Is there a world state checker for invalid state? Like it goes through all your flags and lists down the invalid flags?
The Lounge: Discuss Your DA World States
#1426
Posté 01 novembre 2014 - 02:10
#1427
Posté 01 novembre 2014 - 02:23
Is there a world state checker for invalid state? Like it goes through all your flags and lists down the invalid flags?
Isn't that what the Keep is supposed to be? The Keep is not supposed to allow a flag to go through that conflicts with other choices that are made.
Are you asking for a program or feature that will run a second pass on your Keep world state, and check for conflicts?
#1428
Posté 01 novembre 2014 - 04:52
So I don't know if this is the right place, but in my 'cannon' play through, Irving died in the battle at the top of the tower, but i didn't agree with Cullen. How come this isn't an option in the tapestry?
#1429
Posté 01 novembre 2014 - 06:57
So I don't know if this is the right place, but in my 'cannon' play through, Irving died in the battle at the top of the tower, but i didn't agree with Cullen. How come this isn't an option in the tapestry?
It's a recent bug.
#1430
Posté 01 novembre 2014 - 11:42
Is there a world state checker for invalid state? Like it goes through all your flags and lists down the invalid flags?
Yep. It's called the "Autosolver." It is a tad buggy still, but getting better. It also doesn't give you a choice in what it reverts to, so if say, you say, change Morrigan having an old-god baby to Morrigan didn't have a baby, it kills off your Warden IIRC, rather than giving you a chance to sacrifice Alistair.
If it encounters a locked choice along the way, it won't let you make the change.
If you want to see what it looks like, just make a deliberately invalid world state and watch it happen ![]()
#1431
Posté 01 novembre 2014 - 03:11
Just finished my world state for Origins and DAII, awesome tool - makes me want to play them games again before Inquisition ![]()
#1432
Posté 03 novembre 2014 - 01:27
Isn't that what the Keep is supposed to be? The Keep is not supposed to allow a flag to go through that conflicts with other choices that are made.
Are you asking for a program or feature that will run a second pass on your Keep world state, and check for conflicts?
Yeah. I'm fairly certain I have some invalid world states and I don't know which flags are screwed up. I'm wondering if the app can show you an itemized list of which stuff are wrong.
Yep. It's called the "Autosolver." It is a tad buggy still, but getting better. It also doesn't give you a choice in what it reverts to, so if say, you say, change Morrigan having an old-god baby to Morrigan didn't have a baby, it kills off your Warden IIRC, rather than giving you a chance to sacrifice Alistair.
If it encounters a locked choice along the way, it won't let you make the change.
If you want to see what it looks like, just make a deliberately invalid world state and watch it happen
#1433
Posté 03 novembre 2014 - 01:44
Yeah. I'm fairly certain I have some invalid world states and I don't know which flags are screwed up. I'm wondering if the app can show you an itemized list of which stuff are wrong.
So, it's supposed to happen automatically?
The autosolver does happen automatically, every time you make a choice. It's why you can't really have an "invalid" world state, because whenever you make a choice, if the autosolver says "no", then you either have to change something, or revert your choice. In fact, I only know of one scenario right now that could be made in a worldstate in the Keep that, if exported, should probably be considered "invalid". And that involves Morrigan going through the Eluvian with the Warden sacrificing themselves fighting the Archdemon.
But most of the bugs with the Keep, thus far, are in regards to locking you out of theoretically valid world states...
If you currently have a world state that you think is invalid, I'd like to know the variables that you think are at issue(and you should submit feedback in the Keep because I'm sure the Keep team would like to know it, too)... Because, again, the Keep isn't supposed to let you save choices that conflict with each other...
#1434
Posté 03 novembre 2014 - 02:09
The autosolver does happen automatically, every time you make a choice. It's why you can't really have an "invalid" world state, because whenever you make a choice, if the autosolver says "no", then you either have to change something, or revert your choice. In fact, I only know of one scenario right now that could be made in a worldstate in the Keep that, if exported, should probably be considered "invalid". And that involves Morrigan going through the Eluvian with the Warden sacrificing themselves fighting the Archdemon.
But most of the bugs with the Keep, thus far, are in regards to locking you out of theoretically valid world states...
If you currently have a world state that you think is invalid, I'd like to know the variables that you think are at issue(and you should submit feedback in the Keep because I'm sure the Keep team would like to know it, too)... Because, again, the Keep isn't supposed to let you save choices that conflict with each other...
I'm pretty sure I have an invalid world state. Female Warden who romanced Zevran and becomes the mistress of Alistair who marries Anora. Autosolver improves and sometimes, it's probably buggy, which is why I was hoping for an itemized list.
#1435
Posté 03 novembre 2014 - 02:25
Just finished my world state for Origins and DAII, awesome tool - makes me want to play them games again before Inquisition
Me too... I really like playing both my Nobel Warrior Warden, and my Power Hungry Mage Warden... both their world states are very important to me. I must have spent more than 100 hours getting their in-game world state just to my liking (starting over etc).
DA2 was rogue with a heart of gold and another power-hungry mage... but much less fun that DA:O.
