Hey guys, I have a few questions about Armour Piercing ammo, cover penetration and weapon modifications. Any help would be good ![]()
1) With AP ammo I can shoot through light cover and some walls, but I don't know what mods I'd need to have in addition to AP ammo in order to shoot through thick cover like the corridor on Mars right after the Workbench.
If I added any further penetration mods, would they increase the damage of a gun equipped with AP ammo against Guardian Shields, or is it pointless to have both ammo and mods vs light cover?
2) If Shepard is getting his AP ammo from Garrus' squadmate evolution, would maxing out Garrus' AP ammo skill provide any benefit to Shepard beyond that which is granted in the rank 4 evolution?
3) Does equipping a Power Magnifier mod on a weapon grant a constant bonus, or does it only come into effect while that weapon is un-holstered?
4) Lastly, I'm planning on playing with a Viper sniper rifle through all three games. By using the Volkov line of sniper rifles in ME, I'm hoping to replicate a ME2 and 3 Viiper. By modding it with Frictionless Materials and/or stability mods, could I achieve perfect accuracy without putting points into the ME1 skill?
I know this is a lot of questions, some of which you're all probably sick of answering. Any feedback would be great!





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