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Your opinion on the combat ?


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#1
Bond

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Is fighting dumbed down ? Are they really providing a tactical approach, as well as guns blazing, or this is just marketing trick to calm down the DA fans ? Will there be a difficulty, that would require to be so focused that you should pause the game every second like you did in DAO ? 

I know these demos are probably on easy and their main purpose is to attract the masses which enjoy spectacular, flashy effects with lots of intense action. But so far we have not seen the tactics that you can set for your companions, nor some real pause and play dao style encounter, where you can analyze and use your brain for a change. Yes, we saw the freeze + stonethingy combo, but this is just too basic and simple. 

I am worried that they only speak about those separate parts you can target when fighting a dragon, while i appreciate this, i think DA should strive to be so much more than Dragons Dogma ripoff.



#2
AkiKishi

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Looks better than DA2 , but that's really not saying much.There are a lot of things we don't know that could swing it either way.

 

The dragon is kind of dumb because the one thing that you would really want to target on a dragon, you can't. It looks like the same old scripted fight. 


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#3
TKavatar

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I really, really like what Bioware has done with the tactical view. It looks a lot like XCom and that's a very good thing.

 

Animations are still a little too over the top for me, sadly. I'm not a fan of the ground cleaving into two every time you swing a sword.


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#4
Bond

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Ye, i forgot to say that animations are way over the top for my taste. Keep it more real and down to the ground.



#5
Enigmatick

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I really, really like what Bioware has done with the tactical view. It looks a lot like XCom and that's a very good thing.

 

Animations are still a little too over the top for me, sadly. I'm not a fan of the ground cleaving into two every time you swing a sword.

Is that every time? I figured it was if you use that one talent heavy blow or something.

 

I agree on the tactical view, it's always nice to get more information.



#6
General TSAR

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The dragon is kind of dumb because the one thing that you would really want to target on a dragon, you can't. It looks like the same old scripted fight. 

Yeah that put me off a bit, hopefully it's just BioWare playing it safe for the E3 Conference. 



#7
Araceil

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Overall i'm pretty pleased with what I've seen, it seems like they are using the Dragon age Origins approach to enemy numbers where there are fewer but tougher enemies as apposed to the endless mook spam we got with DA2. Another thing I'm glad they brought back is the ability to change companion weapon proficiency around, and as other people have said the tactical view looks pretty good as well.

 

Now for the things i'm not so keen on. Namely the fact that stamina/mana and cool downs seemed to regen almost instantly, It just seems to promote mindless ability spam which kinda goes against the whole "tactical gameplay"  thing they had going on in the last games. This is most likely a demo thing though so i'm not that worried just yet. The animations where a touch over exaggerated for my liking but it wasn't unbearable, what really gets me though is the insane ability effects, seriously most JRPGs are more restrained than that. Soo yeah, I really hope they tone them down a bit or at least let the modders work their magic on them.

 

One thing that they haven't talked about yet is attributes. I really, really, really hope they change it back to the way they worked in Origins, it allowed for far more diverse and unique builds than the DA2 method. If they insist on going the DA2 route then they may as well not bother with attributes in the first place to be honest, or just do what Skyrim did and allow you to pick a small increase in health, mana or stamina every time you level up.

 

TD:LR: So far it looks good, but there are a few things i'm concerned about.  


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#8
N7recruit

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If you look at it as an action game, It looks really slow, stiff & Clunky. The sensationalised animations are there to spice up the combat so people wont find it boring like in DA:O.

 

But this game won't hold a candle to Dragons Dogma, Dark souls, Bayonetta or DMC as a Hack & Slash. So I think Bioware are just trying to pass DA:I as an Average Hack & Slash and hope the Story & Characters can carry the rest of the Game for these particular players. 

 

And as a Tactical pause & play game, it looks alright. I do wonder if this hybrid system can provide the level of tactical depth in encounters that strategic players want (Like Me  :lol: ) Although they will probably just Buff the **** out of Enemy's Health, Damage output & make them immune to everything except one Element or poison.

