Personally, I don't care **** for that. I don't make optimal parties, I don't make optimal chars, and I'm not particularly interested in learning the under-hood mechanics either. My interest is in a game that still works, whatever choices I make for the sake of role-play sentiments, or variation. I learn what I need to win, from feedback, no more. A more "difficult" game has the meaning that I need to learn more, and do more retries. To me, DA:O 'Nightmare' is difficult. And it is so to most people. Which is the meaning of what I said: DA:O has about the right difficulty. On the PC, DA2 is IMO easier. Some battles may take longer, or rely on a little bit of randomness, but that has nothing to do with difficulty.
If you want to talk about nightmare, DA2 on PC is much harder on nightmare than DA:O, and it has nothing to do with randomness, but rather with the (overall superior) mechanics that DA2 has over DA:O, and the substantial reduction in overpowered options.
I appreciate that you're not into building optimal parties or optimal builds, but that's precisely the nature of the discussion on how difficult a particular game is at the upper bound.





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