Best Talon Merc. Builds
#51
Posté 03 juillet 2014 - 11:04
- IamZAE et TheNightSlasher aiment ceci
#52
Posté 03 juillet 2014 - 11:04
Slasher, Geth are the only "easy" faction for the Cainless Talon Merc + Graal, followed by Reapers. Collectors and especially Cerberus are tough.
I can't see the Drell Adept + Venom struggling against any faction.
I may be very stubborn, but I know what I'm taking about when it comes to the Talon Merc. What you said before, about how fast I can kill a Brute/Ravager. Yes, his Arrow damage is absurdly OP. But that is a single instance with a lone brute/ravager.
It's insane how the Drell Adept can handle Cerberus, but my Talon Merc will struggle vs Cerberus, as well as Collectors.
Drell adept is not 'insane' vs. cerberus. That's the power of the venom you are seeing. Venom can trivialize cerberus on any kit. So, a talon merc with venom will be 'insane' vs cerberus too. Purely based on his power set, DA is strongest vs. reapers.
Also, I fail to see how a kit equipped with graal struggles vs. cerberus. Graal staggers, and gets a 3x HS multiplier against every cerberus enemy except the atlas (and turret if you count it as one). I disagree with you on that point.
Against collectors, I can see the limitations of bow build. That's why the cain mines are for. If you don't want to use mines, graal gets a good HS multiplier vs. collectors, who have huge heads.
Anyway, that's all I got to say. If you still disagree with me, then we shall agree to disagree.
#53
Posté 03 juillet 2014 - 11:08
Drell adept is not 'insane' vs. cerberus. That's the power of the venom you are seeing. Venom can trivialize cerberus on any kit. So, a talon merc with venom will be 'insane' vs cerberus too. Purely based on his power set, DA is strongest vs. reapers.
Also, I fail to see how a kit equipped with graal struggles vs. cerberus. Graal staggers and gets a 3x HS multiplier against every cerberus enemy except the atlas (and turret if you count it as one). I respectfully disagree with you on that point.
Against collectors, I can see the limitations of bow build. That's why the cain mines are for. If you don't want to use mines, graal gets a good HS multiplier vs. collectors, who have huge heads.
Damn! Now you make me want to use a Venom on the Talon Merc. I already have enough kits using Venom, you know! I'm almost out of Shotgun Amp III. :-S
#54
Posté 03 juillet 2014 - 11:12
Damn! Now you make me want to use a Venom on the Talon Merc. I already have enough kits using Venom, you know! I'm almost out of Shotgun Amp III. :-S
You feel like using venom on all kits? Then my job is done! ![]()
#55
Posté 03 juillet 2014 - 11:15
You feel like using venom on all kits? Then my job is done!
I'm surprised that there's no Drell emoticon with glasses... this is the Mass Effect forums, isn't it?
#56
Posté 03 juillet 2014 - 11:16
I'm surprised that there's no Drell emoticon with glasses... this is the Mass Effect forums, isn't it?
Here you go:

- Excella Gionne aime ceci
#57
Posté 03 juillet 2014 - 11:27
I only wish the sound effect used when deploying a cain mine was a commentator saying "boring". It would make the kit much more enjoyable.
try thunderdome solo with cain mine spam......
unless you consider getting your behind kicked boring aswell...
BSNers if a kit is deemed OP, instead of bashing it maybe try challenging urselves with said kit.
also i watched some of your videos along time ago heroic mass, and to be honest. very unimpressed. anyone can run around kite for days.
ive been liking alot of things mega posts because i agree with him often, so thus you are my new 1v1 nemisis.
1v1 me babby thunderdome
#58
Posté 03 juillet 2014 - 11:33
Yea, don't start an argument you can't win!
Slasher, Geth are the only "easy" faction for the Cainless Talon Merc + Graal, followed by Reapers. Collectors and especially Cerberus are tough.
I can't see the Drell Adept + Venom struggling against any faction.
I may be very stubborn, but I know what I'm taking about when it comes to the Talon Merc. What you said before, about how fast I can kill a Brute/Ravager. Yes, his Arrow damage is absurdly OP. But that is a single instance with a lone brute/ravager.
It's insane how the Drell Adept can handle Cerberus, but my Talon Merc will struggle vs Cerberus, as well as Collectors.
