Aller au contenu

Photo

No Templar specialization please


  • Veuillez vous connecter pour répondre
47 réponses à ce sujet

#1
Captain Bonecold

Captain Bonecold
  • Members
  • 472 messages

I found the templar class overpower in DA2. By looking though it as a warrior specialization the templar has very few weak spot.  And it overpower.



#2
Cespar

Cespar
  • Members
  • 2 954 messages

I believe there is already a templar class.



#3
Saints

Saints
  • Members
  • 4 818 messages

Then don't pick it?


  • Cespar, mp911, number 1 dragon age fan et 2 autres aiment ceci

#4
Vegeta 77

Vegeta 77
  • Members
  • 1 133 messages

To bad its coming back and if you do not like it dont pick it.



#5
DeathScepter

DeathScepter
  • Members
  • 5 527 messages

but but, he has to pick it. For it is for Science. 


  • BioBrainX et Finnn62 aiment ceci

#6
Nimlowyn

Nimlowyn
  • Members
  • 1 814 messages

It looks likely that the Templar specialization will be returning. It's a new game, perhaps you won't find it overpowered this time. If not, there are two others for you to choose from.



#7
Osena109

Osena109
  • Members
  • 2 557 messages

If there was no templar specialization how would we fight mages on even ground?



#8
metalfenix

metalfenix
  • Members
  • 771 messages

If there was no templar specialization how would we fight mages on even ground?

 

We are the inquisition, and have a templar on our army (cullen). He could get any templars if necessary, specially if we are backed up with the chantry and side with templars. Playwise, Mages are no problem. target them first with a rogue character, and bam, no mage. I never needed to use any templar skills on origins or dragon age II to wipe out mages.

 

Of course, that won't happen, the templar wacko fans would outcry if the templar especialization is removed from the game, so no. besides, according to the html code from the specs official page, it's already on the game.



#9
Googleness

Googleness
  • Members
  • 2 118 messages

first no blood mage thread. next no templar thread.

in the future "No inquisitor please! bruning everyone for heresy without a trial is IMBA!!!!!1111oneoneone"


  • DeathScepter, Ryzaki et mp911 aiment ceci

#10
Osena109

Osena109
  • Members
  • 2 557 messages

We are the inquisition, and have a templar on our army (cullen). He could get any templars if necessary, specially if we are backed up with the chantry and side with templars. Playwise, Mages are no problem. target them first with a rogue character, and bam, no mage. I never needed to use any templar skills on origins or dragon age II to wipe out mages.

 

Of course, that won't happen, the templar wacko fans would outcry if the templar especialization is removed from the game, so no. besides, according to the html code from the specs official page, it's already on the game.

Some one dos not play om nightmare  :rolleyes:



#11
AkiKishi

AkiKishi
  • Members
  • 10 898 messages

If there was no templar specialization how would we fight mages on even ground?

 

Mages are squishy. 



#12
metalfenix

metalfenix
  • Members
  • 771 messages

Some dos not play om nightmare  :rolleyes:

 

And some don't pay attention to what enemy assasins do to mage hawke on nightmare, or what a rogue hawke (or even isabella well specced) can do to enemy mages on nightmare.

 

And yeah, I beat it on nightmare recently (never again). maybe you don't?



#13
Deflagratio

Deflagratio
  • Members
  • 2 513 messages

Classic "Throw the Baby out with the Bath Water" stance I see.

 

Couldn't just say 'Improve the balance between the Specializations"?

 

 

Mages are far too powerful to not have some kind of Hard-Counter in my opinion, if being "Too Strong" is your chief complaint with Templar, you may as well say Eliminate the entire mage class.

 

So in that sense, I think Templars (All Non-Mage specs and classes really) should be stronger. Having to actually put some diversity in your team should be something the game strides for. I see far too many people opting for a full mage setup in Origins, simply because you can annihilate entire swaths of enemies before they even have a chance to ****** themselves.