#1436
Posté 03 novembre 2014 - 03:16
Nope cause I'm a cold hardened bastard who allowed Meridith to stab Bethany.
It all depends on role playing, if you get into the mind set that you're playing a specific personality it makes it a lot easier even if evil. At least in Meridith's case I actually agree with many of her points and she isn't wrong at all, she just goes too far with her views.
Ya! The first world state I am importing is my state created from Olivia Cousland (pro-Templar who married Alistair and stabbed Morrigan in jealousy that she had Alistair's baby) and Violet Hawke, a very pro-Templar warrior who's attiude toward Bethany and mages made Carver look like a loving brother, and yes she killed every mage she got a chance to, except Danarius she let him have Fenris. Merrill is dead, and yes she let Meredith kill Bethany.
#1437
Posté 03 novembre 2014 - 03:18
I'm pretty sure I have an invalid world state. Female Warden who romanced Zevran and becomes the mistress of Alistair who marries Anora. Autosolver improves and sometimes, it's probably buggy, which is why I was hoping for an itemized list.
Nope, that's valid. I have a save where I romanced Leliana yet am Alistair's mistress (which is my current avatar as of this posting, purple haired mage, Rose Amell). It was possible in game if you hardened him he stopped caring, and that playthrough Rose even had a foursome with Isabela, Leliana, and Alistair (though I could be remembering wrong, as according to the Wikipedia page Alistair won't do a threesome)! So they seem to have made it possible in the keep regardless.
Modifié par AbsolutGrndZer0, 03 novembre 2014 - 03:37 .
#1438
Posté 03 novembre 2014 - 03:42
Nope, that's valid. I have a save where I romanced Leliana yet am Alistair's mistress (which is my current avatar as of this posting, purple haired mage, Rose Amell). It was possible in game if you hardened him he stopped caring, and that playthrough Rose even had a foursome with Isabela, Leliana, and Alistair (though I could be remembering wrong, as according to the Wikipedia page Alistair won't do a threesome)! So they seem to have made it possible in the keep regardless.
It shouldn't be possible. You can only be Alistair's mistress if you're in a romance with him, and you can't be in a romance with two people at once.
#1439
Posté 03 novembre 2014 - 08:20
It shouldn't be possible. You can only be Alistair's mistress if you're in a romance with him, and you can't be in a romance with two people at once.
Sure you can... Just not in the Keep.
I understand the need for some form of simplifying the Keep so that there aren't have millions upon millions of logic checks, and so I have no problem with them removing the whole idea of hardening(sure there's a check semi-reflecting it, but I doubt it actually does anything). And I also have no issue with the Keep forcing players to choose no more than one companion to be flagged as being romanced.
In this instance, an unromanced Alistair having a mistress, shouldn't be possible in the Keep, and the autosolver should probably adjusted to view that as a conflict. As with everything, submit feedback...
-----
On an unrelated note.... I have a question for the next Twitch stream(assuming it were to be taken), and I don't use twitter. So, which thread would probably be the best one to pose said question(I remember there being one before they purged the forum for the open beta)? Should I just start a new thread?
#1440
Posté 03 novembre 2014 - 08:33
Sure you can... Just not in the Keep.
I understand the need for some form of simplifying the Keep so that there aren't have millions upon millions of logic checks, and so I have no problem with them removing the whole idea of hardening(sure there's a check semi-reflecting it, but I doubt it actually does anything). And I also have no issue with the Keep forcing players to choose no more than one companion to be flagged as being romanced.
In this instance, an unromanced Alistair having a mistress, shouldn't be possible in the Keep, and the autosolver should probably adjusted to view that as a conflict. As with everything, submit feedback...
-----
On an unrelated note.... I have a question for the next Twitch stream(assuming it were to be taken), and I don't use twitter. So, which thread would probably be the best one to pose said question(I remember there being one before they purged the forum for the open beta)? Should I just start a new thread?
Aren't those bugs though ?
#1441
Posté 03 novembre 2014 - 08:41
Aren't those bugs though ?
In the game? Depends on who you ask.... Some could say the ability to hook up with Alistair, for the first time, just before the Landsmeet and then be his wife/mistress is a bug. Others would say the ability to get the threesome(or foursome) is a feature. DA2 will import the fact that more than one companion flagged as romanced, if it's set that way in Origins(with no one ever really commenting on it). Again, bug or feature, depending on who looks at it.
I'd agree that it should be considered a bug in the Keep, though.
#1442
Posté 03 novembre 2014 - 08:46
In the game? Depends on who you ask.... Some could say the ability to hook up with Alistair, for the first time, just before the Landsmeet and then be his wife/mistress is a bug. Others would say the ability to get the threesome(or foursome) is a feature. DA2 will import the fact that more than one companion flagged as romanced, if it's set that way in Origins(with no one ever really commenting on it). Again, bug or feature, depending on who looks at it.
I'd agree that it should be considered a bug in the Keep, though.
Well DA2 was able to import pretty much anything that was modded in DAO, so I'm not really surprised.
