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The Lounge: Discuss Your DA World States


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#1151
gr8dane

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i've now made 6 world states,mostly all quite different,hoping to see differences in the game.....eg,Anders alive/Anders dead! I even have Logain alive and father to Morrigans child! 

so,i'll see how it all plays out through multiple play throughs!



#1152
Melva Von Orchid

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I'm working on 3 World states that I'm calling Paths. Using them to create a consistent tone with all three games and characters

 

They Are:

The Path of the True Hero

A true hero does good but asks for nothing in return. So in this path I focus on doing the most good and getting to best outcomes, but not for my character. For example in Origins my Warden loves Alister but gets him to marry Anora and become king because that's best for the country regardless of her own feelings. 

 

The Path of Nightmares

Basically an anti-hero world state. In this path my characters try to do good but their own failings, fears, and troubles often make their attempts fail or cause more harm then good. It's about succeeding in spit of the hardships of life.

 

The Path of Cinders

Something goes horribly wrong. Even if my characters in this path are good people (and they aren't always) they will make a huge mistake and cause at least one quest line to have the worst possible outcome. Like at Redcliff for example, I not only sacrificed Connor's mother I let the demon posses him again anyway. Almost completely Destroying Arl Eamon's whole family because my mage got power hungry at the wrong time.

 

So in the end a lot of flawed Heroes, but still mostly Heroes. I'm not good at playing Villains


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#1153
pizzey

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I have two main canons with different Wardens and Hawke each. The heroes have different personalities that contrast to their other canon counterpart, but overall one canon turned out to be pro-mage and the other pro-templar. I enjoy being Satan though and seeing my characters suffer, so all of my playthroughs end bittersweet at least. Much more entertaining stories to play through than playing as a superhero and everyone lives happily ever after.

 

The gold star for the character who made the most mistakes is my Surana. She tried to save her home, but failed to rescue Irving so had to witness her tower get annulled. (Also executed Jowan too, I might add!) She didn't kill Flemeth, made the ultimate sacrifice and the Orlesian Warden stabbed Morrigan through the eluvian. We'll see how it turns out. xD 



#1154
Shadow_krono

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I'm working on 3 World states that I'm calling Paths. Using them to create a consistent tone with all three games and characters

 

They Are:

The Path of the True Hero

A true hero does good but asks for nothing in return. So in this path I focus on doing the most good and getting to best outcomes, but not for my character. For example in Origins my Warden loves Alister but gets him to marry Anora and become king because that's best for the country regardless of her own feelings. 

 

The Path of Nightmares

Basically an anti-hero world state. In this path my characters try to do good but their own failings, fears, and troubles often make their attempts fail or cause more harm then good. It's about succeeding in spit of the hardships of life.

 

The Path of Cinders

Something goes horribly wrong. Even if my characters in this path are good people (and they aren't always) they will make a huge mistake and cause at least one quest line to have the worst possible outcome. Like at Redcliff for example, I not only sacrificed Connor's mother I let the demon posses him again anyway. Almost completely Destroying Arl Eamon's whole family because my mage got power hungry at the wrong time.

 

So in the end a lot of flawed Heroes, but still mostly Heroes. I'm not good at playing Villains

Your path of cinders made me remember my first mage, she went for the urn but since she was angry with the whole chantry for enslaving her powers, she poisoned the urn, she found bhelen too presumptious and choose harrowmont, she needed strenght so she sided with branka (killing shale in the process) AND the werewolves, saw that connor had alredy been possessed so killed him too (as a mage she was affraid of demons since her harrowing), she did save the tower but after all those "mistakes" she decided to finish the archdemon without morrigans ritual, and so leaving all her mess to someone else and be remembered as a hero :lol:



#1155
SheBites

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I've got 2 world states based around my 2 favorite Wardens and Hawkes, and one I've titled "Good Luck, Quizzy!" It's a hodgepodge of all the ugliest/ most brutal options (from my eyes). The first two are vastly different but generally pleasant and the last one is my own personal brand of Nightmare mode since it'll hand my Inquisitor a legacy of selfish jerks and demand for them to fix that crap. 



#1156
Hiriyoku

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My first world state had to be my runthrough of Origins, so *deep breath*:

 

I was an elvish resident (if you can call them such) in Denerim, opressed and yet hopeful of a brighter future. Pure of heart and mind, I successfully called up all my companions to rid the world of the archdemon in Duncan's name.

 

I chose Harrowmont, finding Bhelen weak of character and of heart. I brokered peace between Arthras and Witherfang, as I did not want to see bloodshed. I purged Connor of the demon residing within him, and kept the urn of ashes sacred, instantly dismissing the notion of defiling such wonder.

