I don't hate anyone enough to tell them that.
If they want the full experience, I would recommend seeing the original ending, even if its through youtube, before having the extended cut.
I don't hate anyone enough to tell them that.
If they want the full experience, I would recommend seeing the original ending, even if its through youtube, before having the extended cut.
It was interesting to actually see the original ending after first experiencing the Extended Cut. When I went to YouTube to check it out, I was pretty amused by how ridiculously brief it was. Like...that's it? The sh*t is going on here? I can't believe anyone approved this crap.
Mordin gets replaced by an equally-competent fellow by the name of Padok Wiks. Has a different philosophical approach to science and some funny dialogue on the Normandy. I'd recommend at least one playthrough with him and one with Mordin.
Good luck with the short leash. They do just about everything short of hitting you over the head with a mallet to push you towards the other side in ME3. I'd say some of the writing issues in the Rannoch arc rival the ending itself (spoilers @link).
Insanity isn't.
Javik is a must-have; Leviathan tries to retroactively foreshadow the ending. Got both, would pick From Ashes over Leviathan if I had to choose. Haven't played Multiplayer forever, but it was fun while it lasted. My time in the MEU these days is mostly consumed by bullshitting on the forums and installing mods (which, by the way, make the game look a hell of a lot better).
What mods and are the difficult to install?
I don't hate anyone enough to tell them that.
Now-a-days I actually prefer the original ending
-You can get everyone killed but some of the deaths are needlessly cruel. Like they can die for no real good reason. Like it's not even Renegade, just stupid.
-Personally, I only like romancing types of people in the ME games that I would not typically find in real life. There is nothing wrong with Ashley but she's too familiar.
-The game takes you back in time, just before the final mission
-The original ending got flak for its brevity, randomness, and confusion. Pretty much everyone agreed that it was not only bad, but it also hurt the rest of the journey. If you download the Extended Cut and the Leviathan DLC then this will not be the case. With the DLC you'll either like it or you'll be disappointed because you didn't get to see X happen or because Y happened.
Now-a-days I actually prefer the original ending -- although most of that has to do with the Normandy pickup scene which is the lowest low point for me (I do actually like the Harbinger run as it has a certain amount of tension about it). As for the actual ending though I don't need the Catalyst giving me terrible metaphors, ambiguous investigate options, or flat out telling me that there's not enough time to explain things. Plus, without the Extended Cut one can rush on through the ending sequence even faster or spend all that extra time shooting the hologram kid which is strangely cathartic.
Personally, I find the pickup scene to be no worse than the crew members just suddenly leaving for the ship. In fact, I think their mysterious evacuation to the Normandy to be an order of magnitude worse for its randomness. Like, why did they do this? How? What on earth were the devs thinking when they arranged this mess? To me, whether or not the two squad members' survive and escape is very important, too important for it to just occur off camera for no good reason.
As for rushing on to the ending sequence....what ending sequence? It's just the stupid "Garden of Eden" image that ends there.
Regarding catharsis...I dunno. It just seems kind of silly to do it, which is why I was immensely amused when the Extended Cut added the nifty little easter egg that triggered refuse if the player did it. I don't care what anyone says; that's some good work right there. ![]()
I'm on my second day of playing mass effect 3 and i still haven't touched single player. <snip> I just went super clutch actually. It was the next to last wave, [firebase rio] vs cerebrus on silver. My whole team got taken out, myself included. So I use medigel to pop back up and it's just me and my collector assualt rifle vs a phantom, three guardians, three combat engineers, a couple assualt troopers, and an atlas. <snip>
If you're clutching silver matches (soloing, basically) on your second day of multiplayer, you'll do fine on insanity in single player. Also, fixed the map name for you (if you look off to the side of that map, you can even see the famous statue of Christ the Redeemer overlooking Rio de Janeiro).
Re: Citadel DLC: it has two major sections: a mission, and a party. Personally I'd recommend doing the mission as soon as you've acquired all your squadmates, then do the party right before the endgame (you'll know when that is). Someone else here also suggested skipping the party until after you've finished the game, then reloading to right before the endgame and having the party - that could work very well also, since, as the last DLC, the Citadel party was intended as a final send-off for Shepard and company.
Personally, I find the pickup scene to be no worse than the crew members just suddenly leaving for the ship. In fact, I think their mysterious evacuation to the Normandy to be an order of magnitude worse for its randomness. Like, why did they do this? How? What on earth were the devs thinking when they arranged this mess? To me, whether or not the two squad members' survive and escape is very important, too important for it to just occur off camera for no good reason.
