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Your opinion on the combat ?


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#26
Nyeredzi

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Everything is dumbed down, cause some fans were like -

 

-"if you want to play a hard game, go play Dark Souls or something, cause Dragon Age is only about the story and choices and nag, nag, nag...."--


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#27
Provi-dance

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Please, don't use that expression, they will get very mad.

 

Let's say it's been streamlined, made very accessible and of course fast!&furious! too.



#28
Deflagratio

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"Dumbed Down" is the gaming equivalent of saying "Socialism" in politics. Context and definition are irrelevant, say the word(s), win the argument.


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#29
Zatche

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I don't think we know enough about the mechanics and class abilities to know whether it's been "dumbed down" or not. I really don't think we'll be able to truly tell how strategic the game is until we actually get our hands on it and lose a battle (or run out of potions). Of course, people are going to assume it's "dumbed down" before they even play, simply because there are flashy animations.

 

But from a high level view, I like what I'm seeing and hearing: responsive controls, high customization into how I build my characters and companions. The devs talking about an importance of positioning, choke holding, controlling the environment via traps and spells (like Ice Walls) would indicate to me an the combat does require a good amount of strategic planning. But, we'll see.


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#30
bEVEsthda

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I have been careful not to learn too much. I want to look at the game when it's released with as fresh eyes as possible.

 

However, I'm pretty sure of that I don't like the melee combat animations. Over the top, and... well, Japanese.

 

And I'm almost as sure that the combat gameplay is not  "dumbed down". On the contrary, I think there's a good chance it'll be interesting and varied.

 

What I think people need to keep in mind, is that this game won't be balanced in the same way as previous DA games. Instead, they'll have to go back to something like old style BG and IWD balancing, where the party's combat resources have to stretch over many battles. People not yet aware of this, may assume it's going to be easy.



#31
Vegeta 77

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Combat looks good and is fast its not boring slow like origins. Bioware are going to show that the game has fast fun fights not boring people with pause tactical view. It is boring to watch not everyone cares about it.



#32
Pateu

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people wont find it boring like in DA:O.

 

I didn't have time to find it boring in DAO. I was too busy trying to fight my way through a pack of Nightmare-difficulty werewolves.

 

YOU KNOW. BACK WHEN THE GAME REQUIRED MORE THAN 3 NEURONS TO FINISH.

 

 

The fact that DA2 has no friendly fire save for Nightmare shows how much they dumbed it down.

 

In Dragon Age Origins only Casual mode has no friendly fire. Even normal has 50% damage friendly fire.



#33
Deflagratio

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I didn't have time to find it boring in DAO. I was too busy trying to fight my way through a pack of Nightmare-difficulty werewolves.

 

YOU KNOW. BACK WHEN THE GAME REQUIRED MORE THAN 3 NEURONS TO FINISH.

 

 

The fact that DA2 has no friendly fire save for Nightmare shows how much they dumbed it down.

 

In Dragon Age Origins only Casual mode has no friendly fire. Even normal has 50% damage friendly fire.

 

 

Three Neurons? A bold accusation when you talk about Friendly Fire not being enabled on DA2 except on Nightmare, without considering the fact that DA2 doesn't allow you party control.



#34
Uccio

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Too fast and too flashy.


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#35
AlanC9

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I didn't have time to find it boring in DAO. I was too busy trying to fight my way through a pack of Nightmare-difficulty werewolves.
 
YOU KNOW. BACK WHEN THE GAME REQUIRED MORE THAN 3 NEURONS TO FINISH.
 


Wait... you found DA:O difficult? Seriously?

#36
bEVEsthda

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Combat looks good and is fast its not boring slow like origins. Bioware are going to show that the game has fast fun fights not boring people with pause tactical view. It is boring to watch not everyone cares about it.

 

 

No matter what you do, you cannot make "everybody" care for something.

 

It takes a good deal to get your head around enough, to get some grasp of why some people would ever describe DA:O combat as "boring". Because it's definitely not. It's not particularly slow either, though the resolving of it may become, so because of the pauses.

 

But I understand it's something different they're getting at, that the extremely small minority of people who cares about this in DA:O are nagging about. They're nagging, of course, because of the polarizing between DA2 and DA:O, and because they happen to come to DA from DA2, and before that from a different cathegory of games. There is something they want, which DA:O doesn't satisfy. But why should it? DA:O never needed that audience. Skyrim doesn't need it. The Witcher doesn't need it.

 

For DA:O, and for those who enjoy games like DA:O, the 'clunky' combat is not an issue. That doesn't mean things cannot be improved. And I totally get why M. Laidlaw changed things the way he did in DA2. I almost half agree with it, as well. But that takes me back to the beginning: You cannot make everybody care for something. And I totally hated both the imbecile zip-zap kaboom combat animations and the idiotic 'nuke'-effects in DA2, as well as that it gave everybody the same functions in battle, no actual difference, just different names and different animations.  ...And lastly, you only needed one tactic in DA2 - spam all the effects as early and fast ap - with the occassional addition of tactic 2 - hiking. So, in the end, DA2 combat could make do with much bigger improvements than DA:O.


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#37
Melca36

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As long as enemies don't materialize from the ceiling and my rogues don't 20 feet in the air I'll be happy.

 

And I NEVER found the combat slow in Origins. 