 

Sympathising with the opressed, I swiftly cleansed the mage tower of the abominations within, yet fought for the mages to not be mercilessly executed, preferring them to fight with me against the darkspawn.

 

In quieter moments of reflection, I found msyelf falling in love with Morrigan; her sassy attitude (and gothic looks) drew me in, and we commenced a whirlwind romance filled with danger and desire. Indeed, when she approached me with the idea of placing my child within her and drawing the archdemons power into her, I trusted her judgment, saving myself in the process as a surprising yet welcomed benefit.

 

Placing Alistair and Anora on the throne was the best for the people of Fereldan, and I retreated to become the Warden of legend, disappearing into the annals of time.



#1157
Hiriyoku

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I've got 2 world states based around my 2 favorite Wardens and Hawkes, and one I've titled "Good Luck, Quizzy!"

 

The name for my world state where everything goes to hell is just "Welp, we're fucked" haha.


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#1158
Demoskinos_85

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Now that syncing is back imported all of my data and started pouring through the Tapestry.  I'm blown away by the amount of choices and scenarios that I had no clue that were even possible!   That being said my world state is based on my Dalish Elf Rogue from DA:O who I played as a chaotic good sort of character. Same for my DA II save again a Rogue but this time being a female character as opposed to my male character from DA:O  



#1159
Parkimus

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I like giving team-names/or titles to my paired Warden and Hawke. Mine (so far) are the following;

 

1) Team Goody-Two-Shoes:

This is my canon world state. What I love so much about these particular characters, why they are so near and dear to my heart is because they are my first playthrough PCs (though my last Raiko was the sixth one - I tried to do a completionist run and always missed something/or found out I could do something else that I liked better. I always tried to recreate him faithfully in the CC, though). They're both genuine, morally good characters that always try to do right by the innocent.

 

Raiko Tabris:

Male City Elf DW Warrior, LI is Morrigan, sees the good in her. Generally pro-mage. I was 16 when I created the first Raiko; the name has since stuck despite my attempts to think of one that "fit him better".

 

Lady Hawke:

Female 2H Warrior, LI is Sebastian. Always kind and diplomatic, hence her name. She tried to play the mediator between both sides, but was pro-mage at the very end.

 

2) Team Irony:

Haslfe Mahariel:

Female Dalish Elf Archer. Pragmatic and anti-social, hates other elves but LI is Zevran. I imagine her as kind of a tsundere.

 

Broski Hawke:

Male S&S Templar. Strongly pro-Templar but LI is Merrill. Makes hard, but often just jerk-ish choices. Most definitely not a bro in disposition.

 

3) The Magical Duo, Team Amell:

Avia Amell:

Female Human Mage, LI is Alistair. Alistair remains a Warden. Super intelligent and otherwise uninterested in everything but reading books.

 

Amarisse Hawke:

Female Mage, LI is Anders. She's humourous but gets stuff done; she didn't think blowing up the Chantry was a good joke but hey, Anders tried, right? They're still happily together.

 

4) Team Sparkly Thug:

Gorz Brosca:

Male Commoner Dwarf Rogue. Don't cross this dude; he'll kill you and laugh over your corpse. Or he'll just come over and do so unprovoked. Made all the bad choices possible for money or just out of plain boredom. No one mourned his death taking down the Archdemon, no LI for this guy.

 

Castor Hawke:

Male Mage. Not much for the outdoors, Castor was always angry since he was being dragged into crap he didn't asked for. He thought that the Merrill lady was cute though. She made him a better man, and from Act 2 to Act 3, he was a reformed "good" guy, pro-mage.

 

5) The Queen and the Jestor:

Katrimae Cousland:

Female Human Noble, rogue. She's cunning but a little stab-happy; A no-nonsense lady. "Alistair, I love you, and I will be your wife!" 'Nuff said.

 

Espeiarel Hawke:

Male rogue. This guy thinks he's funny but spouts nonsense all the time; just look at his name! Isabela likes him well enough, though, dat LI.

 

6) Team Bearded Kleptomaniac:

Rick Aeducan:

Male Dwarf Noble, warrior. No LI, but has a kid with Mardy. That was her name, right? He is well-meaning, but is kind of clumsy and forgetful.

 

Carmonaille Hawke:

Female rogue. Her sense of humour can even make Fenris smile; Fenris laugh, Fenris love. Isabela is a bad influence on her and now she wants to take other peoples' things (especially lives) and make a profit. 

