From what we've seen, it's practically guaranteed Mass Effect is going to be on a brand new engine. This gives us a DA:I scenario where pure save importing is going to be technically inefficient and likely not possible to work with. We don't know yet if Mass Effect 4 is definitely taking place before, after, or during the Shepard story-arc, but if it takes place during the timeframe, or after, do you think there'll be some kind of "Keep" that lets us create and heavily tweak save files to import into the world of ME4?
The Mass Effect "Keep"
#3
Posté 21 juin 2014 - 07:02
I think this is a given that will happen if the Dragon Age Keep is a success.
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#5
Guest_JujuSamedi_*
Posté 21 juin 2014 - 07:36
Guest_JujuSamedi_*
Mass effect is actually a lot more easier to implement keep wise actually.
- TheViper8234 aime ceci
#6
Posté 21 juin 2014 - 07:44
And I really don't want 100 hours to be waved away just because some fans are still salty about the ending.
There were game franchises before save imports, you know.
- Ozzy aime ceci
#7
Posté 21 juin 2014 - 08:11
There were game franchises before save imports, you know.
And none of them took any kind of previous actions into account for sequels...
Really, a part of what makes the Mass Effect series stand out in my opinion the <somewhat> coherent universe across all games.
Every time i play one of the other great game series, going to the sequels is a major bummer because everything you did gets retconned or didn't matter in the slightest.
So, yeah, I hope to see something similar.
(Thou PC users actually should be able to import old saves directly....)
Edit: Lost a word and only now found it...
#8
Posté 22 juin 2014 - 03:21
#9
Posté 22 juin 2014 - 07:34
I think there will be something.
Only your actions will be remembered, throughout eternity.
- Shermos aime ceci
#10
Posté 22 juin 2014 - 07:44
Well, if they release a remastered edition of the original trilogy on next gen/PC which creates compatible save files for their next game that would be convenient. They'd make a bucket load more money too so it's win-win haha
#11
Posté 24 juin 2014 - 04:01
From what we've seen, it's practically guaranteed Mass Effect is going to be on a brand new engine. This gives us a DA:I scenario where pure save importing is going to be technically inefficient and likely not possible to work with. We don't know yet if Mass Effect 4 is definitely taking place before, after, or during the Shepard story-arc, but if it takes place during the timeframe, or after, do you think there'll be some kind of "Keep" that lets us create and heavily tweak save files to import into the world of ME4?
How much do you really think will need to be imported? Only a handful of decisions would really matter. And that's if the story will even be dependent on the three major outcomes from the Shepard Trilogy.
#12
Posté 28 juin 2014 - 05:50
Go pc ![]()
#13
Posté 28 juin 2014 - 06:10
I hope not.
I really don't want ME3 immortalized in Mass Effect lore...
Like it or not ME3 is part of the ME lore.
- Soultaker08 et SwobyJ aiment ceci
#14
Posté 28 juin 2014 - 09:47
And I really don't want 100 hours to be waved away just because some fans are still salty about the ending.
Bioware took those 100's of hours and wasted them, why should you continue to give a crap after the way everything turned out.
#15
Posté 28 juin 2014 - 11:43
And I really don't want 100 hours to be waved away just because some fans are still salty about the ending.
I'm still a bit salty about the ending, but I would love to have some form of "Keep". Like you said, it would be a waste of all the hours we've put into playing the original trilogy.
And, who knows, maybe the ending wasn't quite what it seemed and there might be some kind of twist in store. I think I might be able to play ME3 again, if so... but let's not go there at this moment.
#16
Posté 28 juin 2014 - 01:28

- Shermos, NM_Che56 et Cknarf aiment ceci
#17
Posté 28 juin 2014 - 02:53
I'm still a bit salty about the ending, but I would love to have some form of "Keep". Like you said, it would be a waste of all the hours we've put into playing the original trilogy.
I still don't get that sentiment.
Was the fat that I couldn't import my Baldur's Gate chocies into Neverwinter Nights mean I wasted all those hours? Heck I couldn't import Neverwinter Nights choices into NWN2! Was that a waste?
