I would like to know if it is possible to have a whole fight in tactical view, so far we have seen them pause the game issue a few orders and then return to the action style of combat or even if you have to hold a button to keep the game paused.
I would like to know if the dragon fight is possible in Tactical View when it flies away from the player and off the screen. Would the rolling mechanic be usable in Tactical or even be usable in the tactics you can apply to your party.
I suppose my main problem is why the Tactical View has to be a totally separate mode from the normal game, why must you press a button to go into Tactical and why has it got different systems in just that mode. Origins Isometric View was just that a different view you could zoom out too, the game played identically no matter how far you were zoomed out. To have the Tactical Mode a separate system says to me that the game was created as an action game with all the features that brings with it, and that the Tactical Mode was added after with different systems because it did not work with what they had already made.
Remember that all we see is console gameplay. The "press a button for tactical view" that they are talking about is about implementing something that never existed in the console DA games before.
We know that you can't switch input from M/KB to controller on the fly, because the UI is fundamentally different. This means PC gameplay won't look like console gameplay.
We haven't seen PC gameplay, and given the design trends, everything points to the PC gameplay being like DA:O.





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