Is there any way to create an override that makes the general staffs appear smaller? The magic staffs always look a little big, and aren't visually appealing to me.
Smaller Staffs
#1
Posté 21 juin 2014 - 08:33
- The Amethyst Dragon aime ceci
#2
Posté 21 juin 2014 - 09:03
<minimizing...>
There are a few ways to do this.
The first, and fastest, way is to edit your appearance.2da for the player races, changing the values under "WEAPONSCALE" to something smaller.

Note that this will shrink *all* weapons wielded by PCs and NPCs using the dynamic appearance. Also, the appearance.2da needs to otherwise match the appearance.2da used by the mod.
A second method is to extract all the wdbqs_* files in ascii format using NWExplorer reborn and edit the "Setanimationscale" to a smaller value than 1. All edited models would need to be dropped in your override, but that should do the trick locally (for you only).

The *best* method, of course, is to import the model into a modeler and scale each one down a bit. :-)
In my opinion, of course :-)
<...the damage>
- KlatchainCoffee aime ceci
#3
Posté 21 juin 2014 - 09:12
<minimizing...>
There are a few ways to do this.
The first, and fastest, way is to edit your appearance.2da for the player races, changing the values under "WEAPONSCALE" to something smaller.
Note that this will shrink *all* weapons wielded by PCs and NPCs using the dynamic appearance. Also, the appearance.2da needs to otherwise match the appearance.2da used by the mod.
A second method is to extract all the wdbqs_* files in ascii format using NWExplorer reborn and edit the "Setanimationscale" to a smaller value than 1. All edited models would need to be dropped in your override, but that should do the trick locally (for you only).
The *best* method, of course, is to import the model into a modeler and scale each one down a bit. :-)
In my opinion, of course :-)
<...the damage>
Rolo, SetAnimationScale will not alter the geometry scaling of the model. It will only scale the animation keys to whatever value is set in the model.
- KlatchainCoffee aime ceci
#4
Posté 21 juin 2014 - 09:40
Speaking of staffs, has anyone created a collection of additional staffs? There as been some monumentally amazing weapons haks and replacements--indeed too numerous to name--but to my memory no staffs.
- KlatchainCoffee aime ceci
#5
Posté 21 juin 2014 - 10:09
<admitting to...>
Rolo, SetAnimationScale will not alter the geometry scaling of the model. It will only scale the animation keys to whatever value is set in the model.
Well, I haven't tried it on items/weapons, but I put in animkeys that did nothing but change the setanimationscale in my enhanced trees to scale them from sapling to ginormous...
So I don't want to say you're wrong, but...

<...being lazy>
- KlatchainCoffee aime ceci
#6
Posté 21 juin 2014 - 10:15
#7
Posté 21 juin 2014 - 11:40
<admitting to...>
Well, I haven't tried it on items/weapons, but I put in animkeys that did nothing but change the setanimationscale in my enhanced trees to scale them from sapling to ginormous...
So I don't want to say you're wrong, but...
<...being lazy>
NP, I'm obviously mistaken based on your screenshot. My experience with that parameter stems from creatures, in which the alteration of that scale factor doesn't affect the physical size of the model.
#8
Posté 21 juin 2014 - 11:47
There are a bunch of nice staffs in DaoC if someone wants to tackle them
#9
Posté 22 juin 2014 - 01:00
<tenderly tendering...>
Well, I'm not about to stick to my... er, stick :-P
Paul's not as wrong as I made it sound.
In fact, he's completely right about creatures and setanimationscale :-P
The parameter I adjusted in Max was "Scale Factor" (under the mesh rollout) and it appears in the mdl text as "scale key", not setanimationscale, so let me take back method 2 above...
I'm sure there's a way to do a notepad edit to introduce that scale key into the file (so I'm not completely wrong, either), but I'm not going to "die on this hill", as Henesua would say ;-)
<...a wooden apology>
#10
Posté 22 juin 2014 - 01:00
Now are we talking *mage* staffs, or quarterstaffs?
There's a couple of mage staffs floating about, the nicest ones (in my opinion) were recently added to Q, and have been available in the CEP for a while now. There's a few other oddball ones in various old weapon hak compilations as well.
But for quarterstaffs... don't think there's really many additional options.... not much really to do with them either... it's a long stick essentially. I think there *might* be some additional quarter staffs in a couple of the past CCC entries, but I'm not certain... take a look at the oriental stuff entry and the more weapons entry.
#11
Posté 22 juin 2014 - 05:58
You're correct. Lots of magestaffs, little when it comes to quartestaffs. That seems a bit racist.
#12
Posté 22 juin 2014 - 03:27
I was actually referred to mage staffs.
#14
Posté 01 juillet 2014 - 06:23
Is there any way to create an override that makes the general staffs appear smaller? The magic staffs always look a little big, and aren't visually appealing to me.
I'd long ago gotten sick of the blocky, oversized NWN wizard staff models, so in typical TAD fashion, I went overboard in getting rid of them by replacing them with completely different models for my PW.
I have not publicly released the models (they're for my PW's players to see in-game), but the screenshots could serve as inspiration to make your own. The magical staff models are relatively easy to work with and are a great place for beginner model-makers to experiment and practice.
I started the first ones by importing the existing models into gmax, then making my own so they'd be basically the same length, but be thinner and less blocky. Some I even made by taking existing NWN models, resizing parts of them (for instance, for some dragon-head staff tops), and making weapon models out of them (since technically, the magic staff item type is a 3-part weapon model). For others I experimented with incorporating parts of various VFX models.
- Rolo Kipp, 3RavensMore et Anamorphose aiment ceci
#15
Posté 02 juillet 2014 - 03:15
Those are gorgeous, AD.
#16
Posté 02 juillet 2014 - 03:30
And bit off topic, but has any other chrome user had their browser freak out saying these forums were hosting malware from vnmedia.ign.com? It just started up today for me, but every other thread I try to read, I get the malware warning redirect page. This thread in particular keeps giving it consistently





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