  • mp911 aime ceci

#14
Asdrubael Vect

Asdrubael Vect
  • Members
  • 1 513 messages

because devs not give blood magic to mages so it is fair that non-mages must not have templars abylitys


  • The Hierophant aime ceci

#15
TheWhitefire

TheWhitefire
  • Members
  • 153 messages
They didn't give Mages blood magic because the last two games played up the fact that most people who use blood magic eventually go crazy/turn into abominations, yet when you played a Blood Mage you suffered none of the ill effects associated. Thus they decided that to get the "Evil mage" type they were going to have to take a route outside of blood magic. Thus, the Necromancer spec was born.

Story wise, the Templar spec does not even come anywhere near this niche (That would be the Reaver) and thus denying players the Templar spec, which has a lot of very strong story reasons (that actually matters in DA:I by the way) to be available unlike Blood Magic, would just be very silly.

Blood magic was mostly OP in DA2, with some of its control abilities being absolutely ridonculously powerful, and was nicely countered by the templar. Templar abilities by contrast were pretty on par with Reaver, which was also quite good. That said, we haven't actually played DA:I yet, so we have no idea which of the specs will be good or bad. At any rate, this kind of request this close to the release date is just plain silly. They're not going to completely remove a spec less than three months before the release date.

#16
Asdrubael Vect

Asdrubael Vect
  • Members
  • 1 513 messages

They didn't give Mages blood magic because the last two games played up the fact that most people who use blood magic eventually go crazy/turn into abominations, yet when you played a Blood Mage you suffered none of the ill effects associated. Thus they decided that to get the "Evil mage" type they were going to have to take a route outside of blood magic. Thus, the Necromancer spec was born.

Story wise, the Templar spec does not even come anywhere near this niche (That would be the Reaver) and thus denying players the Templar spec, which has a lot of very strong story reasons (that actually matters in DA:I by the way) to be available unlike Blood Magic, would just be very silly.

Blood magic was mostly OP in DA2, with some of its control abilities being absolutely ridonculously powerful, and was nicely countered by the templar. Templar abilities by contrast were pretty on par with Reaver, which was also quite good. That said, we haven't actually played DA:I yet, so we have no idea which of the specs will be good or bad. At any rate, this kind of request this close to the release date is just plain silly. They're not going to completely remove a spec less than three months before the release date.

1)the fact that most of those "blood mages", especially who become abominatios were just aprentices from Orlais Chantry Circles(and they by the lore not have a good magic education like Tevinter,Nevarran,Rivain,Dalish.Barbarian mages..i am not even talking about Chantry and Templars "care" what makes most of them die and who survive mostly become crazy and run away and they prefer to die or become deamon than return to Templars) who was chased by Templars hunters and they was scaried and try to use powerfull blood magic without experience and self-controll and many do not have a choice..they will simply die or become demon and kill templars

 

this is not make any sense for our mage to not know and do not have a option to learn blood magic...any experienced mage even from Chantry cirlces must know it or at least learn somethink about it to use it..

 

srly we can learn to be arcane warrior, learn advanced spirit school like "Necromancy" and "rift magic" and all other schools but we cant use and learn blood magic what any(even kids like Connor can learn and use it) mage can do?...this is stupid... and the blood magic must not be a specialisation at the begining but in the skill tree like entropy or spirit types of magic...this is not even a one of the magic schools but just a type of powerbust for the others types of magic schools

 

 i am not understand how dare them to cut blood magic(this is not lore wise and they show it on arts and mention) when they were even said that the game would have consequences if you will play as blood mage

 

2)about Templars, the Templars must learn for  many years how to use their poor abylitys(what is useless against deamons and powerfull mages) and they always become addicted and must drink special potions at least(its the lore fact that experiensed templar can loose all his lyrium energy in few minutes in the batle with powerfull mage or deamon and he must drink another potion) every 1-2 weak and after month they will become weak and die...and they always become mindless and crazy and especially quick if they drink more and more of this special lyrium potion

 

i am not talking that our Inquisitor and Inquisition according to the devs has not related for the Orlais Chantry and Templars



#17
Trikormadenadon

Trikormadenadon
  • Members
  • 469 messages

1)the fact that most of those "blood mages", especially who become abominatios were just aprentices from Orlais Chantry Circles(and they by the lore not have a good magic education like Tevinter,Nevarran,Rivain,Dalish.Barbarian mages..i am not even talking about Chantry and Templars "care" what makes most of them die and who survive mostly become crazy and run away and they prefer to die or become deamon than return to Templars) who was chased by Templars hunters and they was scaried and try to use powerfull blood magic without experience and self-controll and many do not have a choice..they will simply die or become demon and kill templars

 

this is not make any sense for our mage to not know and do not have a option to learn blood magic...any experienced mage even from Chantry cirlces must know it or at least learn somethink about it to use it..