"There, now you have to use tactics" 

 

It would be awesome if enemy's Ai changed the higher you jack the difficulty, like they have exclusive attacks exclusive to Hard or Nightmare ( THAT ARE NOT CHEEP 1 HIT KILLS) but that's expecting a bit much. 

 

So yeah, as a hybrid it looks like A mediocre/poor Action game & a Decent Strategy game


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#9
Nefla

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Looks way better than DA2. I'll have to actually play it before I know if I like the style or not though.



#10
Gnoster

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I like to play Dragon Age games in either one of two ways from a mechanics point of view;

  1. Full tactical: Here I want to have complete control over all my companions, I'll disable all auto tactics and do combat in full tactical camera view
  2. Full 3rd person action mode: Here I'll set up complete tactics for all companions, and then never touch them in any combat, mainly meant as a deeper roleplay experience, where I am the Inquisitor and no one else

 

From what I have seen and heard so far, number 2 is definately possible although the level of tactics we can setup is unknown, as long as it is on the level of DA2 I'll be happy. Number 1 while possible will be more of an inconvience due to real time only available in tactical camera view if you hold down a button continuously, and I really don't want to do that.

 

Curret look and feel of the combat is fine as I see it. The effects of magic and weapon hits can be a bit over the top, but that is the art style Bioware has chosen since DA2 and not to be helped, I can live with it.



#11
EnduinRaylene

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We have yet to see a proper combat demonstration, especially one that shows off tactical camera with pause and play, so I can't really say for sure one way or the other. What we've seen looks nice and has promise, but until I can see a relatively deep breakdown of class and enemy skills, combat features like FF and a few really good combat demos showcasing the various strategies you can employ I can't really say for sure.



#12
katerinafm

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I don't understand how that short demonstration showed that it was dumped down at all. They needed to show a lot of stuff, and in those short combat bits they showed both the tactical view and the regular view. Of course everything was set to be easy in the demo, they couldn't have the guy playing it accidentally dying or messing up and having to reload in a demonstration like that. Either way, I think they showed the important bits. The tactical combat is there, we know that enemies don't scale, and healing is limited. I wouldn't call that dumbing down.


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#13
ManOfSteel

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I'm really liking what we've seen so far. I'm digging the weighty feel, I'm liking the slight exaggeration (without it going too far into DA2 territory) and I'm into the smooth transition between "action" and "tactical". I never used tactical mode in Origins, but from what I can tell, tactical in Inquisition appears to take on a mode that's somewhat similar to a paused/real time X-COM and is more than just a wide camera angle. I like that. 

 

I'm not one for caring how "dumbed down" something is. It looks like a whole lot of fun, and that's what matters to me. I don't need my RPGs to be complex. Well not all of them, certainly. Inquisition looks to have the best combat of the franchise so far, so I'm hoping that's the case when it comes to playing it for myself.


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#14
DarkKnightHolmes

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So far the combat looks OK. Not great or terrible, just ok.

 

Lets just hope there's not a billion waves of enemies otherwise it'll get boring real fast.



#15
In Exile

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I don't have an opinion until I see gameplay with the PC UI. 



#16
Guest_JujuSamedi_*

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I think one thing that has been overlooked is the quality and dynamicity of the camera. I love the fluid and responsive movements that have been displayed in the demos. The effectiveness of the camera options is also top notch


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#17
StrangeStrategy

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Is fighting dumbed down ? Are they really providing a tactical approach, as well as guns blazing, or this is just marketing trick to calm down the DA fans ? Will there be a difficulty, that would require to be so focused that you should pause the game every second like you did in DAO ? 

I know these demos are probably on easy and their main purpose is to attract the masses which enjoy spectacular, flashy effects with lots of intense action. But so far we have not seen the tactics that you can set for your companions, nor some real pause and play dao style encounter, where you can analyze and use your brain for a change. Yes, we saw the freeze + stonethingy combo, but this is just too basic and simple. 

I am worried that they only speak about those separate parts you can target when fighting a dragon, while i appreciate this, i think DA should strive to be so much more than Dragons Dogma ripoff.

 

The Pax Demo back in 2013 I think showed off the tactical aspects of the game; Vivienne created an Ice Wall to block the enemy archer's LoS, then used Dispel on the enemy mage to remove his defenses.

