Baldur's Gate - between coming from REAL turn-based D&D combat (SSI's games) and this game's rather extensive exploration and slow initial pace, I kept losing interest shortly after leaving Candlekeep. Finally got around to finishing it a few times after Tales of the Sword Coast was released.
KOTOR II - I love KOTOR and was looking forward to playing this game, but it starts with a lot of negativity; nothing goes right for my character. I stopped playing because it was not making me feel better after a long day at work. I might try again someday, when I have a week off.
Dragon Age II - there was a distinct lack of motivation somewhere toward the middle of the game where I had to force myself to finish. The convincing argument was "there is still new content I haven't seen, so I gotta finish it at least once." I haven't replayed it since but plan to eventually.
That's it so far. Have been fortunate to not have this problem with most games in my library.





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