for another day and hopefully this time we are out.


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#1079
DAJB

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Hmmm. I'm finding it interesting that so many people want to create world states in which major characters and companions are dead. To my mind, that can only make DA:I less fun.

 

I'm thinking of ME3 in which a lot of the missions were good, solid action pieces in their own right, but were elevated to another level when the ME1 and ME2 characters played out their little cameos. The rescue mission at the Grissom Academy, for example, was okay as a set-piece battle but, even though she didn't do much, it was so much more when played with Jack present. The same is true of the mission to cure the genophage on Tuchanka. The action may be exciting enough, but it has so much more emotional impact when Mordin is in the mix. Even Kasumi's brief (and mostly invisible!) cameo spiced up what would otherwise have been a dreary saunter between wall terminals.

 

Obviously we don't know which DA:O and DA2 characters are slated to make appearances in DA:I, but it seems to me that even the most irritating characters (I hated Fenris and Carver with a vengeance!) can only add to the overall experience of DA:I.



#1080
Dhuri0

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Hmmm. I'm finding it interesting that so many people want to create world states in which major characters and companions are dead. To my mind, that can only make DA:I less fun.

 

I played DAO 25+ times (from this number i stopped count it hehe). Today i played it again. DA II played only 3 times and never made Talis story so i try it finish now.
On the beginning i played like i want without any clue and help just played ... later i try made achievements ... but still play like a woman ... (because i am a woman and i don't like play like a man). Thanks to keep i can made decision like a man ... with bad devil choices.
I can't kill Alistair when i played DAO, he is my pixel lover :wub: . So thanks to keep we can make every decision what we want to try. So for me, be a devil and kill everyone is something new, something what should be interest and try it in DAI (will see if it will be fun or no, maybe not). Don't know how far our decision from DAO and DA II will go. I think i will play DAI also 20+ times hehe, to find out everything.

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#1081
Antergaton

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Hmmm. I'm finding it interesting that so many people want to create world states in which major characters and companions are dead. To my mind, that can only make DA:I less fun.

 

I'm thinking of ME3 in which a lot of the missions were good, solid action pieces in their own right, but were elevated to another level when the ME1 and ME2 characters played out their little cameos. 

 

I do it mainly to see the differences. In the case of ME2, I had the normal playthrough when I didn't know what was going on, a paragon, a renegade and a useless. In other words the last one was to see how crap I could do, I ignored missions and got all but 2 of my team killed in the final mission (making sure Shepard didn't die to continue it in 3). The the ME3 playthrough I had like 3 characters to play with, it was kinda funny.

 

I would think due to the way DA is meant to work (or has from DA:0 to DA2) that while your decision can affect the world, for the immediate threat it won't, unlike ME.



#1082
DAJB

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I do it mainly to see the differences. In the case of ME2, I had the normal playthrough when I didn't know what was going on, a paragon, a renegade and a useless. In other words the last one was to see how crap I could do, I ignored missions and got all but 2 of my team killed in the final mission (making sure Shepard didn't die to continue it in 3). The the ME3 playthrough I had like 3 characters to play with, it was kinda funny.

 

I would think due to the way DA is meant to work (or has from DA:0 to DA2) that while your decision can affect the world, for the immediate threat it won't, unlike ME.

I can understand changing the outcome of quests. And, in a funny way, I can understand doing a whole new playthrough of DA:O or DA2 to see what effect killing certain characters might have within that game. My suspicion, though, is that killing them off now in the Keep will simply make the new game DA:I an emptier experience. Of course, that's based on ME3 and so quite possibly wide of the mark. Maybe none of those characters are meant to appear anyway!   :)



#1083
Zedork

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I wana see what happend in end of dao, what happened in the epilogue, with u party, what warden chose  as a reward.



#1084
Devil's Avocado

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I can understand changing the outcome of quests. And, in a funny way, I can understand doing a whole new playthrough of DA:O or DA2 to see what effect killing certain characters might have within that game. My suspicion, though, is that killing them off now in the Keep will simply make the new game DA:I an emptier experience. Of course, that's based on ME3 and so quite possibly wide of the mark. Maybe none of those characters are meant to appear anyway!   :)

One thing to realize about DA vs ME is that mass effect was a story and journey of a single person against large odds while DA is a story of the world. Characters returned in ME while in DA there's always a new cast. Something tells me that having certain people dead won't necessarily create an empty world, if anything having that person dead could trigger a plot we never would have gotten. Beside I'm sure the devs have heard feedback about people feeling like they got lesser of a game if they only played on default for ME3.

Look how many people were annoyed when they found out Leliana was back despite beheading her? To them that is their world and they want those people dead.



#1085
Zedork

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I wana see what happend in end of dao, what happened in the epilogue, with u party, what warden chose  as a reward.