 

7) The Prince and the Harlequin:

Ingtar Cousland:

Male Human noble, warrior. LI is Leliana, but loved the idea of being a prince more than her. But he's kind of a jerk anyways, Leliana dodged a bullet; Loghain is alive, and Alistair's a drunk. Now Anora has to deal with his crap; thank Morrigan for that.

 

Carmonaille Hawke:

I liked this character so much, I re-used her in this playthough. How will she survive in a Cousland Prince's world state? To be decided!



#1160
Shini_the_Megami

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I've been thinking about making a few world states just by hitting the randomize button and seeing what I get. So far I got one where Da: 2 was pretty normal but in Da:O it was no one but the Dwarf Commoner, Alistair, Morrigan, Zevran, and Sten against the darkspawn. The Warden also might have been slightly insane because at the Circle Tower she supported the mages, saved Irving, then promptly turned around and slaughtered all the mages. Not quite sure that counts as supporting the mages, Warden. She also killed Connor. Yet she brokered peace between the Werewolves and the Dalish. I'm not sure whether to classify her as good or evil, her actions are that all over the place.

#1161
Aldrick

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I cannot wait until I get a chance to play the game.  My canon world state is called:  "The Hand That Rocks the Cradle."  It is the most pro-mage and anti-Chantry world state possible.  The Warden was a Male Elven Mage whose actions laid the ground work for what ultimately took place in Dragon Age II.  He was a ruthless bastard, willing to do whatever was necessary to succeed, and move closer toward getting his vengeance.  As an example, both Wynne and Leliana were slain after the Warden poisoned the Urn of Sacred Ashes. Shale was also killed after the Warden sided with Branka.  Bhelen was placed on the throne, and the other choices made as well were perhaps some of the best for the Dwarves--leaving them to prosper.  Witherfang and the Werewolves were killed, simply so the curse could continue because humans deserved it for what they did to the Elves. 

 

Perhaps most uniquely, this world state has Alistair becoming the sole ruler of Ferelden after slaying Loghain at the Landsmeet.  He then later is encouraged to perform the Dark Ritual with Morrigan, impregnating her with the heir to the throne, as well as giving the child the spirit of one of the Old Gods.  Did I mention that the Warden was also romancing Morrigan?  Yeah, he encouraged his lover to sleep with another man, just so she could get pregnant with his baby and he could have an heir in his back pocket.  Morrigan and the Warden ultimately went through the Eluvian together, presumably to raise the Old God Baby, and heir to the throne of Ferelden. 

 

In Dragon Age II, Hawke was a male mage.  Carver joined the Templars, leading to an intense rivalry between the two brothers.  Hawke also fell deeply in love with  Anders, and in the end he sided with Anders and they defended the mages together.  Hawke and Anders then ran off to live on the run from the Templars after their actions in Kirkwall.  As for important companion notes:  Fenris is dead, Merrill did not destroy the Eluvian, Merril's entire clan was killed, and Varric did not keep the red lyrium idol.  In Legacy, Hawke sided with Janeka.

 

As an important side note, the Warden Gained the Power of Blood (and was also a Blood Mage himself), and allowed Avernus to continue his unethical research.  The Warden did so in the hopes that he could prolong his life similar to Avernus, and learn to further tap into the powers of his tainted blood.



#1162
Evamitchelle

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Thanks for stepping in with more accurate information, my friend: I really appreciate it.  :)

 

Only one thing is weird and puzzles me.

I had a 100% rivalry with Merril, and completed her "Friend or Foe" quest, and I had to kill her when I sided with the templars. Just so you know, this is NOT my canon gameplay. I wonder if there are other variables in the picture, or if any patch is involved...

 

Yeah that is weird. In my last playthrough I had Merrill rivaled 100%, completed all of her quests, and she followed my Hawke who sided with the templars. Maybe it's a patch issue, I remember reading that a 100% rivaled Anders couldn't be persuaded to turn against the mages with an earlier patch, it might be a similar issue with Merrill. 



#1163
ProjektXero

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Just dove into the Keep for the first time today... Wow, I can't believe how much information is in here... It's amazing. And with each piece of information I input, the more excited I am to play Inquisition. If only I had more time to really play through both DA:O and DA2 again before release...

 

Going to have two main states... One Female Cousland Warrior / Male Mage Hawk who are both super nice folk, and do anything they can to help out... And the other state, Evil Male Mage Warden with Evil Female Warrior Hawke who do everything they can to steal, kill, and make life miserable for everyone in their paths.

 

There's literally SO many choices in the Keep / Dragon Age games, that I actually feel bad because I know I won't be able to see / do every little thing down to the detail. It's really impressive, though.



