Decided to return to DA2 but this time as a warrior. I want to be able to either dual wield or use just a 1h no shield or a 2h. I want a high damage build focused on killing fast. The main tree I want this build to be focused on is the reaver. So any recommendations like attributes to focus on, gear to look out for, good companion synergy, etc. Last time I played as a Blood mage and just sucked at it. Wasn't fun and was constantly relying on potions. All help is appreciated.
Blood Trigger
#1
Guest_Magick_*
Posté 20 juin 2014 - 04:09
Guest_Magick_*
#2
Posté 20 juin 2014 - 05:19
Warriors are kings of AoE damage and surviving -- if you want to be killing single targets quickly you need to be a rogue. Also, warriors can only go 1H + shield OR 2H.
In general you'll want Strength for higher attack and more damage per hit, good stats are attack/crit/crit damage. Anders is important for Heroic Aura and Haste, either rogue for nuking single targets, and last spot can be whoever you want most likely. If you want to be a glass cannon and are playing on Nightmare then Aveline for tanking might be recommended.
#3
Posté 20 juin 2014 - 07:02
My biggest recommendation for a Reaver build is to have a decent constitution rating. The Reaver specialization is basically the warrior's version of a blood mage, so a lot of the talents cause the reaver to lose health on a continuous basis in order to perform the attack. You have the "Devour" skill to help you regain some health, but it's still wise to have a good constitution rating as a backup and so your health-based talent attacks will last longer.
#4
Posté 21 août 2014 - 10:11
High strength, high constitution. You'll want some willpower if you want the superpowered Reaver+Berserker specializations ![]()
As DPS, reaver is poorly suited to sword and shield, but really good with two-handed. And all two-handed weapon players should invest heavily in the Vanguard tree - especially might, cleave, massacre. You'll want the basics from the two-handed tree, as well.
The reaver talent you really want to work toward is the one that one that speeds you up as you kill. You need to have invested in most of the tree to get that. Most things other than aura of pain are worth it.
Note that Aveline's damage-reduction talents reduce the cost of reavers hurting themselves (like with aura of pain) to inflict damage, making her a natural choice for your parties.
#5
Posté 21 août 2014 - 07:19
As for warrior. Some people will say 2h is better than S&S but with the right build either can work well with reaver in my experience. As 2h you need to focus on using mages to make enemies brittle so you can use upgraded mighty blow and scythe. You'll also be generating a lot of staggers which Varric or a mage with primal can exploit. With S&S disorients are the way to go and both Varric and Isabela can generate lots with their sabotage trees. My end game warriors usually have around 80 strength, 40 con and 20+ willpower. I don't like investing points in battlemaster hence the higher willpower. And it will also help if you use berserker. The important thing though is to focus. Concentrate on your weapon skill + vanguard to start with until you get cleave, then reaver. Blood frenzy and fervor are the best abilities. I wouldn't bother upgrading aura of pain unless you have points to spare since it's otherwise underwhelming.
If chugging potions is an issue for you, then I'd recommend s&s over 2h since the former is more durable and doesn't need to be specced as a tank to benefit from it. The important thing is to get your cross-class combos up and running as soon as possible.
#6
Posté 22 août 2014 - 10:56
I also recommend taking Berserker as well, Templar spec is useless. Reaver + Berserker + Vanguard work really well together and have perfect synergy. If you read the skills I'm sure you'll understand what I mean. Although you'll start to shine after level 15 or something so be patient.
#7
Posté 22 août 2014 - 12:14
For party I'd definitely go for: You + Aveline + Anders + any rogue.
I also recommend taking Berserker as well, Templar spec is useless. Reaver + Berserker + Vanguard work really well together and have perfect synergy. If you read the skills I'm sure you'll understand what I mean. Although you'll start to shine after level 15 or something so be patient.
That's an especially good party on hard for a S&S warrior. With a rogue disorienting everything having two warriors with scatter and assault makes it a breeze.
I agree with you on templar. Aside from the magic resist passive which requires heavy investment in the tree, I see it as mostly a roleplaying tree when compared with berserker. Still, having 85% magic resistance makes act 3 a breeze. Templar passive + elemental aegis.
#8
Posté 22 août 2014 - 08:00
The reason I really think Templar spec is useless in combat is the fact that mages are rare enemies and more importantly most mages that we fight are blood mages, normal mages are usually good people and locked at the gallows. Spirit damage bypasses 50% of all resistance including damage resistance, magic resistance etc... Blood magic bypasses ALL resistances, dealing unresistable damage, remember those red pools of blood enemy blood mages conjure? A templar will go down as fast as any none-templar. Spirit damage and blood magic are the only damage source of blood mages, so... Shitty bonuses against's rare enemies? No thanks.That's an especially good party on hard for a S&S warrior. With a rogue disorienting everything having two warriors with scatter and assault makes it a breeze.
I agree with you on templar. Aside from the magic resist passive which requires heavy investment in the tree, I see it as mostly a roleplaying tree when compared with berserker. Still, having 85% magic resistance makes act 3 a breeze. Templar passive + elemental aegis.
The only reason I'd take Templar over other warrior specs would be roleplaying.
#9
Posté 22 août 2014 - 10:34
The reason I really think Templar spec is useless in combat is the fact that mages are rare enemies and more importantly most mages that we fight are blood mages, normal mages are usually good people and locked at the gallows. Spirit damage bypasses 50% of all resistance including damage resistance, magic resistance etc... Blood magic bypasses ALL resistances, dealing unresistable damage, remember those red pools of blood enemy blood mages conjure? A templar will go down as fast as any none-templar. Spirit damage and blood magic are the only damage source of blood mages, so... Shitty bonuses against's rare enemies? No thanks.
The only reason I'd take Templar over other warrior specs would be roleplaying.
Yeah fair point. It only seems as though every bunch of thugs has a mage on the payroll. It's been a while since I've tried out templar spec but I seem to remember it being rather useful for Legacy and MoTA.
#10
Posté 23 août 2014 - 07:15
Just finished my first act with a DPS reaver. Single biggest factor for survival is having Anders in a party with panacea always on ![]()
Aura of pain doesn't seem to do enough damage. Every other ability is pretty awesome though. And having massacre, destroyer, might, and cleave always at my fingertips means that I'll pretty much always have that 30% haste.





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