#1443
Posté 03 novembre 2014 - 03:03
I'm pretty sure I have an invalid world state. Female Warden who romanced Zevran and becomes the mistress of Alistair who marries Anora. Autosolver improves and sometimes, it's probably buggy, which is why I was hoping for an itemized list.
Nope, that's valid. I have a save where I romanced Leliana yet am Alistair's mistress (which is my current avatar as of this posting, purple haired mage, Rose Amell). It was possible in game if you hardened him he stopped caring, and that playthrough Rose even had a foursome with Isabela, Leliana, and Alistair (though I could be remembering wrong, as according to the Wikipedia page Alistair won't do a threesome)! So they seem to have made it possible in the keep regardless.
It shouldn't be possible. You can only be Alistair's mistress if you're in a romance with him, and you can't be in a romance with two people at once.
Sure you can... Just not in the Keep.
I understand the need for some form of simplifying the Keep so that there aren't have millions upon millions of logic checks, and so I have no problem with them removing the whole idea of hardening(sure there's a check semi-reflecting it, but I doubt it actually does anything). And I also have no issue with the Keep forcing players to choose no more than one companion to be flagged as being romanced.
...snip...
I think this can only happen in the vanilla game if you time your actions so that you never have the jealousy/breakup talk. I remember one playthrough where I ended up with both Alistair and Zevran because I deliberately avoided talking to them at one point. It was very annoyting the number of times I had to reload during the final battle because I accidentally clicked on one of them, lol. But this work around is not something I expect to be imported into the Keep.
#1444
Posté 04 novembre 2014 - 12:09
I've had the autosolver work in only one direction sometimes. I apologize that I can't think up an example right now, but say choices A and B conflict. I've had it where having A selected and then selecting B will trigger a conflict, but having B selected and then selecting A will not trigger the auto solver.
#1445
Posté 04 novembre 2014 - 12:24
I've had the autosolver work in only one direction sometimes. I apologize that I can't think up an example right now, but say choices A and B conflict. I've had it where having A selected and then selecting B will trigger a conflict, but having B selected and then selecting A will not trigger the auto solver.
An example would help in this instance but one thing to note is all tiles will have a black outline if you didn't go in the change any of the choices. Once a choice is selected the outside turns grey. The autosolver will only trigger if a tile that it's conflicting with has a grey outline.
ex. You go and pick Alistair died killing the archdemon in alistair's fate results in the "Who killed the archdemon" tile to be automatically updated with alistair killing the archdemon (no autosolver). T
Then if you go to change "who killed the archdemon" to loghain, it will trigger the autosolver since you already selected that Alistair died in a previous tile.
#1446
Posté 04 novembre 2014 - 12:40
Does the autosolver trigger when you click the Import button?
#1447
Posté 04 novembre 2014 - 12:47
Does the autosolver trigger when you click the Import button?
import...you mean the "export to DA" or the resync?
the autosolver should only trigger when your previous choices conflict or if the devs updated the Keep and you had tiles that conflicted.
#1448
Posté 04 novembre 2014 - 12:58
Yes, I meant the Export to DA:I button. That should be the last check for a valid world state. It would be annoying if the Keep accepted a worldstate, but then the game itself did not.
#1449
Posté 04 novembre 2014 - 01:30
Yes, I meant the Export to DA:I button. That should be the last check for a valid world state. It would be annoying if the Keep accepted a worldstate, but then the game itself did not.
Well if there was a final check that would depend on the programming within he Keep. So if there were some tiles that were bugged and actually not compable, there would be no way the Keep would know it was bugged since it has nothing to pull from but itself.
I wouldn't be surprised if some people managed to play with bugged world states in the first few months.
#1450
Posté 04 novembre 2014 - 08:59
I think this can only happen in the vanilla game if you time your actions so that you never have the jealousy/breakup talk. I remember one playthrough where I ended up with both Alistair and Zevran because I deliberately avoided talking to them at one point. It was very annoyting the number of times I had to reload during the final battle because I accidentally clicked on one of them, lol. But this work around is not something I expect to be imported into the Keep.
I had a similar situation but it didn't even require avoiding any jealousy conversations with the two love interests.
I had an Origins play through where I romanced Morrigan and we fell in love and then she refused to sleep with me anymore. When I questioned her about that, the conversation led to her leaving the party, but not ending our romance, which made sense in the context since the dialogue choices were about how it was too hard to for her to be around, not that we didn't have feelings for each other. Later, after Leliana's companion quest was finished, we ended up in a romance. Before the battle of Denerim, Morrigan returned and the dialogue reflected a romantic relationship. We did the ritual, Morrigan disappeared, and she was still no longer in my party for the Battle of Denerim. In Awakening, I got the letter from Leliana and the romance was later reflected in her Dragon Age II dialogue from that import. Yet when I did Witch Hunt, my Warden still had romance dialogue with Morrigan and he entered the Eluvian with her.
I don't mind that the Keep can't recreate this scenario because I wasn't planning to use that world state moving forward anyway, but if I had been it'd be annoying that the Keep forced me to choose between keeping the Warden's fate or the Leliana romance since the overall outcome was kind of cool.





Retour en haut