Aller au contenu

Photo

The Lounge: Discuss Your DA World States


1530 réponses à ce sujet

#1351
MKDAWUSS

MKDAWUSS
  • Members
  • 3 416 messages

Just headed back into the Keep after a hiatus.

So... Irving died and now it wants to insist Wynne died too. But in my save Wynne didn't die.


Shows what I get for taking a break...



#1352
AshenEndymion

AshenEndymion
  • Members
  • 1 225 messages

After the fight is over, with Irving alive, Cullen will insist the mages could still harbor demons. You can peacefully side with the templars by telling Greagoir you can't be too careful. Even Irving will agree with you and the mages all go to Aeonar.
 
I didn't know that if you killed Wynne at the beginning of the Broken Circle quest you could still decide to save the rest of the mages. Is that correct? (I've never killed Wynne in any of my games).

 


Cullen makes a second plea in the game, after the fight is over, if Irving is alive.  But the choice in the Keep indicates that siding with Cullen is choosing to agree with Cullen while he's held prisoner behind that force field, and saying you'll prevent Irving and all the other mages from leaving the battle with Uldred alive.

 
And yes, in the game, you can kill Wynne(at any time during Broken Circle, really) and still choose to save the Circle.  So long as Irving lives, the Circle can be saved.  But even if Irving is alive, you can still side with the Templars.  Wynne can be killed when you meet her outside the barrier when you first enter the Circle, or you can kill her by saying to Cullen(with Wynne in the party), that you'll kill all the Mages with Uldred.  And neither prevents you from saving Irving, and the Circle, anyway.
 
It seems, to me, that Cullen's Request is the focal point of the issue with the errors regarding Wynne and the Broken Circle....



#1353
AnUnculturedLittlePotato

AnUnculturedLittlePotato
  • Members
  • 673 messages

 


Cullen makes a second plea in the game, after the fight is over, if Irving is alive.  But the choice in the Keep indicates that siding with Cullen is choosing to agree with Cullen while he's held prisoner behind that force field, and saying you'll prevent Irving and all the other mages from leaving the battle with Uldred alive.

 
And yes, in the game, you can kill Wynne(at any time during Broken Circle, really) and still choose to save the Circle.  So long as Irving lives, the Circle can be saved.  But even if Irving is alive, you can still side with the Templars.  Wynne can be killed when you meet her outside the barrier when you first enter the Circle, or you can kill her by saying to Cullen(with Wynne in the party), that you'll kill all the Mages with Uldred.  And neither prevents you from saving Irving, and the Circle, anyway.
 
It seems, to me, that Cullen's Request is the focal point of the issue with the errors regarding Wynne and the Broken Circle....

You can also let Wynne live if you say no to his request and just let Irving become an abomination, thus being unable to save the circle and side with the templars, disagree with his request, have Wynne live, and Irving die. It seems that the direct conflict is now Irving living has to mean Cullen was denied and vice versa. And since agreeing with Cullen kills Wynne, that there is the bug.
Edit: Actually another random thing. does poisoning the Urn mean you kill Wynne? Can't you just kick her out, as long as you don't take her?


Modifié par AnUnculturedLittlePotato, 29 octobre 2014 - 03:23 .


#1354
AshenEndymion

AshenEndymion
  • Members
  • 1 225 messages

You can also let Wynne live if you say no to his request and just let Irving become an abomination, thus being unable to save the circle and side with the templars, disagree with his request, have Wynne live, and Irving die. It seems that the direct conflict is now Irving living has to mean Cullen was denied and vice versa. And since agreeing with Cullen kills Wynne, that there is the bug.

 
It's a two-fold bug with Cullen's Request.  It's bugged because saying yes requires Wynne's death, and it's bugged because saying yes requires Irving's death.  When both aren't 100% true...  That choice can result in the two deaths... But it's not always.  And that's the problem with having the three choices associated with one another.
 

Edit: Actually another random thing. does poisoning the Urn mean you kill Wynne? Can't you just kick her out, as long as you don't take her?

 
That option is not bugged(right now).  You can choose, in the Keep, to defile the urn, while still having Wynne alive and well(In the game, you'd have left her out of your party, but when you return to camp, Wynne will leave, but she won't die).  You can also have Wynne alive if you do Broken Circle after defiling the Urn(because she can't be pissed about something she doesn't know about).  The Keep, though, associates "The warden killed Wynne" as "taking Wynne to the urn, and then defiling it".  Thus, you recruited her, got her through the Circle alive, and then killed her after she attacks you for defiling the Urn.
 
So you can't choose "The warden Killed Wynne" without defiling the urn.  But you can choose to defile the urn without the Warden killing Wynne.
 
