I hate that argument with a passion.
I object to the action focus only insofar as it is the cause of the asymmetrical mechanics. Asymmentrical mechanics harm the coherence of the game's setting, and thus are an impediment to roleplaying.
Help me understand why you play rpg video games?
I play any roleplaying games for the same reason: roleplaying. I like to craft a character amd then set him loose in the game world to see what happens. He might succeed. He might fail. He might live. He might die. He might change. He might not. I, as the player, don't particularly care which outcome befalls him; I just want to observe the path he takes to get there.
If I play my character according to the persona I created for him, and I get to do that right up until the moment when I stop playing that character (either because I have exhausted the game's content, or because there's simply nothing left that my character wants to do, or because he is dead), then I consider that a successful (and complete) playthrough.
By definition, a video game is limited in every possible roleplaying aspect. It's limited in imagination, ingenuity, expression.
I disagree. It's limited in expression, yes, but I think that limitation promotes greater imagination and ingenuity.
And I think expression is the least important part of a person's identity. Since my roleplaying is based around creating that identity, the limited expression is largely irrelevant.
And that's because there is only so many things you can add to your game. It's a matter of capacity. There will never be a game in the near future that will be endless and limitless where a pnp game will never have this problem, since the most unimaginative people still can do better than any video game.
This is only true if you think you haven't done something in the game unless the game acknowledges it.
As an aside, I never use the term video game. There are two reasons for this. First, I don't think roleplaying games are games. They're more like toys than games. Chess is a game. A chess board is a toy. I think roleplaying games have more in common with the board.
Second, when I first started gaming there was a clear divide between video games (which were either arcade cabinets or console cartridges) and computer games, and I favoured computer games. The games written first for mainframes, and then later microcomputers, did a better job of giving me the gameplay experience I wanted.
So I don't identify myself as a video gamer; I've never really liked video games.
And you think that the best way to make it better is by taking away it's most prominent qualities, which is simulation and detail?
The simulation is vital. That's why I opppse the asymmetrical combat mechanics.
I don't object to the action focus per se. I object to the internal inconsistency of the setting created by asymmetrical mechanics. Give me symmetrical mechanics, and you can make the game as action focused as you want.