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Sidestepping Encounters


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14 réponses à ce sujet

#1
wright1978

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One thing i'd like to see In DAI is if the circumstances are right is to be able sidestep certain encounters. For example in say the Witcher 2(a game with its own fair share of flaws) one thing i liked was that the final encounter with the king killer Letho(an ambiguous antagonist) and player could opt to simply avoid the boss battle. In contrast say in DA2 Mark of the assassin (a DLC i generally liked) if you left Tallis you were still forced into the boss battle with Gaspard and Leopold. I'd have preferred to see the initial exchanges with Tal'vasoth and then get to choose to walk away or get involved even if that means missing out on a showpiece boss bottle.

 

No doubt there are going to be many encounters where battle is the only option but i'd like some where you talk your way out or walk away.


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#2
DaySeeker

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I'm all for a leader with charisma and hope that persuasion plays a part in gameplay.  Bioware has stated that areas are not scaled, so since it is possible to encounter creatures well beyond your capability you should be able to avoid fights.



#3
Deflagratio

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The Paragon/Renegade Max options at the "end" of Mass Effect 1 spring to mind. Just "Make sure he's dead", kind of defeated the impact that could have had.



#4
In Exile

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I think Bioware said they'd try to have more avoidable encounters via dialogue, at least very early on in the dev cycle. 

 

 

The Paragon/Renegade Max options at the "end" of Mass Effect 1 spring to mind. Just "Make sure he's dead", kind of defeated the impact that could have had.

 

Well, seeing as that person you're checking for death basically admitted being mind controlled, "make sure he's dead" is a pretty reasonable approach. 



#5
Deflagratio

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Well, seeing as that person you're checking for death basically admitted being mind controlled, "make sure he's dead" is a pretty reasonable approach. 

 

Yeah, but the following encounter kind of takes the wind out of our sails in terms of how "Definite" that particular persuasion option is, which is what I was alluding to. But lately people on these forums are kind of screamy about spoilers from anything, so I was deliberately evasive.



#6
In Exile

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Yeah, but the following encounter kind of takes the wind out of our sails in terms of how "Definite" that particular persuasion option is, which is what I was alluding to. But lately people on these forums are kind of screamy about spoilers from anything, so I was deliberately evasive.

 

Right, I get what you mean now. Fair point. 



#7
Amfortas

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I miss being able to overload consoles and reprogram droids in kotor. It was quite fun to avoid combat in more ways than persuasion.

I hope they've improved the non combat skills in inquisition. Completely eliminating them as they did in DAII wasn't the right way to fix them.
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#8
Vegeta 77

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I would like some options where you could skip fights like saren or the arishok if you do certain things.



#9
Sylvius the Mad

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I miss being able to overload consoles and reprogram droids in kotor. It was quite fun to avoid combat in more ways than persuasion.

I hope they've improved the non combat skills in inquisition. Completely eliminating them as they did in DAII wasn't the right way to fix them.

I loved that in KotOR. You could defeat so many enemies without actually fighting them. The Repair, Computer Use, and Demolitions skills added so much to that game.
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#10
caradoc2000

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Well, they have said that you can avoid/evade some encounters (dragons in particular). It remains to be seen how extensive feature this is.



#11
In Exile

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I loved that in KotOR. You could defeat so many enemies without actually fighting them. The Repair, Computer Use, and Demolitions skills added so much to that game.

 

You'd also get the XP value of the encounter, which more recent Bioware games that allow you to avoid combat through dialogue will deny you. 



#12
Sylvius the Mad

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You'd also get the XP value of the encounter, which more recent Bioware games that allow you to avoid combat through dialogue will deny you.

Exactly. There was no disincentive at all. You could even go pick up the loot.

#13
In Exile

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Exactly. There was no disincentive at all. You could even go pick up the loot.

 

It was a great feature. I don't know how something similar would work in a medieval game, though. 



#14
Sylvius the Mad

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It was a great feature. I don't know how something similar would work in a medieval game, though. 

Traps.  Stealth.  Magic.  Summoned monsters.  Hired thugs.



#15
In Exile

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Traps.  Stealth.  Magic.  Summoned monsters.  Hired thugs.

 

In terms of finding consoles just lying around, is what I was thinking. Magic and traps are an interesting idea, though. It could be an alternative to the current obsession with pure combat abilities. 

 

"Ambush" magic or rogue abilities could open up whole new avenues of gameplay.