#1164
Natureguy85

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The Path of Cinders

Something goes horribly wrong. Even if my characters in this path are good people (and they aren't always) they will make a huge mistake and cause at least one quest line to have the worst possible outcome. Like at Redcliff for example, I not only sacrificed Connor's mother I let the demon posses him again anyway. Almost completely Destroying Arl Eamon's whole family because my mage got power hungry at the wrong time.

 

So in the end a lot of flawed Heroes, but still mostly Heroes. I'm not good at playing Villains

 

I'm intrigued to read that because the Keep gave me a conflict with my Dalish Warden and sacrificing Isolde and Connor being possessed.



#1165
Shadwyn

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I'm intrigued to read that because the Keep gave me a conflict with my Dalish Warden and sacrificing Isolde and Connor being possessed.

 

You can only leave Connor possessed if you are a mage.



#1166
Zishan

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Hello everyone...Any of you know when the shared world states will show up?I  have shared one,it says"your world state has been shared",but nothing shows up under shared world states.



#1167
Natureguy85

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You can only leave Connor possessed if you are a mage.

Ah, ok. I don't remember what I did on my mage playthrough. My warrior sent Morrigan into the fade. So she can't let Connor be possessed?



#1168
Natureguy85

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I see a lot of people saying they had Alistair marry Anora because that's what's best for Ferelden, so I want to point out that I don't trust Anora to not murder Alistair in his sleep or something.



#1169
Senjougahara Hitagi

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I see a lot of people saying they had Alistair marry Anora because that's what's best for Ferelden, so I want to point out that I don't trust Anora to not murder Alistair in his sleep or something.

 

Why would she do that? She is much better of with him then without him. This way, she can at least be sure to have some power. If he died, she could lose it all. 



#1170
DAJB

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I see a lot of people saying they had Alistair marry Anora because that's what's best for Ferelden, so I want to point out that I don't trust Anora to not murder Alistair in his sleep or something.

I think that's the beauty of Bioware games: they make you question not just what's best for the game from a purely mechanical viewpoint but who you trust/believe.

 

Even in the, shall we say, "controversial" ME3 endings, my motivation for choosing the Destruction option (most of the time!) isn't based on what I think is the "best" outcome, based on the facts as given. It's because I can never convince myself that the Reapers' Little Puppet is telling the truth in that final scene. Synthesis and Control always sound like the last desperate plea of a tyrant who, recognising he's lost, simply wants to trick the protagonist into a solution that allows him to live.

 

I can't say I've ever suspected Anora of planning to murder Alistair, but she's certainly a character whose motivations are worthy of scrutiny. She's her father's daughter and we all know how far he would go when a king wouldn't do what he wanted. I think your scenario is perfectly plausible. And now I'm worried there could be a hunting accident in Alistair's future!



#1171
Shini_the_Megami

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I think that's the beauty of Bioware games: they make you question not just what's best for the game from a purely mechanical viewpoint but who you trust/believe.
 
Even in the, shall we say, "controversial" ME3 endings, my motivation for choosing the Destruction option (most of the time!) isn't based on what I think is the "best" outcome, based on the facts as given. It's because I can never convince myself that the Reapers' Little Puppet is telling the truth in that final scene. Synthesis and Control always sound like the last desperate plea of a tyrant who, recognising he's lost, simply wants to trick the protagonist into a solution that allows him to live.
 
I can't say I've ever suspected Anora of planning to murder Alistair, but she's certainly a character whose motivations are worthy of scrutiny. She's her father's daughter and we all know how far he would go when a king wouldn't do what he wanted. I think your scenario is perfectly plausible. And now I'm worried there could be a hunting accident in Alistair's future!

I've never been able to convince myself to use Synthesis and Control either.

Anyway, I never really did what was good for Ferelden. I always played the underdog like the City Elf and the Dwarf Commoner; given their background, their priorities always leaned toward what was best for them and not the country that attempted to crush them underfoot for the vast majority of their lives. By the end of the game, what was best for my warden also tended to include what they believed was best for Alistair as a person. Anyway, I never trusted Anora after the first time she threw my guys to the wolves when they went to rescue her and then only had "Uh...sorry, I guess," to say afterward. So when I make Alistair King, I can't bring myself to include Anora into that equation.

#1172
Warfolomei

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I'm working on 3 World states that I'm calling Paths. Using them to create a consistent tone with all three games and characters

 

They Are:

The Path of the True Hero

A true hero does good but asks for nothing in return. So in this path I focus on doing the most good and getting to best outcomes, but not for my character. For example in Origins my Warden loves Alister but gets him to marry Anora and become king because that's best for the country regardless of her own feelings. 

