Even point 3 above could be brushed aside.How much do you really think will need to be imported? Only a handful of decisions would really matter. And that's if the story will even be dependent on the three major outcomes from the Shepard Trilogy.
Spoiler
The Mass Effect "Keep"
#51
Posté 01 juillet 2014 - 11:20
#52
Posté 02 juillet 2014 - 01:43
I kinda hoping for a genesis-like comic but one that covers more details. (so ever thing that could be used in that game and going forwards.)
#53
Posté 02 juillet 2014 - 06:56
I wonder, what do you mean when you say "power-fantasy curb-stomping"?
Conventional/military triumph through the overwhelming magic of unity, which would have bastardized the preceding story much more than the Crucible. At least that theme was retained while respecting the Reapers' prowess.
Basically, to win the game. The series was never about winning the game.
Apparently.
Nope. You actually did win against the Reapers, after all.
#54
Posté 02 juillet 2014 - 08:28
Conventional/military triumph through the overwhelming magic of unity, which would have bastardized the preceding story much more than the Crucible. At least that theme was retained while respecting the Reapers' prowess.
Nope. You actually did win against the Reapers, after all.
Understood. Yeah "power-fantasy curb-stomping" does sound a lot like "conventional victory".
#55
Posté 02 juillet 2014 - 08:40
Understood. Yeah "power-fantasy curb-stomping" does sound a lot like "conventional victory".
But yeah, we did "win". Thanks to the Catalyst. The unsung hero of Mass Effect. Who saw the error of it's ways, pulled a near dead body to it's perch, and let it decide the future of the Galaxy. Even letting itself perish in the process.
Bah. The Catalyst may have lifted the platform and dumped info Vigil-style, but Shepard still made the decision after a grueling push to get there, and the galaxy still pulled together to build the device.
#56
Posté 02 juillet 2014 - 08:43
Conventional/military triumph through the overwhelming magic of unity, which would have bastardized the preceding story much more than the Crucible. At least that theme was retained while respecting the Reapers' prowess.
Nope. You actually did win against the Reapers, after all.
My dude died, and I'm old school.
If my dude dies, I lost.
Unless it's suicide.
- durasteel aime ceci
#57
Posté 04 juillet 2014 - 03:45
I'd imagine they'd make something similar to it, regardless of if they release a remastered trilogy or not.
#58
Posté 05 juillet 2014 - 01:08
The turians don't even call it the First Contact War. To them is simply "the Relay 319 Incident"
"The Shepard Incident"
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#59
Posté 05 juillet 2014 - 02:32
"The Shepard Incident"
That was a different incident with much more serious ramifications to the futire of the ME galaxy as a whole ![]()
#60
Posté 05 juillet 2014 - 03:39
A keep for new ME games would be an overkill. The point in DAI is that it is a continuation of events that happened a few years back. For a new ME, what happened in the previous trilogy should be a triviality other than these galaxy affecting decisions like the ending and krogan/quarian/geth. And that's only relevant if the game is set in a relatively near future. If it's 5000 years forward for example then not even the ending should matter. Perhaps some races destroyed themselves due to technology again. Or a race became so strong that destroyed the other races and enslaved the remnants much like protheans did.
But well, the keep idea is brilliant and can apply in pretty much any rpg.
#61
Posté 05 juillet 2014 - 09:32
That was a different incident with much more serious ramifications to the futire of the ME galaxy as a whole
First Contact:
-Beginning of TIM and all of his written-in scheming that snowballed over time
-Beginning of Ashley('s father)'s issues, and therefore meeting her in Eden Prime
-Put Turian-Human relations to its first test, likely indirectly lead to later creation of Normandy (combined with possible TIM arrangement) as part of Turian-Human cooperation arrangement
A little 'incident', timeline-wise, let all of this trilogy stuff happen.
So yeah, I'm keeping my eyes open for another reference by the writers of calling the end of ME3 the "Shepard incident" again.
And its Relay 314.
#62
Posté 05 juillet 2014 - 05:24
I'm open to a "Keep" for ME4. I see it more of who survived the Reaper's, Genophage ended/kept, Quiarian race alive/dead, EDI/Geth alive or dead style story builder. I don't think the end choices will need to be inputted... in fact, I think ME4 could ignore the end choices entirely and focus on who's left and the overarching state of the galaxy post Shepardom/Reaperdom.
So... it takes place far enough in the future to have descendants of surviving races, not individuals from Shepard stories.
Avoid the controversy. It's what I'd endeavor to do if I was a part of the dev team.
