So you think there should be no portrait, because there is no possible portrait which would not diminish your experience.There is no portrait that would satisfy me.
How would you suggest, then, that we identify characters within the UI?
So you think there should be no portrait, because there is no possible portrait which would not diminish your experience.There is no portrait that would satisfy me.
Anyone wanna post a screenshot of these 'frescoes' for us lazy folk?
I'm guessing this is what they're talking about (screenshot swiped from the Vivienne thread).
I do really like the style of them. I don't mind losing the PC portrait to a symbol for the sake of more interesting portraits for the companions. I was never a huge fan of the old ones, which had boring gradient backgrounds and poor lighting.
So you think there should be no portrait, because there is no possible portrait which would not diminish your experience.
How would you suggest, then, that we identify characters within the UI?
I liked the DA:O method of snapshots of the character models. It's how they actually look.
Guest_Puddi III_*
I'm guessing this is what they're talking about (screenshot swiped from the Vivienne thread).
Spoiler
I do really like the style of them. I don't mind losing the PC portrait to a symbol for the sake of more interesting portraits for the companions. I was never a huge fan of the old ones, which had boring gradient backgrounds and poor lighting.
I see, thanks. I like them, though maybe they could stand to be a bit bigger. I don't mind the minimalistic sort of art, it's the same style they used to narrate the origin of the Darkspawn, and some of the sequences about Hawke, etc.
I liked the DA:O method of snapshots of the character models. It's how they actually look.
So there is a portrait that would satisfy you. A actual picture of the 3D model.
That's what I was asking. If you think that the 3D model is the actual character, it makes sense that you'd want that character represented somehow in the portrait.
But, I do wonder why you think the 2D portraits in DAI are acceptable for the other party members. Those are accurate representations either.
See, I use the avatar you see here as my online persona everywhere. if you found me on Facebook, that's me. If you found me on G+, that's me. It doesn't look exactly like me, but I don't think that matters. All that matters is that I've chosen it to represent me. A character portrait is a UI element - nothing more.
However, so is the 3D model, I would argue. So it's up to you to decide who your character is, regardless of how the game renders him.
So there is a portrait that would satisfy you. A actual picture of the 3D model.
That's what I was asking. If you think that the 3D model is the actual character, it makes sense that you'd want that character represented somehow in the portrait.
But, I do wonder why you think the 2D portraits in DAI are acceptable for the other party members. Those are accurate representations either.
See, I use the avatar you see here as my online persona everywhere. if you found me on Facebook, that's me. If you found me on G+, that's me. It doesn't look exactly like me, but I don't think that matters. All that matters is that I've chosen it to represent me. A character portrait is a UI element - nothing more.
However, so is the 3D model, I would argue. So it's up to you to decide who your character is, regardless of how the game renders him.
Right, I follow your point now. Yes, a picture of the 3D character would be an acceptable portrait. My apologies for creating the confusion.
The 2D portraits for other companions don't bother me as much (other than my general problem with things that are paired together not being the same kind, but I acknowledge that's just a preference thing, e.g. why I need pairs of daggers to have identical models) because I see that as a reflection of the characters, who are not entities I have control/agency over. It's why I don't mind that I can't influence their apperance.
It may be that I don't think anything but my face - as a portrait - represents me. So while I use the Neverwinter Eye on this forum, it's precisely because I don't want to show me, but a facsimile.
I'm a big fan of them. I just hope we can customize our Inquisitor's portrait in some way- having various symbols aside from just the Inquisition one would be nice.
I'm talking about a black and white image. It's not going to include skin color anyway. They could have a side profile of a human/dwarf/etc. if you don't see how this could work you should be more imaginative lol.There is no portrait that would satisfy me. That's my point: everything would either be a completely unrelated representation, or a poor rendition at best after hours of scrounging around on the internet in the desperate hope I found something that looked like what I wanted to design.
I don't disagree that a portrait could become your character if you decide that it is what your character looks like, but almost no portrait could do that for me.
I do not see how a random picture of a character that looks nothing like mine - and may even be the wrong, say, skin colour - helps versus a symbol.
I'm talking about a black and white image. It's not going to include skin color anyway. They could have a side profile of a human/dwarf/etc. if you don't see how this could work you should be more imaginative lol.
But if you want DAO style with 3D, yeah, that wouldn't work for the art style. I wouldn't necessarily mind 3D but they need to fix the backgrounds. Make them neutral or something. They were ugly in DAO and DA2
But the companion imagines aren't black and white. They would clash.
I'm not sure whether this is feasible, but perhaps a 2D portrait character creator could work.
I'm not sure whether this is feasible, but perhaps a 2D portrait character creator could work.
That seems like a lot of extra work for what is honestly a tiny detail. If it means taking resources away from the actual character creator, I wouldn't want that.