Cullen's Request should work similarly, but it's all kinds of messed up right now in the Keep, because these are all the options in the game:

Wynne Dies, Agree to Cullen's Request, Irving Dies.(Side with Templars) Presently Valid in Keep
Wynne Lives, Agree to Cullen's Request, Irving Dies.(Side with Templars) Presently Invalid in Keep (Wynne)
Wynne Dies, Agree to Cullen's Request, Irving Lives.(Side with Either) Presently Invalid in Keep (Irving)
Wynne Lives, Agree to Cullen's Request, Irving Lives.(Side with Either) Presently Invalid in Keep (Wynne and Irving)
Wynne Lives, Deny Cullen's Request, Irving Dies.(Side with Templars) Presently Invalid in Keep (Wynne)
Wynne Dies, Deny Cullen's Request, Irving Dies.(Side with Templars) Presently Invalid in Keep (Wynne and Irving)
Wynne Lives, Deny Cullen's Request, Irving Lives.(Side with Either) Presently Valid in Keep
Wynne Dies, Deny Cullen's Request, Irving Lives.(Side with Either) Presently Invalid in Keep (Irving)

You can't lock all three choices because of one of them...

 

Edit: I don't know why that's showing up in different colors... I figured a code format would be better than quotes.... If it's hard to read, say so, I can change it.


Modifié par AshenEndymion, 29 octobre 2014 - 04:01 .


#1355
AnUnculturedLittlePotato

AnUnculturedLittlePotato
  • Members
  • 673 messages

 
It's a two-fold bug with Cullen's Request.  It's bugged because saying yes requires Wynne's death, and it's bugged because saying yes requires Irving's death.  When both aren't 100% true...  That choice can result in the two deaths... But it's not always.  And that's the problem with having the three choices associated with one another.
 

 
That option is not bugged(right now).  You can choose, in the Keep, to defile the urn, while still having Wynne alive and well(In the game, you'd have left her out of your party, but when you return to camp, Wynne will leave, but she won't die).  You can also have Wynne alive if you do Broken Circle after defiling the Urn(because she can't be pissed about something she doesn't know about).  The Keep, though, associates "The warden killed Wynne" as "taking Wynne to the urn, and then defiling it".  Thus, you recruited her, got her through the Circle alive, and then killed her after she attacks you for defiling the Urn.
 
So you can't choose "The warden Killed Wynne" without defiling the urn.  But you can choose to defile the urn without the Warden killing Wynne.
 
Cullen's Request should work similarly, but it's all kinds of messed up right now in the Keep, because these are all the options in the game:

Wynne Dies, Agree to Cullen's Request, Irving Dies.(Side with Templars) Presently Valid in Keep
Wynne Lives, Agree to Cullen's Request, Irving Dies.(Side with Templars) Presently Invalid in Keep (Wynne)
Wynne Dies, Agree to Cullen's Request, Irving Lives.(Side with Either) Presently Invalid in Keep (Irving)
Wynne Lives, Agree to Cullen's Request, Irving Lives.(Side with Either) Presently Invalid in Keep (Wynne and Irving)
Wynne Lives, Deny Cullen's Request, Irving Dies.(Side with Templars) Presently Invalid in Keep (Wynne)
Wynne Dies, Deny Cullen's Request, Irving Dies.(Side with Templars) Presently Invalid in Keep (Wynne and Irving)
Wynne Lives, Deny Cullen's Request, Irving Lives.(Side with Either) Presently Valid in Keep
Wynne Dies, Deny Cullen's Request, Irving Lives.(Side with Either) Presently Invalid in Keep (Irving)

You can't lock all three choices because of one of them...

 

Edit: I don't know why that's showing up in different colors... I figured a code format would be better than quotes.... If it's hard to read, say so, I can change it.

Wait what? You can't agree to Cullens Request and have Wynne live right? Isn't Cullens Request before fighting Uldred which forces Wynne to fight you? As for her to be alive to that point she has to be in your party.
Edit: The reason I thought that was because "Alive and well" seems like it shouldn't include "Left fuming and enraged that you destroyed the most holy relic in existence"


Modifié par AnUnculturedLittlePotato, 29 octobre 2014 - 04:22 .


#1356
Evamitchelle

Evamitchelle
  • Members
  • 1 134 messages

Wait what? You can't agree to Cullens Request and have Wynne live right? Isn't Cullens Request before fighting Uldred which forces Wynne to fight you? As for her to be alive to that point she has to be in your party.
Edit: The reason I thought that was because "Alive and well" seems like it shouldn't include "Left fuming and enraged that you destroyed the most holy relic in existence"

 

It is possible to agree to Cullen's request as long as Wynne's not in the party, and you can take her out of the party right after you get out of the Fade. 