#1086
Antergaton

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I can understand changing the outcome of quests. And, in a funny way, I can understand doing a whole new playthrough of DA:O or DA2 to see what effect killing certain characters might have within that game. My suspicion, though, is that killing them off now in the Keep will simply make the new game DA:I an emptier experience. Of course, that's based on ME3 and so quite possibly wide of the mark. Maybe none of those characters are meant to appear anyway!   :)

 

Oh, I would never use a world like that as a first play through, it would be when I'm bored or just for fun. The last sentence is the thing I think is most important though, between DA:O and DA2 there were very few characters who played a major role in both games. Even Flemeth's role in DA2 was minor to the whole plot, Cullen was a side character and Isabela was a very minor character in DA:O. I like the idea of returning characters but as long as their roles are diminished. We shall see, just a month to do. I remain spoiler free pretty much so far.



#1087
Dhuri0

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I wana see what happend in end of dao, what happened in the epilogue, with u party, what warden chose  as a reward.

Don't know what you mean. If you played or didn't played DAO. But here: http://dragonage.wik...logue_(Origins)

you can see what happened.



#1088
Zedork

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Don't know what you mean. If you played or didn't played DAO. But here: http://dragonage.wik...logue_(Origins)

you can see what happened.

sorry for my english, I want to see these choices in keep.



#1089
Devil's Avocado

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sorry for my english, I want to see these choices in keep.

I see what you mean, you mean the Boons. The devs already said they had no intention of adding them anytime soon unless people demand it a lot in the feed back.



#1090
Dhuri0

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Oh, I would never use a world like that as a first play through, it would be when I'm bored or just for fun. The last sentence is the thing I think is most important though, between DA:O and DA2 there were very few characters who played a major role in both games. Even Flemeth's role in DA2 was minor to the whole plot, Cullen was a side character and Isabela was a very minor character in DA:O. I like the idea of returning characters but as long as their roles are diminished. We shall see, just a month to do. I remain spoiler free pretty much so far.

Agree

It was fun found this differences and see what some character made and how they grow up. We shall see what DAI brings to us  <3



#1091
Gazetteer

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Hmmm. I'm finding it interesting that so many people want to create world states in which major characters and companions are dead. To my mind, that can only make DA:I less fun.

 

I'm thinking of ME3 in which a lot of the missions were good, solid action pieces in their own right, but were elevated to another level when the ME1 and ME2 characters played out their little cameos. The rescue mission at the Grissom Academy, for example, was okay as a set-piece battle but, even though she didn't do much, it was so much more when played with Jack present. The same is true of the mission to cure the genophage on Tuchanka. The action may be exciting enough, but it has so much more emotional impact when Mordin is in the mix. Even Kasumi's brief (and mostly invisible!) cameo spiced up what would otherwise have been a dreary saunter between wall terminals.

 

Obviously we don't know which DA:O and DA2 characters are slated to make appearances in DA:I, but it seems to me that even the most irritating characters (I hated Fenris and Carver with a vengeance!) can only add to the overall experience of DA:I.

I don't want all of my playthroughs to be too similar, though. Often in ME3, when a major secondary character was dead, the game would replace them with someone else who filled the same role, but who would have very different dialogue and really changed the tone of a scene in an interesting way. Like, I definitely think that having the original Legion there with you on Rannoch made things more emotionally resonant, but it was also cool to go back later and play with a game where Legion was dead. There were some great moments with the Legion VI that just made you feel the loss of Legion dying in ME2 more keenly

 

Shepard: You were my friend.

Legion VI: ... and then we died.

 

What I'm saying is, we shouldn't assume that having a major character dead is necessarily going to make a worse experience. I can always make more world states and do more playthroughs -- I just want to explore as much of what the game has to offer as possible.



#1092
AzukiJin

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My first plan of a world state is to have "Everyone Survive and everyone are happy" state, the other one is a dystopia with "Nobody lives and everyone are in disaster" to see how much of a difference each faction/person do to the world. 



#1093
Shelidon

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I can understand changing the outcome of quests. And, in a funny way, I can understand doing a whole new playthrough of DA:O or DA2 to see what effect killing certain characters might have within that game. My suspicion, though, is that killing them off now in the Keep will simply make the new game DA:I an emptier experience. Of course, that's based on ME3 and so quite possibly wide of the mark. Maybe none of those characters are meant to appear anyway!   :)

 

Well, I think that "alternative" decisions in the keep will seem sort of empty until we come to see their impact in Inquisition. That's the whole point.

