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Would you be willing to pay extra for mod tools?


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104 réponses à ce sujet

#1
Shapeshifter777

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If it was the only way Bioware could work out an arrangement to get the tools to us modders, would you be willing to purchase them at an additional cost to the base game and if so how much would you be willing to spend?

 

I would be willing to spend another $60 personally, but that's just cause I am a hardcore modder.  To me, modding is like a game in and of itself.



#2
Zjarcal

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If they were robust tools, maybe.

I reaaaaaaaaaaaaaaaly doubt something like that will happen though.
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#3
Guest_JujuSamedi_*

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It depends. Is $60 per modder enough to cover the costs of using an application embedded with a considerable amount of third party software?

 

Keeping in mind that software licenses usually charge people out the ass.



#4
Shapeshifter777

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It depends. Is $60 per modder enough to cover the costs of using an application embedded with a considerable amount of third party software?

 

Keeping in mind that software licenses usually charge people out the ass.

 

I remember reading a post on the old forums once where one of the devs estimated like $500 per modder, I think.  That's the thing though.  The modding tools would be developed by Bioware and not the same tools they used to build the vanilla game.  They'd be a lot more limited, albeit simpler to use, than the Frostbite 3 Engine itself.  At least that's how I imagine a workable solution, so we all wouldn't have to pay out the wah-zoo for it.


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#5
luckycooky

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No i don't use them so no



#6
robertthebard

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Things I would want to do with tools:

Build my own maps, towns, and story lines. If the tools can't/won't allow me to do that, then it's a waste of my money. Sure, I played other people's mods in NWN, but I also built my own, and built areas for other mods as well. I also added scripts, story lines and music on one occasion. So if by mod tools we mean the ability to add NPCs, or change existing NPCs, it's still not enough for me to be interested.

#7
Guest_Caladin_*

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No i wouldnt be willing to pay it, thousands of ppl may use mods but your prob lucky if hundreds actually make them, so it doesnt matter if they charged they prob wouldnt see there money back to make it worth it



#8
Sylvius the Mad

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Yes. Absolutely.
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#9
Nimlowyn

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It depends. I don't really mod, but it would be fun to try. I can see myself spending about $20. 


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#10
In Exile

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I would be willing to donate to someone for their purchase of mod tools, since I don't mod myself (e.g. tmp or, since our tastes in gameplay aren't that divergent, Sylvius). 



#11
Hanako Ikezawa

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No. Why would I pay for something I don't use and think shouldn't be used? 


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#12
In Exile

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No. Why would I pay for something I don't use and think shouldn't be used? 

 

You're agianst modding in principle?


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#13
Hanako Ikezawa

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You're agianst modding in principle?

Yes.



#14
Guest_JujuSamedi_*

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Yes.

Might I ask why?


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#15
Hanako Ikezawa

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Might I ask why?

I don't like how people change what someone spent months or years working on just so they can like it better. That's like approving of someone who gives the Mona Lisa a mustache because they think it'd be better with one. 



#16
Guest_JujuSamedi_*

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I don't like how people change what someone spent months or years working on just so they can like it better. That's like approving of someone who gives the Mona Lisa a mustache because they think it'd be better with one. 

Understandable from your point of view. However, at times you have to take into consideration that they are people that can do it better. At times projects fall behind because of development time and other factors which might affect the way some things are implemented. Modders might help improve the poor state of these features.

 

I do understand what you are saying though


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#17
Stormy

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Paying for mod tools would translate to paying for mods... which, in turn, would translate to pirating mods.  It's a slippery slope in which few or no one wins.  Either leave the game vanilla or allow mods to be donated to the community; which would mean having modders not have to pay for the tools.

 

Just my tuppence.


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#18
Shapeshifter777

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I don't like how people change what someone spent months or years working on just so they can like it better. That's like approving of someone who gives the Mona Lisa a mustache because they think it'd be better with one. 

 

Based off of this mentality, I assume you're against bodybuilding, exercise, hair transplants, boob jobs and other cosmetic surgery practices.

 

After all, nature and the universe worked so hard just to make you the shape you were born.  Why lift weights or eat healthy?  You're just messing up what the universe spent years to create.  

 

I also assume you are against the construction of houses and other buildings that arguably make living conditions better for people.  Again, the universe and nature worked millions of years to create all of the trees and nature just they way they are.  Who cares if it's more convenient for people to re-arrange nature to build houses and live more comfortably?  Building houses to keep people sheltered is EXACTLY like putting a mustache on Mona Lisa. /sarcasm

 

The bottom line though is why do you care what someone else chooses to do with their private copy of the game?  Do you believe modding games is a sin that greatly upsets God?  Just because you don't enjoy changing and experimenting what what has been handed to you, does that mean no one else should be able to?  It's not like it affects your personal copy of the game.

 

 

Paying for mod tools would translate to paying for mods... which, in turn, would translate to pirating mods.  It's a slippery slope in which few or no one wins.  Either leave the game vanilla or allow mods to be donated to the community; which would mean having modders not have to pay for the tools.