Really? I've always considered Reapers to be one of the hardest factions to succeed with as a talon. Banshees lolimmunity makes your arrows basically worthless versus them. Collectors, on the other hand, are a piece of cake; praetorians and scions are almost entirely armor and go down in a flash, and you're completely immune to swarms...
Agreed about cerberus though. Everything about them sucks. Well, except for atlases, but atlases are easy on any class.
#59
Posté 03 juillet 2014 - 11:33
You get an X1 yet so you can play titanfall with us yet? Would love to play some pvp with you at some point.
#60
Posté 04 juillet 2014 - 12:43
Drell adept is not 'insane' vs. cerberus. That's the power of the venom you are seeing. Venom can trivialize cerberus on any kit. So, a talon merc with venom will be 'insane' vs cerberus too. Purely based on his power set, DA is strongest vs. reapers.
Also, I fail to see how a kit equipped with graal struggles vs. cerberus. Graal staggers, and gets a 3x HS multiplier against every cerberus enemy except the atlas (and turret if you count it as one). I disagree with you on that point.
Against collectors, I can see the limitations of bow build. That's why the cain mines are for. If you don't want to use mines, graal gets a good HS multiplier vs. collectors, who have huge heads.
Anyway, that's all I got to say. If you still disagree with me, then we shall agree to disagree.
ok, I understand your reasoning about the Venom, but still the same can be done if the Drell had a Graal. It would look like this:
Run towards a spawn, shoot & prime with Disruptor ammo, Reave then Cluster Grenades. Spawn is destroyed.
Talon Merc, Concussive Arrows? & Armor Piercing arrows? I would have to wait and kill them one by one.
The Drell Adept has Reave & Cluster Grenades and can detonate multiple explosions at once, either being Tech Bursts or Fire Explosions along with a Biotic Explosion(s)
The Talon Merc suffers when vs aggro up close, Collectors & Cerberus (Dragoons & Phantoms) are notorious for this.
Basically, he suffers vs multiple enemies at once, for example 2 Dragoons & a Phantom. He must "ran away" whereas the Drell Adept doesn't need to.
#61
Posté 04 juillet 2014 - 01:06
ive been liking alot of things mega posts because i agree with him often, so thus you are my new 1v1 nemisis.
Probably the best way to troll Mega tbh.
- Kalas747 et HusarX aiment ceci
#62
Posté 04 juillet 2014 - 01:12
Not really, Brutes and Ravagers die fairly quickly as well as marauders, cannibals and husks. Banshees are the only ones to worry about.Really? I've always considered Reapers to be one of the hardest factions to succeed with as a talon. Banshees lolimmunity makes your arrows basically worthless versus them. Collectors, on the other hand, are a piece of cake; praetorians and scions are almost entirely armor and go down in a flash, and you're completely immune to swarms...
Agreed about cerberus though. Everything about them sucks. Well, except for atlases, but atlases are easy on any class.
But they can be stopped quickly, and there are cues when to hit her. when she's warping toward you, when she stops for a brief moment, when she's screaming/nova and right before she's about to throw a warp ball, and when she's screaming before warping towards you again.
#63
Posté 04 juillet 2014 - 01:46
And thats the limitations of the bow build, its even more apperent on Platinum but If you specced into Cain Mines you wouldn't be struggling so much with Cerberus or Collectors
you mean the limitations of the "Robin Hood" build while soloing, I'm talking about a single kit vs the enemies..
Cain Mines aren't needed in team games. Not on Gold. Not on Platinum. In team games he can do more than hold his own with the Bow Build, the same as any other kit when used right.
#64
Posté 04 juillet 2014 - 02:33
you mean the limitations of the "Robin Hood" build while soloing, I'm talking about a single kit vs the enemies..
Cain Mines aren't needed in team games. Not on Gold. Not on Platinum. In team games he can do more than hold his own with the Bow Build, the same as any other kit when used right.
Lol no I mean the limitations of the bow build (contrary to what you might believe you did not invent the bow build). People were using it long before you made your thread. And that argument of solo vs a team is a weak one. Imagine a scenario were you have worthless team mates who bleed out every wave leaving you to deal with on host Phantoms or Banshees who have put their bubbles up (making the bow not nearly as efficient). I like the AP arrows, you get good dps and the debuff you get from them is very good. However having played the bow build on Gold/Plat & on/off-host enough times I understand the weaknesses of the bow build. Cain Mines help to alleviate some of the weaknesses/limitations of the bow build.