#38
bEVEsthda

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Wait... you found DA:O difficult? Seriously?

 

That is a poseur comment that rightfully should just be ignored.

 

But just out of curiosity: Did you play DA:O on the PC, before patch 01?



#39
Melca36

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Combat looks good and is fast its not boring slow like origins. Bioware are going to show that the game has fast fun fights not boring people with pause tactical view. It is boring to watch not everyone cares about it.

 

Your opinion. DA2 was hack and slash too fast.  Inquisition looks like a nice compromise between the two.



#40
Urazz

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The combat looks like it has the best of both worlds from both DA:O and DA2.  It looks it can be more tactical like in DA:O but is faster.  The combat itself is a bit over the top but not to the point of DA2's levels.  The talent trees are probably going to be similar to DA2's but probably a bit more complex.


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#41
Nimlowyn

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It's difficult to have much of an opinion without actually playing it. I personally prefer DA2's combat; I found it more exciting, and my tactical mind was satisfied by the higher difficulty levels, especially when playing as a mage that was strictly a healer/supporter. I did miss the tactical camera though. It seems DAI is combining the best of both worlds.

 

I'm very intrigued by the "focus" abilities described in the demo. 



#42
wolfhowwl

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Three Neurons? A bold accusation when you talk about Friendly Fire not being enabled on DA2 except on Nightmare, without considering the fact that DA2 doesn't allow you party control.

 

What?


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#43
Zatche

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I didn't have time to find it boring in DAO. I was too busy trying to fight my way through a pack of Nightmare-difficulty werewolves.

 

YOU KNOW. BACK WHEN THE GAME REQUIRED MORE THAN 3 NEURONS TO FINISH.

 

 

The fact that DA2 has no friendly fire save for Nightmare shows how much they dumbed it down.

 

In Dragon Age Origins only Casual mode has no friendly fire. Even normal has 50% damage friendly fire.

 

I honestly find DA2 Nightmare more difficult than DAO Nightmare.

 

But more importantly, no need to insult someone for not liking the same thing you do.


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#44
Wulfram

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I worry that it's basically actiony with the tactical stuff just being a token nod.  Maybe seeing PC/actually playing the game will change my mind.

 

And yeah, the combat animations aren't to my taste.



#45
Vegeta 77

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No matter what you do, you cannot make "everybody" care for something.

 

It takes a good deal to get your head around enough, to get some grasp of why some people would ever describe DA:O combat as "boring". Because it's definitely not. It's not particularly slow either, though the resolving of it may become, so because of the pauses.

 

But I understand it's something different they're getting at, that the extremely small minority of people who cares about this in DA:O are nagging about. They're nagging, of course, because of the polarizing between DA2 and DA:O, and because they happen to come to DA from DA2, and before that from a different cathegory of games. There is something they want, which DA:O doesn't satisfy. But why should it? DA:O never needed that audience. Skyrim doesn't need it. The Witcher doesn't need it.

 

For DA:O, and for those who enjoy games like DA:O, the 'clunky' combat is not an issue. That doesn't mean things cannot be improved. And I totally get why M. Laidlaw changed things the way he did in DA2. I almost half agree with it, as well. But that takes me back to the beginning: You cannot make everybody care for something. And I totally hated both the imbecile zip-zap kaboom combat animations and the idiotic 'nuke'-effects in DA2, as well as that it gave everybody the same functions in battle, no actual difference, just different names and different animations.  ...And lastly, you only needed one tactic in DA2 - spam all the effects as early and fast ap - with the occassional addition of tactic 2 - hiking. So, in the end, DA2 combat could make do with much bigger improvements than DA:O.

Never said that tactics where better in da2 your right things can be made better. But to me i like fast combat like Da2 or ninja gaiden to me if you compare origins and da2. Origins looks slow and attacks react quicker when you press the controller buttons on da2. 



#46
AlanC9

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That is a poseur comment that rightfully should just be ignored.

Huh? Are you saying that DA:O is difficult too? If not, what's your point? Or are we talking about something besides difficulty?

But just out of curiosity: Did you play DA:O on the PC, before patch 01?

Nope. I picked it up about four months after release. I take it that version was difficult, then?

#47
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I'm curious how this "momentum" system works. Sounds like it's replacing cross class combos.



#48
Veex

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 Will there be a difficulty, that would require to be so focused that you should pause the game every second like you did in DAO ? 

 

This is the kind of hyperbole I enjoy reading the BSN for. 


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#49
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It's better than DA:2 for sure, but it still looks too over-the-top and too comic-booky for my tastes. I wish they'd keep all that over-the-top stuff in their action combat mode, while making the strategic combat mode a lot slower, more realistic, and similar to Origins.


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#50
Cordliss

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Definitely liking what I am seeing from the presentation side, still haven't seen any UI outside of the character icons but I really need to see the whole UI layout before I can make a final decision. How many abilities are we talking will be available for each character? Will there be limitations on how many abilities will be available in play? Still not enough info yet for me about what to expect from combat.

 

Unlike others I love the over the top animations for combat that came with DA2 and really makes the combat visually pop which was something that was really lacking from DA:O. All the ridiculous fire and lightning effects are the kinds of things I enjoy about fantasy games and while I understand people want more realism in combat I personally love what they have shown with DA:I.


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