 

In other words, combat begins, pause the game, see if you can block ranged characters/chokepoint, then study the enemies to see if you can remove their buffs; blocking the archers while the rest of the team deals with the few melee minions and then the weakened mage.

 

I really doubt the fighting has been dumbed down. They're trying to make the best game possible, why would they want to "dumb it down" after all the complaints DA2 received for being too hack and slash?


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#18
Cutlasskiwi

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What little I've seen so far looks way better than both DAO and DA2. 


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#19
hexaligned

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It's hard to say, they either had god mode enabled for the demo's, or were at least playing on a very low difficulty.  I won't really have an opinion of the mechanics until I see/play the game on hard (if there are even difficulty settings, I've literally heard nothing about that up to this point).  

 

I'll just add: "Tactical" game play is not synonymous with a camera setting, that's just a buzzword thrown on there for marketing purposes. I'm not saying it won't be, at least to the same degree the other games were, just saying they have not demonstrated that it will be yet. When you are effectively immortal, just running around exploding dudes, talk of "tactics" becomes a little silly. I mean I can IMAGINE that with proper tuning, some of the encounters I have seen would require at least some degree of general competency with/knowledge of the game mechanics, it would be nice to have that demonstrated though.  I'm pretty sure DAO had a "this is a fight on easy"  "here's the same fight on nightmare" demo (pretty sure).

 

 Combat animations wise it looks way! WORLDS! better than either DAO or DA2 though,yes, I think they found a good sweet-spot with that.


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#20
Deflagratio

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Looks really good, especially if you catch some footage that isn't cut up. This is why I don't understand why they won't officially release the full E3 presentation runthrough publicly yet. I really believe that the snips they take for press-release-distribution purposes make the game look worse than it really is. Maybe this is just a Hardcore fringe opinion though?

 

As for tactical gameplay, I feel they've done a decent job in showing that the game is much more tactical than DA:II. For starters, just the ability to control each party member is massive, second, there's a bit in the Redliffe Castle where "Tactical Gameplay" really shines, as the Demo Driver creates a choke-point at a door by putting his tank in front of it spamming taunt, while the Mages and Archers pummel them from a distance. It's no Xcom:Enemy Unknown, but Xcom is no Dragon Age, so.. take that to mean whatever.



#21
slimgrin

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It's good they brought back the isometric view, but combat effects, weapons and animations are straight from DA2, way over the top and inspired by JRPGs. It's too bad they couldn't exercise a bit of moderation in terms of the aesthetic qualities of the game.


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#22
Provi-dance

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I'm not pleased. The asymmetry between the player's party and human/oid enemies is abominable.

 

Since someone complained that DAO's combat is "too slow", Bioware has a phobia of attack speed slower than 2 attacks per second.



#23
TurretSyndrome

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It's good they brought back the isometric view, but combat effects, weapons and animations are straight from DA2, way over the top and inspired by JRPGs. It's too bad they couldn't exercise a bit of moderation in terms of the aesthetic qualities of the game.

 

Yeah. People mentioned a number of times how ridiculous some of them look but they are very adamant about pushing them down our throats. No choice but to get used to them now. 



#24
Eternal Phoenix

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Combat (asides from the colorful visuals) looks okay. The tactical camera looks like it'll allow us to play with a more slow and strategic pace too so I think it'll play similar to Origins rather than DA2 and that can only be a good thing. I'm still skeptical however but it's not a make-or-break if the combat is great or not (at worst it will be mediocre). 



#25
AllThatJazz

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It looks fine apart from the over the top flashy sparkly trails. I mean the actual combat part looks leagues better than either game imo, but I find all the glowing effects to be unnecessary and even distracting if you're not playing a mage *hopes in vain for a toggle*. Mage combat looks good though, weapon swings seem to have more power behind them than in DA2 and thankfully we haven't seen a return of Origins' combat shuffle. I would like to see a bit more of the tactical view, and some clarification regarding this 'hold down a button constantly for realtime tactical mode'. Ideally this necessity would be removed, does it even exist for KB & M players? 


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