- Heimdall aime ceci
#63
Posté 06 juillet 2014 - 05:50
I would love a "Mass Effect Keep", hopefully one that has about a billion different choices to make, major and minor, that have an effect on how the next game plays out, ranging from an occasional different dialogue to sometimes wildly alternate paths. It'd be glorious.
- Shermos aime ceci
#64
Posté 13 juillet 2014 - 06:09
I would love a "Mass Effect Keep", hopefully one that has about a billion different choices to make, major and minor, that have an effect on how the next game plays out, ranging from an occasional different dialogue to sometimes wildly alternate paths. It'd be glorious.
Too bad it would make ME:Next a nightmare to develop. Better to keep the decision making to major stuff and keep the divergences minor.
To be honest, I'd be happy if a post ME3 game used a default "best outcome" backdrop for the game. The Krogan were cured. Shepard allowed Legion to upload his upgrades and talked the Quarians into powering down their weapons etc. All the races are alive and everyone is happy. The ending choice could be dealt with by the passage of time and some new threat or danger coming to the fore.
#65
Posté 13 juillet 2014 - 07:43
Too bad it would make ME:Next a nightmare to develop. Better to keep the decision making to major stuff and keep the divergences minor.
To be honest, I'd be happy if a post ME3 game used a default "best outcome" backdrop for the game. The Krogan were cured. Shepard allowed Legion to upload his upgrades and talked the Quarians into powering down their weapons etc. All the races are alive and everyone is happy. The ending choice could be dealt with by the passage of time and some new threat or danger coming to the fore.
I was kinda being facetious, except that I would like to see "major" decisions have a larger impact than just a few dialogue lines here and there.
#66
Posté 13 juillet 2014 - 08:22
I'm sure the Mass Effect team is keeping a close eye on dragon age keep. If it does well with few problems, I wouldn't be surprised if the ME team uses a ME keep of their own
- SporkFu aime ceci
#67
Posté 14 juillet 2014 - 03:44
I was kinda being facetious, except that I would like to see "major" decisions have a larger impact than just a few dialogue lines here and there.
I know, and I do too. I just can't see it ever happening. I think it would be best to keep the impacts from the trilogy minor so there can be a fresh start. It would give the writers a better chance to avoid the mistakes around consequences *cough* the Rachni *cough* which they made before.
#68
Posté 14 juillet 2014 - 05:02
I know, and I do too. I just can't see it ever happening. I think it would be best to keep the impacts from the trilogy minor so there can be a fresh start. It would give the writers a better chance to avoid the mistakes around consequences *cough* the Rachni *cough* which they made before.
It'll be interesting once we find out what direction they're going in for the next game.
#69
Posté 14 juillet 2014 - 07:25
The fact is the next Mass Effect will have to rewrite all major player choices from the ME Trilogy to create a cohesive story. There are just too many universe altering player choices in ME3 that have a multitude of ramifications that create too many varibles that would have to be contained in one game with a singluar story.
#70
Posté 14 juillet 2014 - 12:33
There's no need for a major rewrite if a default "best outcome" story path is chosen. Only the ending choice and a few other choices need be recognised, with minor divergences.
We do know that the Bioware writers have a "cool idea" for how they can keep the trilogy story separate from what they are doing now but with a bunch of nods for established fans. I'm still putting my money on ME:N being post ME3, but a sidequel could still be what they're working on. We'll just have to wait and see what this cool idea is.
http://www.gametrail...fect-dragon-age
#71
Posté 19 juillet 2014 - 07:15
They are going with a fresh saga and it will have a new character creator for a new canon start. The past will have to be just set in a canon that touches on past events that were major enough to be common among players. They certainly aren't going to let players import a Quarian or Geth-free save because that's a huge mess to develop and is just going to take away from good development time and they aren't going to talk about if Sheperd slept with Miranda.
#72
Posté 19 juillet 2014 - 09:03
I hope not.
I really don't want ME3 immortalized in Mass Effect lore...
Indeed, I want to leave that fiasco behind like garbage in a dumpster (hell, I would be ok with saying it was all a bad dream of the character or something)
greetings LAX
#73
Posté 19 juillet 2014 - 11:07
Indeed, I want to leave that fiasco behind like garbage in a dumpster (hell, I would be ok with saying it was all a bad dream of the character or something)
greetings LAX
ME3 is part of the lore like the other two games, Bioware aren't removing it anytime soon.
- Shermos aime ceci
#74
Posté 19 juillet 2014 - 11:15
- Shermos aime ceci
#75
Posté 19 juillet 2014 - 02:06
I'd rather they decide on a canon and stick with it and then have the importing mechanics implemented with the new games going forward. Too many variables to account for otherwise.





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