#18
Posté 28 juin 2014 - 03:07
The easiest solution would be to have the game set before ME1, probably during the First Contact War. The state of the galaxy after ME3 is a big can of worms to handle with any sort of choice system.
#19
Posté 28 juin 2014 - 03:37
I still don't get that sentiment.
Was the fat that I couldn't import my Baldur's Gate chocies into Neverwinter Nights mean I wasted all those hours? Heck I couldn't import Neverwinter Nights choices into NWN2! Was that a waste?
I still dont get how ignoring the trilogy or at least Me3 will make the next Mass Effect a better game. I dont think the endings limit the Writers in creating a story for a sequel. Im pretty optimistic after seeing whats up with DA-I
#20
Posté 28 juin 2014 - 06:27
The easiest solution would be to have the game set before ME1, probably during the First Contact War. The state of the galaxy after ME3 is a big can of worms to handle with any sort of choice system.
The First Contact War is too small of a setting for a game, IMO. Despite being labelled a war it was more accurately a minor border skirmish. The humans only lost something like 600 KIA with the Turians losing about 1,000. By the end of the game the protagonist and his squad alone would probably be responsible for half the Turian KIA in the entire conflict. Also the conflict only involved two factions and a very small slice of the galaxy.
The other problem with prequel settings in general is that anyone who played through the Shepard Trilogy would be spoiled, killing any suspense, and leaving no room for the writers to pull of surprises. Also by having the game set in a era with an already established canon chain of events, player agency would be greatly limited. Going into a FCW game for example, you would know that the Council is going to intervene on humanity's behalf before the Turians can drop the hammer.
I understand that ME3's endings were controversial and some people still are bitter over them, but a sequel is really the only way to go. A prequel setting would have limited scope, limited player agency, and no room for suspense or surprises.
#21
Posté 28 juin 2014 - 08:21
I still dont get how ignoring the trilogy or at least Me3 will make the next Mass Effect a better game. I dont think the endings limit the Writers in creating a story for a sequel. Im pretty optimistic after seeing whats up with DA-I
Each Dragon Age game is set in a different nation, and no outcome has had a drastic effect on the setting.
ME3 has several drastic effects that alter the face of the entire freaking galaxy. Many of them mutually exclusive. That's a huge limitation for the writers. I have no idea how they think they can overcome it without either setting a canon or completely trivializing the choices.
My optimism for DAI is that thus far they have managed to avoid that pitfall.
- frylock23 aime ceci
#22
Posté 28 juin 2014 - 08:22
The First Contact War is too small of a setting for a game, IMO. Despite being labelled a war it was more accurately a minor border skirmish. The humans only lost something like 600 KIA with the Turians losing about 1,000. By the end of the game the protagonist and his squad alone would probably be responsible for half the Turian KIA in the entire conflict. Also the conflict only involved two factions and a very small slice of the galaxy.
The other problem with prequel settings in general is that anyone who played through the Shepard Trilogy would be spoiled, killing any suspense, and leaving no room for the writers to pull of surprises. Also by having the game set in a era with an already established canon chain of events, player agency would be greatly limited. Going into a FCW game for example, you would know that the Council is going to intervene on humanity's behalf before the Turians can drop the hammer.
I understand that ME3's endings were controversial and some people still are bitter over them, but a sequel is really the only way to go. A prequel setting would have limited scope, limited player agency, and no room for suspense or surprises.
The turians don't even call it the First Contact War. To them is simply "the Relay 319 Incident"
#24
Posté 28 juin 2014 - 08:57
Like it or not, it was immortalized in Mass Effect lore the day it was released.
Indeed. The main thing that really killed it was the ending anyway and due to the multiple choice nature of it, that part is harder to immortalise. So there's that at least.
#25
Posté 28 juin 2014 - 09:08
By the time me4 comes out Shepard trilogy might get ported to ps4 it would be easy if all the games where on new consoles to use your saves. but if not then bioware might just do a comic keep. But it might be the first contact war so it might not matter.





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