My canon of Origins was a "Ultimate Sacrifice" grey warden (sort of), but it was fun to play an alternative version with a very pragmatic warden who was only interested in killing the Archdemon and get the job done, and this meant siding with the werewolves because they were more powerful in battle, siding with Branka to get the golems, having Alistair executed just to have Loghain by your side, defiling the Urn of Sacred Ashes just to unlock the Reaver specialization and all sort of other indignities. It was fun, but it didn't end there: it was also fun to import that save into Awakening, and then see the impact of previous choices in all the additional side quests of Dragon Age II. I expect that Inquisition will be same. We just have no way to know how interesting things will get if you play Inquisition following that alternative scenario where even the dog didn't want to have anything to do with the bad bad Warden. Not yet. :-)



#1094
Shelidon

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It seems thanks to the maintenance yesterday those problematic tiles are no longer reverting back to default for me, so for several of you it's probably not reverting anymore or it could still be so I'll mention what I did to get it to stick. 

Theses tiles include: Cullen's friendship, Goldanna, Marjolaine, Kitty, Felsi, and Flemeth's Grimoire.

 

I confirm: it mantained all my discordant choices in all the tiles you mention, in both the World Scenarios I made so far, without having to log out, delete caches or anything. We seem to be good.  B)



#1095
Diva Quinzel

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I have several World States that I've created.
My "Perfect" playthrough where I do all the choices that I feel I would do if I was truly a part of that world.
Then I also have a Templar playthrough, my Templar character is not necessarily evil but they are religious and they follow the Chant, then I also have a Dalish playthrough simply because of the Eluvians.

And finally there is my so called "special playthrough" I created that one simply for the sake of creating a Qunari in DAI, I decided to have these characters make most of the choices that I hadn't with other characters.

One thing came up though that made me feel the need too write this in the hope of other Keepers seeing it and hopefully also mentioning it in their feedback.

The Keep does not give you the option of creating your own Orlesian Warden in Awakeing.
With my final playthrough I decided to have that character do the ultimate sacrifice since non of my other characters have, but when I noticed that I wouldn't get to decided what the Orlesian Warden would be like, any need I had to have a World state where someone did the ultimate sacrifice vanished.

I really hope other Keepers see this so we hopefully can get the option to choose our own Orlesian Warden.
 


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#1096
Diva Quinzel

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I accidentally created a double post and now I don't know how to delete it.
Which is why this useless text is here... :unsure:  
 



#1097
Devil's Avocado

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I

The Keep does not give you the option of creating your own Orlesian Warden in Awakeing.
With my final playthrough I decided to have that character do the ultimate sacrifice since non of my other characters have, but when I noticed that I wouldn't get to decided what the Orlesian Warden would be like, any need I had to have a World state where someone did the ultimate sacrifice vanished.

I really hope other Keepers see this so we hopefully can get the option to choose our own Orlesian Warden.
 

The OW was addressed in the last Twitch Q&A. The devs are very much aware of everyone's desire for that warden and they're working on it.



#1098
Diva Quinzel

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I have several World States that I've created.
My "Perfect" playthrough where I do all the choices that I feel I would do if I was truly a part of that world.
Then I also have a Templar playthrough, my Templar character is not necessarily evil but they are religious and they follow the Chant, then I also have a Dalish playthrough simply because of the Eluvians.

And finally there is my so called "special playthrough" I created that one simply for the sake of creating a Qunari in DAI, I decided to have these characters make most of the choices that I hadn't with other characters.

One thing came up though that made me feel the need too write this in the hope of other Keepers seeing it and hopefully also mentioning it in their feedback.

The Keep does not give you the option of creating your own Orlesian Warden in Awakeing.
With my final playthrough I decided to have that character do the ultimate sacrifice since non of my other characters have, but when I noticed that I wouldn't get to decided what the Orlesian Warden would be like, any need I had to have a World state where someone did the ultimate sacrifice vanished.

I really hope other Keepers see this so we hopefully can get the option to choose our own Orlesian Warden.
 



#1099
Jedi Master of Orion

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One thing that stands out to me though, is that Awakening didn't allow you to create your own Orlesian Warden in the same world as the Hero of Ferelden either.



#1100
Dino-taicho

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So my choices are the choices I did with my first playthrough, the TRUE playthrough, as I like to call it:

 

DA Origins:

 

Dino Cousland - Male Warrior

Romanced Morrigan

Gave her the Grimoire by defeating Flemeth

Recruited everyone, everyone 100% approval, their personal quests done

Alistair and Anora rule

Did the Dark Ritual with Morrigan and went together with her through the Eluvian

 

DA II:

 

Dino Hawke - Humourous male warrior

Romanced Isabela

Defeated the Arishok

Recruited everyone, didn't do everyone's personal quests

Friends with Varric

Bethany is a Grey Warden

Supported mages throughout

Didn't kill Anders at the end, although I didn't approve of his actions

 

Those are some of the basics, but I have a question tho: in on of the options for the Dark Ritual, it says that the Warden can have a human baby with Morrigan due to their relationship... I wasn't aware of this at all, so is this a thing added to the Keep or something that is actually achievable in the game? And if it is, how? :D

 

Anyhoo, the Keep is great, loving the Tapestry, loving all the choices, the artwork, some artwork still coming, I noticed :D Can't wait for the game to come out and import my WorldState :D