- HoochieHamiltoe, HusarX et Dr. Tim Whatley aiment ceci
#65
Posté 04 juillet 2014 - 02:40
0/0/0/0/0/0
Alt + F4
#66
Posté 04 juillet 2014 - 02:43
0/0/0/0/0/0
Alt + F4
Your talon has 6 power trees?
Hax! ![]()
#67
Posté 04 juillet 2014 - 02:50
Lol no I mean the limitations of the bow build (contrary to what you might believe you did not invent the bow build). People were using it long before you made your thread. And that argument of solo vs a team is a weak one. Imagine a scenario were you have worthless team mates who bleed out every wave leaving you to deal with on host Phantoms or Banshees who have put their bubbles up (making the bow not nearly as efficient). I like the AP arrows, you get good dps and the debuff you get from them is very good. However having played the bow build on Gold/Plat & on/off-host enough times I understand the weaknesses of the bow build. Cain Mines help to alleviate some of the weaknesses/limitations of the bow build.
QFMFT
#68
Posté 04 juillet 2014 - 03:16
Lol no I mean the limitations of the bow build (contrary to what you might believe you did not invent the bow build). People were using it long before you made your thread. And that argument of solo vs a team is a weak one. Imagine a scenario were you have worthless team mates who bleed out every wave leaving you to deal with on host Phantoms or Banshees who have put their bubbles up (making the bow not nearly as efficient). I like the AP arrows, you get good dps and the debuff you get from them is very good. However having played the bow build on Gold/Plat & on/off-host enough times I understand the weaknesses of the bow build. Cain Mines help to alleviate some of the weaknesses/limitations of the bow build.
who cares if you do have "worthless" teammates, they only seem "worthless" because you did nothing to prevent them from bleeding out.
Every teammate has a part to play, whether it be on the distraction team or being an efficient killer. There is no "worthless" teammate as long as they play a part, help with objectives and try to revive my scrub butt for going down on them.
Also, who the hell cares if I play a kit sub optimally, it's my choice to do whatever the hell I want with my kits.
...
and yes, you're right. I didn't invent the bow build. It was established when the kit came out. I did however develop a "style" of bow build.
#69
Posté 04 juillet 2014 - 03:53
Also.. the best way to keep teammates alive/revived is to spam 6 Cain Mines on their corpse, then safely pick them up.. yet another thing the bow build can't do
- ALTBOULI et Dr. Tim Whatley aiment ceci
#70
Posté 04 juillet 2014 - 03:55
who cares if you do have "worthless" teammates, they only seem "worthless" because you did nothing to prevent them from bleeding out.
Every teammate has a part to play, whether it be on the distraction team or being an efficient killer. There is no "worthless" teammate as long as they play a part, help with objectives and try to revive my scrub butt for going down on them.
Also, who the hell cares if I play a kit sub optimally, it's my choice to do whatever the hell I want with my kits.
...
and yes, you're right. I didn't invent the bow build. It was established when the kit came out. I did however develop a "style" of bow build.
LOL!!!! Yes, because we can control PUGs not using medi gel. Please, get a clue.
- ALTBOULI aime ceci
#71
Posté 04 juillet 2014 - 03:58
LOL!!!! Yes, because we can control PUGs not using medi gel. Please, get a clue.
you can revive them.
#72
Posté 04 juillet 2014 - 04:02
you can revive them.
Would that be wise if they have the whole spawn budget on top of them? No, if you had cain mines, as Mega said, problem solved. And you wouldn't have to use any of your consumables to achieve this "revive".
- ALTBOULI aime ceci
#73
Posté 04 juillet 2014 - 04:02
And what style is that?
Also.. the best way to keep teammates alive/revived is to spam 6 Cain Mines on their corpse, then safely pick them up.. yet another thing the bow build can't do
The one I use.
That's what missiles are for.
#74
Posté 04 juillet 2014 - 04:23
Would that be wise if they have the whole spawn budget on top of them? No, if you had cain mines, as Mega said, problem solved. And you wouldn't have to use any of your consumables to achieve this "revive".
See above post.
#75
Posté 04 juillet 2014 - 04:42
in the months I have been gone, most of the interesting people have been banned and most threads devolve into arguments.





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