#1357
AnUnculturedLittlePotato

AnUnculturedLittlePotato
  • Members
  • 673 messages

It is possible to agree to Cullen's request as long as Wynne's not in the party, and you can take her out of the party right after you get out of the Fade. 

That...sounds more like a glitch then something that was intended, tbh.

Edit: Remember that in verse the doors are barred. And since it's only available at one point in the quest it makes more sense as a glitch.


Modifié par AnUnculturedLittlePotato, 29 octobre 2014 - 04:50 .


#1358
AshenEndymion

AshenEndymion
  • Members
  • 1 225 messages

That...sounds more like a glitch then something that was intended, tbh.

Edit: Remember that in verse the doors are barred. And since it's only available at one point in the quest it makes more sense as a glitch.

 

Meh.  You're able to change your party members after the doors are barred anyway: When you bring Wynne in your party.  That you can change your party after you exit the fade is only a glitch if removing a party member to add Wynne to the party is also a glitch...

 

Otherwise, everyone in the group is locked inside with the Warden...  It's possible the explanation is that the rest of the group just stayed downstairs at the dissipated barrier, with the other mages Wynne was protecting, while the Warden went up.



#1359
Evamitchelle

Evamitchelle
  • Members
  • 1 134 messages

That...sounds more like a glitch then something that was intended, tbh.

Edit: Remember that in verse the doors are barred. And since it's only available at one point in the quest it makes more sense as a glitch.

 

I agree that from a lore standpoint it's a bit sketchy.



#1360
AnUnculturedLittlePotato

AnUnculturedLittlePotato
  • Members
  • 673 messages

Meh.  You're able to change your party members after the doors are barred anyway: When you bring Wynne in your party.  That you can change your party after you exit the fade is only a glitch if removing a party member to add Wynne to the party is also a glitch...

 

Otherwise, everyone in the group is locked inside with the Warden...  It's possible the explanation is that the rest of the group just stayed downstairs at the dissipated barrier, with the other mages Wynne was protecting, while the Warden went up.

I'd only account that as a "We're forcing someone into your party" situation, because if you kill her there you can't change your party, right?

Edit: Like in the Deep roads when Oghren get's forced into your party it makes no sense for him to run all the way through the Deep Roads alone and for someone else to run all the way back.


Modifié par AnUnculturedLittlePotato, 29 octobre 2014 - 05:17 .


#1361
AshenEndymion

AshenEndymion
  • Members
  • 1 225 messages

I'd only account that as a "We're forcing someone into your party" situation, because if you kill her there you can't change your party, right?

Edit: Like in the Deep roads when Oghren get's forced into your party it makes no sense for him to run all the way through the Deep Roads alone and for someone else to run all the way back.

 

Oghren gets forced into your party in Orzammar just before you enter the Deep Roads...  Zevran is the only viable comparison, but he's put in your party after everyone he was working with is dead, and you've cleared the ambush site.

 

And you can rearrange your party in the room you meet Wynne and the mages she's protecting...  Regardless of whether your kill her or not... 



#1362
AnUnculturedLittlePotato

AnUnculturedLittlePotato
  • Members
  • 673 messages

Oghren gets forced into your party in Orzammar just before you enter the Deep Roads...  Zevran is the only viable comparison, but he's put in your party after everyone he was working with is dead, and you've cleared the ambush site.

 

And you can rearrange your party in the room you meet Wynne and the mages she's protecting...  Regardless of whether your kill her or not... 

Actually no. If you don't take Oghren he get's forced into your party at the Anvil of the Void.
however I still say since this is only one spot I'd say it's a bug, considering I never had that chance on the 360.



#1363
ricijs2000

ricijs2000
  • Members
  • 50 messages

hmm i still dont understand why could i not help Yehven find his sons in deep roads unless nathaniel died in awakening doesnt make sense 



#1364
Darth Krytie

Darth Krytie
  • Members
  • 2 128 messages

hmm i still dont understand why could i not help Yehven find his sons in deep roads unless nathaniel died in awakening doesnt make sense 

 

Because you would only get this quest in DA2 if Nathaniel was flagged as dead. There's no lore reason, just a gameplay one.



#1365
Rhacophoridae

Rhacophoridae
  • Members
  • 2 messages

Is there a way to specify whether or not Anders was forced to side with the Templars or not? As I see it, there's just an alive or dead choice so it's left ambiguous as to whether he leaves or works with the Templars to put down the rebellion. They're pretty different character beats, and should probably be separated if I'm not missing it.



#1366
Antergaton

Antergaton
  • Members
  • 283 messages

This new Broken Circle thing has broken my World States and needs to be sorted. I did not agree to Cullen's request. However, I was poor at the game and the mages died in the final battle (didn't use the litany). I also did not agree to Cullen's persecution after the fight also.

