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Your opinion on the combat ?


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#51
Deflagratio

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I'm curious how this "momentum" system works. Sounds like it's replacing cross class combos.

 

Cross-Class combos seem to still be in. You can see Iron Bull inflict bonus "Shatter" Damage on a Templar using the Heavy Ground Strike after Vivienne (Or Mage Inquisitor) freezes him. That said, you see the same effect when Vivienne uses Stone Fist on a frozen enemy.

 

I haven't heard anything about "Momentum" system at all, if you could link something about it maybe? Unless you mean the Party-Focus abilities.



#52
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Cross-Class combos seem to still be in. You can see Iron Bull inflict bonus "Shatter" Damage on a Templar using the Heavy Ground Strike after Vivienne (Or Mage Inquisitor) freezes him. That said, you see the same effect when Vivienne uses Stone Fist on a frozen enemy.

 

I haven't heard anything about "Momentum" system at all, if you could link something about it maybe? Unless you mean the Party-Focus abilities.

 

Ehh one of the E3 interviews with Cameron Lee.

 

Here around 2:20, yeah he calls it a focus system too.



#53
Deflagratio

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Ehh one of the E3 interviews with Cameron Lee.

 

Here around 2:20, yeah he calls it a focus system too.

 

Ah. I think Focus is just supposed to be an entirely new combat mechanic, similar to the Party Limit Breaks of Final Fantasy XIV. Curious to see other classes potential Focus abilities, or is it all just the "Haste" ability... Both Vivienne and Mage Inquisitor use it.



#54
bEVEsthda

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Huh? Are you saying that DA:O is difficult too? If not, what's your point? Or are we talking about something besides difficulty?

Nope. I picked it up about four months after release. I take it that version was difficult, then?

 

I think it's about the right level of difficulty, yes. The point is that people should be able to progress through the plot, and not quit and abandon the game in frustration. There should also be leeway for different party compositions, as well as non-optimal skill progressions, to make room for variation. It was a long time since the gaming audience was exposed to something similar. It is quite a long game as well.

 

The PC game, which is somewhat different from the console game, was perversely "satisfying" in its original shape.

You might be able to install your game clean, without patching, and experience it.

 

The Redcliff battle, took me a full weekend and another day, and countless tries, to 'win', with everybody in the village dead, on 'Normal', before the patch.

After the patch I redid it, made it on the first attempt, with everybody in the village saved, and on 'Hard'.

Bioware decided the difficulty needed to be lowered, and I agree with that decision.

 

It's not hard to make a game 'difficult', it also doesn't make any game better. And if a veteran you really feel you're not challenged enough, well don't build such optimal characters then.



#55
Russian Berserker

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I think it looks solid



#56
Giant ambush beetle

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Hate the over the top combat moves with all the flashy color explosions and backflips, looks more like a cheap power ranger arcade game for ten year olds. In this area I see no improvement over DA2.
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#57
General TSAR

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What little I've seen so far looks way better than both DAO and DA2. 

Agreed, they managed to find the sweet spot between slow and realistic and fast and nonsensical.



#58
Deflagratio

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Agreed, they managed to find the sweet spot between slow and realistic and fast and nonsensical.

 

I'd say it also depends on your class. Two Handed Warriors look very grounded and weighty. Rogues are ninja-flipping-purple-lightning-explosion-sunshine all over the screen and Mages are... Kinda like Rogues without the ridiculous inhuman mobility. Which, for the record, I think is good. It's way too easy to settle on the sedentary mage presentation like in DA:O, which I thought was very unsatisfying, despite their enormous power.



#59
AlanC9

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@ bEVEsthda: "It" here meaning DA:O 1.00? Well, I'll take your word for it; dunno if I can install the UE at that version. But what does that version of DA:O have to do with anything now? I wasn't talking about that version, and AFAIK Pateu wasn't either.

#60
myahele

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I hope they can make use of the D-pad, Maybe allow additional skills/spells



#61
Deebo305

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Is that every time? I figured it was if you use that one talent heavy blow or something.

I agree on the tactical view, it's always nice to get more information.


Pretty sure thats the new version of "Mighty Blow" so I see no problem with it

As for combat, looks fine no parachuting mobs and not every attack is painfully telegraphed so pretty solid

#62
craigdolphin

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Mechanically the combat looks much better. Fewer trash mobs in the encounters (shown so far). No mid-air waves incoming. Additional tactical aspects for the dragon fight are good (though not allowing to target the wings seems like a weird limitation....likely some interesting reason for that I'd imagine). Tactical camera is looking good and will be really useful. Combined with destructible environmental elements shown previously there's a lot of great potential again.

