here are the links for the 2da and mdl file in case you need to check it:
http://www.mediafire.../appearance.2da
http://www.mediafire.../c_talbukbl.mdl
and i did stl check it and everything went fine
here are the links for the 2da and mdl file in case you need to check it:
http://www.mediafire.../appearance.2da
http://www.mediafire.../c_talbukbl.mdl
and i did stl check it and everything went fine
Because your skinmesh has too many bones. More than 21 bones crashes the toolset (and more than 24 crashes the game).
Here's what CM352d makes of your model:
c_talbukbl.mdl loaded. skinmesh talbukblue re-aligned to origin skinmesh talbukblue re-pivoted to origin *** Error *** more than 21 bones in talbukblue vertices welded in [talbukblue] duplicate face(s) deleted from talbukblue unused tverts deleted from [talbukblue] tverts welded in [talbukblue] Fixes made = 19274 *** Cannot output model - too buggy ***
Try cutting the skin into separate pieces, so that each piece has <21 of the bones.