Probably a break from the mountain of work they had been buried under for a few years. Isn't game development kind of like this?:
Probably a break from the mountain of work they had been buried under for a few years. Isn't game development kind of like this?:
When I finish a long project, I usually feel relieved that it's done, then I look forward to watching as others see it for the first time. It fills me with pride when it's positively reviewed, but I always feel a little anxious awaiting criticism (even though I'm really my own worse critic). I would imagine the devs feel the same.
I'm really curious, though, what developers from each area (writers, editors, artists, coders, etc.) come away with, and they each have different experiences upon launch.
Guest_Trojan.Vundo_*
Moneymoneymoneymoneymoneysleepsleepsleepsleepsleepmoney. ![]()
They're not going to answer this question. And if they do, it'll just be Schumacher giving a non-answer or something sarcastic ![]()
Sleep, mostly.
On a brand new deck, I assume ![]()
Nothing else? Surely there's some pride involved...
Sleep, mostly.
Sleep comes before player reaction, then? ![]()
Sleep, mostly.
called it.
The sight of women excites them
The sight of women excites them
...You don't know David Gaider very well, do you?
Really? People still aren't over it? Yes it's a god awful ending, but still!I t's been over two years! People need to move on. Plus, That was a whole other team.
Hey, let us grieve slowly. It'll take until the next Mass Effect for us to get over it. And then maybe not, we loved that series and it still stings that it ended so poorly.