 

Wynne was alive and in my party (Knight Commander offered Wynne the First Enchanter job and she denied it), Irving dead and Cullen's request denied.

 

I now can't use the Keep until I agree with this (it's stuck on a screen saying 'Yes, make changes', I could click it but don't want to) and I will not because that is not what happened in my game. Why did they change this? Change it back.



#1367
Sardart

Sardart
  • Members
  • 174 messages

This new Broken Circle thing has broken my World States and needs to be sorted. I did not agree to Cullen's request. However, I was poor at the game and the mages died in the final battle (didn't use the litany). I also did not agree to Cullen's persecution after the fight also.

 

Wynne was alive and in my party (Knight Commander offered Wynne the First Enchanter job and she denied it), Irving dead and Cullen's request denied.

 

I now can't use the Keep until I agree with this (it's stuck on a screen saying 'Yes, make changes', I could click it but don't want to) and I will not because that is not what happened in my game. Why did they change this? Change it back.

 

Why don't you just close the story from the giant X that pops at the right of the screen, and shape your world from the tapestry?



#1368
Antergaton

Antergaton
  • Members
  • 283 messages

Why don't you just close the story from the giant X that pops at the right of the screen, and shape your world from the tapestry?

 

If only it was so simple, the coding on the page blanks out everything but the popup, I can click on the '?' in the box, the 'Yes' bit and that's it. I can't see any 'X' unless you mean in my web browser, when I load the Keep up again, the option is still there. This is principle you know, mainly because their first version was fine, now it's wrong.

 

I do have one option, :P I press F12, find the class on the html code and do a display:none on it. Access to the website again. (which I've now done).

 

But 'it's the principle', dang it.



#1369
DAJB

DAJB
  • Members
  • 429 messages

I now can't use the Keep until I agree with this (it's stuck on a screen saying 'Yes, make changes', I could click it but don't want to) and I will not because that is not what happened in my game. Why did they change this? Change it back.

Yup. I don't know enough about your particular decision, but I think yesterday's changes have created a number of incorrect "red flags". Mine seems to want Zevran dead for no good reason that I can see.

 

No doubt a lot of these will be reported as more people come online during the day (and hopefully they'll be sorted before the open Beta goes live!)



#1370
Senjougahara Hitagi

Senjougahara Hitagi
  • Members
  • 281 messages

Is there a way to specify whether or not Anders was forced to side with the Templars or not? As I see it, there's just an alive or dead choice so it's left ambiguous as to whether he leaves or works with the Templars to put down the rebellion. They're pretty different character beats, and should probably be separated if I'm not missing it.

 

No there is not. It's assumed that should he be forced to fight with the templars, he will then proceed with basically committing suicide. Which means, he is dead. It still doesn't fit any of the available choices. I mean, he is certainly not alive and well after that (he is not well no matter what though). 



#1371
MatroxYang

MatroxYang
  • Members
  • 11 messages

I'm happy they changed the aveline thing to 'stayed with hawke/left hawke' as opposed to 'left hawke/friends with hawke' as my aveline stayed but was a rival. Thanks Bioware!



#1372
realguile

realguile
  • Members
  • 574 messages

lol so now it seems possible to have a female elf that can romance morrigan?

 

Nice. Saving that one.



#1373
Ethandrag

Ethandrag
  • Members
  • 13 messages

Something new for me. If I want to pick "went trough the eluvian" when my warden is a woman, the keep tell me I need to change 16 decisions... that have nothing to do with that choice : "did the warden recruit zevran", "did the warden poisoned the urn of sacred ashes", "did the warden agree to cullen's request to kill the mages", "did the warden let zevran go", "what happened to connor and isolde", "did the warden recruit wynne",... and so on. But the fact that my warden is a woman ? No problem ! ;-)

 

Note :  in the stone prisoner dlc, they changed the choice about kitty and amalia, I like it better that way !


  • realguile aime ceci

#1374
Devil's Avocado

Devil's Avocado
  • Members
  • 1 670 messages

Something new for me. If I want to pick "went trough the eluvian" when my warden is a woman, the keep tell me I need to change 16 decisions... that have nothing to do with that choice : "did the warden recruit zevran", "did the warden poisoned the urn of sacred ashes", "did the warden agree to cullen's request to kill the mages", "did the warden let zevran go", "what happened to connor and isolde", "did the warden recruit wynne",... and so on. But the fact that my warden is a woman ? No problem ! ;-)

 

Note :  in the stone prisoner dlc, they changed the choice about kitty and amalia, I like it better that way !

Are those choices locked? they may show up if so.



#1375
realguile

realguile
  • Members
  • 574 messages

Yeah. LOCK IT UP. lol

 

If you can save these choices and a fem warden can now romance morrigan and go through the mirror then this is freakin awesome! :lol: