I would have thought someone with your avi would know " stick them with the pointy end "
Lol which didnt work because....
I would have thought someone with your avi would know " stick them with the pointy end "
Lol which didnt work because....
I'm still unsure whether it refers to something akin to Mordenkainen's sword or a sword that you'd wield in your hand.
I'm hoping it will be a summoned blade that will take on the attributes of your staff, like the seekers swarm spell seems to. That way we could just switch staff types to get a blade that does the best type of damage for the situation. Plus I am dying to wield a blade of pure electric energy lol.
So looking at the footage from E3, it looks like mages are back to going pew pew while getting their heads smashed in with a mace. I think that's a big step back from DAII where mages used staff melee enhanced by magic for direct combat. Am I correct in assuming it's gone or have I missed something?
1. DA2 was also pew pew mage strikes and there was no such thing as "direct combat". Twirl your staff all you want, only your energy blasts ever hit the enemy.
2. There has never been a point in which mages have been allowed to use "direct combat" outside of the arcane warrior in dragon age origins.
Your eyes lie, don't trust them so much.
The twirling at least looked less absurd than poking air.
The twirling at least looked less absurd than poking air.
Yes. I do agree, DA2's animations for mages were badass.
Yes. I do agree, DA2's animations for mages were badass.
I appreciate people feel they were over the top, but there has to be a middle ground between DA:Os "checking to see if this squirrel is dead" and DA2's baton twirl.
DA 2 Mage animations were badass. The only over-the-top thing was the Blood Mage skill which makes Hawke stab himself with his staff. I always felt a little bit uncomfortable watching that, it looked very painful.
DA 2 Mage animations were badass. The only over-the-top thing was the Blood Mage skill which makes Hawke stab himself with his staff. I always felt a little bit uncomfortable watching that, it looked very painful.
Watching that, all I could think of was "Please Maker, let there be a glitch where he stabs himself from the bottom."
Watching that, all I could think of was "Please Maker, let there be a glitch where he stabs himself from the bottom."
At first I was confused when I saw that animation - I thought someone cast a spell on me, and Hawke was committing suicide.
I did like the melee auto attack with the range weapon, ranged classes had in DA2 when auto attacking something in melee range.
Damn out of likes
i "liked" it for you and me
I appreciate people feel they were over the top, but there has to be a middle ground between DA:Os "checking to see if this squirrel is dead" and DA2's baton twirl.
I lol'd.
But really, the animations for most actions in DAO was horrid. The game was just..soooo slooooowwwww. DA2 became super fast. There really should be a nice steady inbetween (and from what I've seen, it seems like they've achieved it).
I did enjoy Arcane Warrior in DA:O, but I think I'm gonna be okay standing back and throwing stuff this time...HAVE YOU SEEN THE SIZE OF THOSE DRAGONS?!!
Iron Bull can do the smashy in the face stuff...
I hope they bring back the Mage-Warrior thing from Origins. (Arcane Warrior, I think). Or give Mages a Gandalf-like sword and staff combination.
So, if we give a mage enough strength maybe they'll be a good fighter?
.
Apparently we'll be able to customize the appearance of equipment, so there won't be any need for that.
As someones said already I'm hoping Knights Enchanter has a sustained ability that does 1 of 2 things. Makes your staff disappear or go to your back in favor of a melee weapon made of energy. Now I'd love it if that was dual wielded energy blades, even if that just means it uses the Rogue's double-dagger animations I... couldn't careless. Or well, something, I just hope it's not a single sword though that'd be nifty too.
That or it adds an energy blade to your staff, like coats the staff in an energy and one or both ends get an energy 'blade' and disabling your ability to do ranged attacks with your staff while active. Either option would be awesome, though the added blade to the staff would mean I wouldn't use it for my main, got a side druidy type char I'd end up using it on. Leathers, energy blade staffy, heals n such.
I guess 'floating blades' like in Fable would also be cool but I'd an actual supported reason to ware heavier armor on a mage (or a rogue, hoping Tempest is speedy melee murder oriented). Cause as it stands, tanking up when all your shits ranged anyway is... I dunno, nice to have the option but pointless. But then I'd also like to see weapons universal, even if the class doesn't have the skill tree for it. I'd make a Warrior with double dagger (or dual weild if allowed) and just spend all my talents in other stuff, plenty there to spread the points around in after all, and most don't care what weapon you got.
1. DA2 was also pew pew mage strikes and there was no such thing as "direct combat". Twirl your staff all you want, only your energy blasts ever hit the enemy.
2. There has never been a point in which mages have been allowed to use "direct combat" outside of the arcane warrior in dragon age origins.
Your eyes lie, don't trust them so much.
I'm still unsure whether it refers to something akin to Mordenkainen's sword or a sword that you'd wield in your hand.
If we are unlucky that could also refer to chakrams.
Although the Arcane Warrior wasn't a melee mage like I prefer them, spellsword still is my favourite RPG archetype.
I used mods in both DAO as well as DA2 to achieve it eventually.
actually Gandalf was always OOM. he cast like, what, two spells in three f..n books? i understand why Rincewind didn't cast anything, but Gandalf? come on!
i don't mind hitting people with the stick, tho. seems pointless when you're a mage. mage using physical weapon. to hit people. with it.
it's like using abacus when you have a computer. but something has to explain those muscles, i suppose.
I didn't like the arcane warrior in Origins because it basically made you into a really boring warrior that couldn't die. I like the idea of being a magic swordsman though, so I hope the knight enchanter is fun to play as (assuming it's not just a return of the battle mage spec from Awakening).
I am really hoping the Knight Enchanter adds a really interesting basic attack option to the mage. In https://www.youtube....h?v=GFamdJaEe60 around the 1 minute mark we see the inquisitor shooting little orbs from her hand, much like the basic attack from DAO except from the hand instead of the staff. Maybe a slight bit better than the staff poke, but it still seems like a huge step back from DA2 basic attacks. I hope to be able to mostly avoid it with the KE option.
I liked that mages in DA2 would start smacking people who got to close with the staff and that it would become covered in whatever element the staff was, that was a really nice touch. Besides anything is better than the DA Origins poke of death.
One of my favourite authors created a weapon called Kozah's Needle which is a staff that charges up through twirling and hitting and when it is charged is able to unleash lightning. Maybe DA2 was similar in that aspect.
If we are unlucky that could also refer to chakrams.
Although the Arcane Warrior wasn't a melee mage like I prefer them, spellsword still is my favourite RPG archetype.
I used mods in both DAO as well as DA2 to achieve it eventually.
R.A.Salvatore right? I read the book you're referring to and I liked that fighter elf girl. Would you happen to know the story behind her weapon and how she aquired it? It's the one thing that I feel the writer should have included because she feels incomplete without that information.
OT: I'm sick and tired of mages being pigeon holed into robe wearing staff wielders. In every game I can think of this is the case. Why? Is there a lore/gameplay/gamedesign explanation?