 

On the negative side, the cartoonish combat animations have not gone away unfortunately These really do undermine the feeling that the story is important, IMO. It's just like stabbing the player in the eyes with a reminder that this is 'just a silly video game' IMO. Also, the UI leaves me cold. DAO got the right feel for the time period IMO. DA2 and what we've seen to-date just looks out of place in a medieval-equivalent setting.

 

However, overall there's a lot that's a big improvement over DA2's combat. And to give additional due credit, the new systems probably can be fairly described as an improvement over DAO. I like being able to evade an Ogre charge that i can see coming from a mile away. I like the idea of using the environment in combat encounters (outside of scripted things or cut-scenes). That said, it will depend on how consistently the environmental destruction system is applied throughout the game. It might get irritating if only certain items in certain encounters can actually be used, where other environmental 'props' that would be perfectly suited for such use in other encounters end up being unusable for no obvious reason.



#63
KaiserShep

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I quite like it. I'm excited to finally play it.

#64
Karlone123

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I am glad enemies will no longer appear from mid air, made it really hard to use tactics in DA2. As well as combat speed animations being slightly more slowed down, I couldn't really get into the crazy speed style of the combat in DA2, I've always preferred more in the way of more slow style combat that gives me time to use tactics.. I am hoping mage inquisitors will still have in the way of playing the "support role" like I would as Hawke, using entropy spells to disable enemies and such. I also did like the manuel view of Sera shooting her arrows and look forward to doing that as inquisitor. So I like what I see so far

 

Having less enemies on the field gives them more of an identity as opposed to being constant cannon fodder



#65
Deflagratio

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I do have one major concern about the combat that comes from the Dwarfquisitor Leak video. It seems far too easy to "Stunlock" enemies with regular attacks. Did anyone else notice that? Especially the Drakes that just get juggled completely with sword and axe strikes, never really having a chance to attack at all.



#66
chrstnmonks

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Like what I've seen so far.



#67
MrMrPendragon

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Whatever they do with the combat, I'm most likely just going to get used to it. Get used to the combat in the first few hours, then enjoy the rest of the game.

#68
Russian Berserker

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BTW i wonder how that meteor spell is going to work in caves, or indoors..... how does it even work in general?

 

Are there random meteors in the atmosphere already waiting to be summoned by a random mage?



#69
Fetunche

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The lack of health regen and the new focus system are off putting.

#70
VilhoDog13

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I actually appreciate the aesthetics. I don't understand the argument about "toning it down." It seems suitable.

 

Besides, anything that's better and more aesthetically pleasing than DAO I'm all over it. DAO was a mud pit with everything being a brownish color. At least they're trying to add a bit of life to the game.

 

But to each their own I guess.


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#71
bEVEsthda

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@ bEVEsthda: "It" here meaning DA:O 1.00? Well, I'll take your word for it; dunno if I can install the UE at that version. But what does that version of DA:O have to do with anything now? I wasn't talking about that version, and AFAIK Pateu wasn't either.

 

And I wasn't either. I declared my opinion of DA:O difficulty clearly enough, I thought.

 

The section about PC  DA:O 1.00 was entirely a service to you.



#72
AllThatJazz

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Ah. I think Focus is just supposed to be an entirely new combat mechanic, similar to the Party Limit Breaks of Final Fantasy XIV. Curious to see other classes potential Focus abilities, or is it all just the "Haste" ability... Both Vivienne and Mage Inquisitor use it.

 

There was another interview with Cameron Lee (sorry, can't remember which one) where he talked about a 'meteor storm' as another focus ability, so it definitely isn't just haste :)



#73
AkiKishi

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Sounds a lot like Lightning Returns, but without the points system. LR had both in combat and out of combat abilities. 



#74
Naktis

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Didint liked how melee characters plays in this game so far. Ranged ones looks cool tho , REALLY COOL. I wonder if they trying to kill melee class population ? :D

There is another rock in melee department hwo they head moves and looks strange is some videos , but that could be alpha phase of game and be fixed.

 

Really didnt liked tactical combat system...its terrible..u press space and then drag stuff ?! OMG it gonna ****** me off so fast I disable it and never use it again. And I doubt they can fix anything now its kinda needs almost a complete overhaul.

 

And mount travel over banter...cmon.



#75
Little Princess Peach

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I have only one thing to say...

 

TACTICAL CAMERA BABY YEAH!