As for rushing on to the ending sequence....what ending sequence? It's just the stupid "Garden of Eden" image that ends there.
Regarding catharsis...I dunno. It just seems kind of silly to do it, which is why I was immensely amused when the Extended Cut added the nifty little easter egg that triggered refuse if the player did it. I don't care what anyone says; that's some good work right there.
Yeah, the whole arrangement is pretty much f*cked, but what can ya do. If anything, the Normandy should have simply crash landed on Earth, and the memorial scene should have simply taken place there, with a surviving Shepard should you pick Destroy. But, whatevs, I guess. The fact that any squad members actually do get on the Normandy is certainly weird, just like how weird it is that there should be coffins on the SR2 in ME2 if you lose almost everyone at the Collector base. Seriously, whatever secret technology the Normandy uses to quickly pick up objects during planet scanning is clearly at work here.
Yeah, the whole arrangement is pretty much f*cked, but what can ya do. If anything, the Normandy should have simply crash landed on Earth, and the memorial scene should have simply taken place there, with a surviving Shepard should you pick Destroy. But, whatevs, I guess.
MEHEM comes pretty close...
In that regard, sure, but there's too many things for a modder to properly work around, so it just feels wrong in the end.
To be clear I find the teleporting squadmates terrible as well but what bothers me about the pick-up scene is how jarring it is, there's just so much momentum -- both literal and figurative -- heading into that scene that having the action just stop in such a contrived manner is terribly frustrating for me, especially with EDI's remotely controlled body or Javik present. As an aside, isn't there still teleporting squadmates in the EC? How did those who weren't with Shepard get onto the Normandy? I can think of a few things but then it's just running back into the original pre-EC problem.
Ultimately, I think Joker and squadmates leaving, period, is the biggest problem. There were just one to many speeches about pushing forward, not retreating, and fighting until the end for me to buy that any one would bother diverting assets to pick up a few of Shepard's friends, especially given how bad the situation is for everyone else. The pick-up scene is just so abrupt about it.
As for the ending sequence I mean everything after the beam. Unfortunately, the TIM scene is exactly the same but the Catalyst's bit is only 14 lines pre-EC. Plus, I enjoy shooting the kid... it satisfies some primitive urge of mine. And while I did enjoy finding out that shooting the kid triggers the Refuse ending in the EC, it doesn't beat my fondness for attempting to empty a Carnifex from ME1 that must have had two frictionless material mods installed.
This thread got kinda spoilery all of a sudden. Glad someone remembered that we have the tags now.
This thread got kinda spoilery all of a sudden. Glad someone remembered that we have the tags now.
Woops, in my desperation to complain about this game after so long I forgot myself.
Spoiler
That's my assumption about why it was done in the first place. But boy, is it weird.
I'm now to the point where I can either do priority tuchanka or investigate the rachini and the missing scouts. I've heard if do tuchanka first, I can wait until I get tali to do the rachini mission, which leads to some pretty hilarious dialogue.
Is her dialogue better than what I would get from Wrex if I took care of the rachini first?
Yes. If you're looking for humor, yes. I find it hard to make myself leave the Tikkun system until after that particular arc is resolved given the danger the fleet is in the entire time, but that's the roleplayer in me. Pretty sure the Rachni mission can no longer be completed if you don't do it before finishing Priority: Rannoch, but it might be available until Thessia. Never waited that long.
Thanks again for the help DeinonSlayer. I'll either go Garrus or Javik with Tali once I get to that mission. The story has been very entertaining so far. A big improvement I noticed over the last two games is that crew actually comment on the events of side missions. Makes the side missions feel a lot more immersive.
Edit: Which two squademates have the best dialogue for Priority: Tuchanka? Not finding any suggestions on who to take.
I'm partial to Javik/James myself. Never took EDI or Liara on that mission before (then again, they rarely leave the ship outside the (many, in the latter case) missions we're forced to take them on).
Yes. If you're looking for humor, yes. I find it hard to make myself leave the Tikkun system until after that particular arc is resolved given the danger the fleet is in the entire time, but that's the roleplayer in me. Pretty sure the Rachni mission can no longer be completed if you don't do it before finishing Priority: Rannoch, but it might be available until Thessia. Never waited that long.
The Rachni mission is available until Chronos.
I'm now to the point where I can either do priority tuchanka or investigate the rachini and the missing scouts. I've heard if I do tuchanka first, I can wait until I get tali to do the rachini mission, which leads to some pretty hilarious dialogue.
Is her dialogue better than what I would get from Wrex if I took care of the rachini first?
You can save the rachni mission till after the coup and bring Ashley/Kaidan to get extra dialogue.