 

Just my tuppence.

 

 

 

I believe it would be illegal to charge money for the mods we create, so I don't see that becoming an issue.  Only Bioware has the rights to sell them.


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#19
Hanako Ikezawa

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Based off of this mentality, I assume you're against bodybuilding, exercise, hair transplants, boob jobs and other cosmetic surgery practices.

 

After all, nature and the universe worked so hard just to make you the shape you were born.  Why lift weights or eat healthy?  You're just messing up what the universe spent years to create.  

 

I also assume you are against the construction of houses and other buildings that arguably make living conditions better for people.  Again, the universe and nature worked millions of years to create all of the trees and nature just they way they are.  Who cares if it's more convenient for people to re-arrange nature to build houses and live more comfortably?

It is not the same. You are the property of you, so you can change yourself. Games are not your property. You do not own the rights to it.

 

And construction has practical implications, such as providing necessities for life. Video game mods have no such practical benefits.


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#20
AlanC9

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I don't like how people change what someone spent months or years working on just so they can like it better. That's like approving of someone who gives the Mona Lisa a mustache because they think it'd be better with one.

You mean you'd have a problem with someone drawing a mustache on a copy of the Mona Lisa? Modding doesn't change the original.
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#21
Shapeshifter777

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Video game mods have no such practical benefits.

 

Is replayability of no such practical benefit?  Idk about you, but after about 200 hours of vanilla Skyrim I was left with two options: 1) never touch it again, because it was so boring at that point it was crippling. 2) start modding.  I did the latter and added easily an extra  400 hours to my play time.

 

To be more specific, I developed a shapeshifting mod and not only gained access to different physical forms to play around with, but tons of new monster-only weapons and special abilities that I wasn't able to use or play with before hand.  I definitely believe modding offered me lots of practical benefits and allowed me to make sure my $60 really counted and was worth it.


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#22
AlanC9

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Paying for mod tools would translate to paying for mods... which, in turn, would translate to pirating mods.  It's a slippery slope in which few or no one wins.  Either leave the game vanilla or allow mods to be donated to the community; which would mean having modders not have to pay for the tools.
 


What if the economics of it mean that it's either a paid toolset or no toolset at all?
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#23
Hanako Ikezawa

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You mean you'd have a problem with someone drawing a mustache on a copy of the Mona Lisa? Modding doesn't change the original.

A little, yeah. You're disrespecting someone else's work.

 

 

Is replayability of no such practical benefit?  Idk about you, but after about 200 hours of vanilla Skyrim I was left with two options: 1) never touch it again, because it was so boring at that point it was crippling. 2) start modding.  I did the latter and added easily an extra  400 hours to my play time.

 

To be more specific, I developed a shapeshifting mod and not only gained access to different physical forms to play around with, but tons of new monster-only weapons and special abilities that I wasn't able to use or play with before hand.  I definitely believe modding offered me lots of practical benefits and allowed me to make sure my $60 really counted and was worth it.

Replayability has no set value. For example I've played Bioware games dozens of times without needing to mod and I still find it enjoyable. 

 

There are no practical benefits to video game mods. Do they provide anything to your life other than entertainment, which the original product already does?



#24
Shapeshifter777

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A little, yeah. You're disrespecting someone else's work.

 

 

Replayability has no set value. For example I've played Bioware games dozens of times without needing to mod and I still find it enjoyable. 

 

There are no practical benefits to video game mods. Do they provide anything to your life other than entertainment, which the original product already does?

 

That is your own personal taste and opinion.  Some people can eat chopped liver with onion and be perfectly content.  Playing the same game forever without mods is like eating chopped liver with onion to me.  If you wish to do that, then great.  Bon a petit.  That's no valid reason for forcing others to do the same though.

 

Yes, modding does provide my life something more than entertainment, because I don't just play the mods -- I develop them.  It allows me to both have a worthwhile hobby that I look forward to expanding my abilities and learning with and it also allows me to contribute something to the rest of the world for free: added entertainment value.  Not only that, but it provides the game developers themselves with more sales.  Games with mod tools are proven to sell more copies over a long period of time, because their value stays fresh due to the work of their modding communities.

 

To this day, over 20,000 people have downloaded and played my shapeshifter mod for Skyrim, about 5 people have given it great video reviews on Youtube and you cannot put a price on the satisfaction that has brought me.


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#25
Stormy

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What if the economics of it mean that it's either a paid toolset or no toolset at all?

 

A few may be able to, but most people aren't rich enough to not need a return on investment that would go out to hundreds, or thousands, of people.  Per RL economics, if one is going to buy something then it's either super generous, or pretty much unlikely that they'll give out their end product for free.  What could end up happening, according to human nature, is some brilliant someone will find a means of copying the code and sending it around to be pirated (either the base tool, or whatever mod has been created) for those who can't afford play richie rich and buy-mod their games up the wazzoo.