@Dermain:
What double standard? I simply responded to some guys post with a possible solution to his issue.
On normal difficulty the mage rools. On higher difficulties the rogue rools. That's fine. I play all classes but prefer the mage because I like magic and they have this whole interesting history and plight in the story and lore. And yes I like the powah! In DA2 however I prefer to play as the rogue because of all the story/plot stuff that makes walking around Kirkwall as a mage ridiculous. Also because I like ninjas and those pesky foot traps aren't a problem for my sharp eyed rogue. And the Arms Of Mac Tir look too good on my beautiful femHawke to pass up for some ugly gown dress robe rags.
Some players pick whatever is strongest. Some players pick whatever they think is cool. Some players pick whatever best fits the story/plot in their eyes. Having an overpowered class doesn't mean that everyone will pick it. I'm sure that there are many people who play as mages on Nightmare difficulty even though the rogue is more powerful for that setting.
I started off in this thread saying that players will likely choose the most overpowered option even if other options presented themselves. You disagreed with me, but you also fall into it. I find it odd that you would do that, and then later claim to other people that they should raise the difficulty when you refuse to do that because it balances out the "power" mages have. It's a bit of a double standard, but you can rationalize that away as the power of "roleplay. Which is a valid response regardless.
There is also a ton of lore stating how magic is dangerous, and it is which is further shown by having friendly fire on. The unfortunate part is that Bioware requires you to up the difficulty in order to feel the consequences of friendly fire. Are mages powerful? Definitely. Are they deadly? Of course, but it requires friendly fire to really show how powerful they are. Do you want to use a powerful AoE to wipe out the enemy when it may also wipe out your party? Is it worth it? Unfortunately, it's easy to get around the friendly fire restriction with the use of Blood Wound from the Blood Magic "tree" since it does not affect your party at all.
On harder difficulties the rogue excels at doing high single target damage, but a mage is still useful. A mage can use crushing prison, or make use of the many debuffs in the entropy tree that will increase the damage the party will do to the enemies. Mages still have their use, but it is used in a different manner than just pure damage.
I've only made two warriors so I have no idea how well their damage dealing capabilities are. While I enjoyed 2 (blasphemy around here I know)
it didn't really require me to really over think how to do the combat. Story-Gameplay segregation really showed in 2 as well with the mages.
Blood magic is very poorly implemented in the game. In DAO the blood magic school has a spell that allows you to draw blood from a victim in order to heal yourself. Unfortunately you are unable to use this ability on your enemies and can only use it on your allies. What kind of sense does that make? You are also unable to heal yourself normally with healing spells or potions. Where in the lore does it state any of this? It does say in the lore that blood magic strengthens spells yet that doesn't happen in game either.
I've read the WOT entry on blood magic. Pain isn't the power source. The life force in living blood is. Hence the name BLOOD MAGIC. The more life force consumed, the stronger the spell.
Blood magic is poorly implemented in general throughout the series. For that reason, I'm glad they seem to have removed it as a specialization in DAI. On a more relevant note, it's also completely off topic.
As for melee mages, I was never really enamored of arcane warriors. They were inferior to warriors/rogues in dealing damage through melee, and were required to place their weapons away to cast a spell which further limits their capacity in dealing damage. Will arcane enchanter be the new arcane warrior? I certainly hope not, but I do not see why mages are unable to at least deal melee damage with their staffs (staves? never been sure of which is more correct). Should they use the "martial arts" moves from DA2? I don't know, I certainly didn't mind it but others did.