Huh? Are you saying that DA:O is difficult too? If not, what's your point? Or are we talking about something besides difficulty?
Nope. I picked it up about four months after release. I take it that version was difficult, then?
I think it's about the right level of difficulty, yes. The point is that people should be able to progress through the plot, and not quit and abandon the game in frustration. There should also be leeway for different party compositions, as well as non-optimal skill progressions, to make room for variation. It was a long time since the gaming audience was exposed to something similar. It is quite a long game as well.
The PC game, which is somewhat different from the console game, was perversely "satisfying" in its original shape.
You might be able to install your game clean, without patching, and experience it.
The Redcliff battle, took me a full weekend and another day, and countless tries, to 'win', with everybody in the village dead, on 'Normal', before the patch.
After the patch I redid it, made it on the first attempt, with everybody in the village saved, and on 'Hard'.
Bioware decided the difficulty needed to be lowered, and I agree with that decision.
It's not hard to make a game 'difficult', it also doesn't make any game better. And if a veteran you really feel you're not challenged enough, well don't build such optimal characters then.