 

The Path of Nightmares

Basically an anti-hero world state. In this path my characters try to do good but their own failings, fears, and troubles often make their attempts fail or cause more harm then good. It's about succeeding in spit of the hardships of life.

 

The Path of Cinders

Something goes horribly wrong. Even if my characters in this path are good people (and they aren't always) they will make a huge mistake and cause at least one quest line to have the worst possible outcome. Like at Redcliff for example, I not only sacrificed Connor's mother I let the demon posses him again anyway. Almost completely Destroying Arl Eamon's whole family because my mage got power hungry at the wrong time.

 

So in the end a lot of flawed Heroes, but still mostly Heroes. I'm not good at playing Villains

 

Pretty much this for me, but with a True-False-Neutral dynamic. In the end I will start with the most "Evil" possible, just to see how different the Good one is on the second playthrough.



#1173
QueenPurpleScrap

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Okay, deep breath in and out, here we go:

 * So far I have 6 world-states. One is wonky from the randomizer and don't know if I'll ever use but the inconsistencies are amusing so I'm going to keep it until I need the space.

 * One I'm waiting to create until I see if we get the Orlesian Warden, since Kyriel, Dalish rogue, made the ultimate sacrifice.

 * I'm thinking the world-state I first use as background for my female Carta dwarf will be 'So Much Death aka Go Go Godzilla.' I created this as a compilation of all the most heartless (some might say ruthlessly pragmatic) choices possible. Leliana and Morrigan are not likely to be fond of the Warden while Cullen and Varric are not fond of Hawke (sided w/ templars, btw). This is the only playthrough in which I am planning a background and romance to cause the most tension (she's going to ride the Bull). Poor Alistair was executed and even the dog was killed.

 * I'm not sure about the second world-state. I chose different Wardens to reflect a variety of choices. When I start DA2 I import Wardens that will give me different backgrounds to the DA2 story but do not let that define the choices I make within that game. I don't follow a theme, so to speak.

 * I think my second Inquisitor will be a female Qunari Tal Vashoth mage. I am not sure who she will romance in that game. I'll make that decision as the game plays out.

 * Assuming I like the game as much I believe I will then I will eventually do all races and all romances. Which means I'll have to create another world-state or two to make sure I've covered all DAO ---> DA2 options.  :D



#1174
Xaeroh

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I like giving team-names/or titles to my paired Warden and Hawke. Mine (so far) are the following;

 

3) The Magical Duo, Team Amell:

Avia Amell:

Female Human Mage, LI is Alistair. Alistair remains a Warden. Super intelligent and otherwise uninterested in everything but reading books.

 

Amarisse Hawke:

Female Mage, LI is Anders. She's humourous but gets stuff done; she didn't think blowing up the Chantry was a good joke but hey, Anders tried, right? They're still happily together.

 

This is wonderful and I can't believe I never thought to do this. Stealing it.

 

Though, it would require losing Bethany, which is a huge blow. Oddly enough, it's the reason I've only ever played as a mage once.



#1175
ThunderboltSeven

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Thanks for stepping in with more accurate information, my friend: I really appreciate it.  :)

 

Only one thing is weird and puzzles me.

I had a 100% rivalry with Merril, and completed her "Friend or Foe" quest, and I had to kill her when I sided with the templars. Just so you know, this is NOT my canon gameplay. I wonder if there are other variables in the picture, or if any patch is involved...

 

Gerald Hawke, slimeball that he is, took what he wanted from Isabela and swiftly reminded her when prompted that yeah, he was just another passenger on the saucy pirate sex train and he wasn't looking to commit to anything. Then he set his sights on Merrill - poor, trusting Merrill - and won her heart dispite their wildly mismatched personalities, only to savagely cut her down when given the oppportunity as Kirkwall fell into chaos.

 

(Yes, you can count me among the "I hated Hawke" group; the only people alive or not in chains at the end of DA2 were Aveline, Varric, and Sebastian. My Origins hero is a stereotypical Lawful/Neutral Good Human Noble who chose to save his bacon by getting down with his beloved Morrigan, consquences be damned. Even heroes should have a little "dirt" on their names!)

 

Shelidon and I were trying to figure out exactly what you had to do in order to be able to both romance Merrill and have the opportunity to run her through at the end, but I don't appear to have a save file near where the decision had to be made, and the DA Wiki has very little detail:

"Alternatively, the Champion who sided with the Templars may choose to kill Merrill even if she is romanced. Merrill bitterly says before death that she did not expect such actions from Hawke."

 

Anyone else have some insight on this?