 

srly we can learn to be arcane warrior, learn advanced spirit school like "Necromancy" and "rift magic" and all other schools but we cant use and learn blood magic what any(even kids like Connor can learn and use it) mage can do?...this is stupid... and the blood magic must not be a specialisation at the begining but in the skill tree like entropy or spirit types of magic...this is not even a one of the magic schools but just a type of powerbust for the others types of magic schools

 

 i am not understand how dare them to cut blood magic(this is not lore wise and they show it on arts and mention) when they were even said that the game would have consequences if you will play as blood mage

 

2)about Templars, the Templars must learn for  many years how to use their poor abylitys(what is useless against deamons and powerfull mages) and they always become addicted and must drink special potions at least(its the lore fact that experiensed templar can loose all his lyrium energy in few minutes in the batle with powerfull mage or deamon and he must drink another potion) every 1-2 weak and after month they will become weak and die...and they always become mindless and crazy and especially quick if they drink more and more of this special lyrium potion

 

i am not talking that our Inquisitor and Inquisition according to the devs has not related for the Orlais Chantry and Templars

1. I think the reason is not what you are saying but more along the lines of the Devs did not like (or at least agree with many fans) that you could play as a blood mage and no one would care despite everyone hating other people for being a blood mage. it broke the lore and atmosphere of the game.

 

2. Nothing you said in that paragraph was correct except the part about it taking a long time to learn the skills. Nowhere in the game does it say how often they have to take lyrium. Nowhere does it say they go insane from taking the lyrium. Samson in DA2 is proof they don't die if they don't take the lyrium. It doesn't even say anywhere that it's a potion. For all we know they could snort it like cocaine. The only thing that is annoying about the Templar class is that if you are a Templar PC, how come you don't have to take lyrium? That's about it.



#18
ManOfSteel

ManOfSteel
  • Members
  • 3 716 messages

We are the inquisition, and have a templar on our army (cullen). He could get any templars if necessary, specially if we are backed up with the chantry and side with templars. Playwise, Mages are no problem. target them first with a rogue character, and bam, no mage. I never needed to use any templar skills on origins or dragon age II to wipe out mages.

 

Of course, that won't happen, the templar wacko fans would outcry if the templar especialization is removed from the game, so no. besides, according to the html code from the specs official page, it's already on the game.

You mean the same way the wacko blood mage fans got in a huff when that particular specialisation was removed?

 

But no, OP. Templar is one of the three specialisations for a Warrior. If you don't like it, choose one of the other two.



#19
Sylvius the Mad

Sylvius the Mad
  • Members
  • 24 112 messages

If there was no templar specialization how would we fight mages on even ground?

Use mages.

#20
rocsage

rocsage
  • Members
  • 215 messages

If there was no templar specialization how would we fight mages on even ground?

not even ground if mage can't cast spells.

I mean yeah, with arcane warrior knight sorcerer spec, a mage can whack people and tank, but the swings won't be methodical or particularly debilitating, unlike shield bash or whirlwind..



#21
xXxshemlifexXx

xXxshemlifexXx
  • Members
  • 73 messages

 

 

The only thing that is annoying about the Templar class is that if you are a Templar PC, how come you don't have to take lyrium? That's about it.

 

Alistair explains that when he teaches you the templar spec in Origins. They give the templars more lyrium than is actually neccessary to use the abilities specifically for the purpose of addicting them. Alistair and the MC use much smaller dosages

 



#22
Asdrubael Vect

Asdrubael Vect
  • Members
  • 1 513 messages

1. I think the reason is not what you are saying but more along the lines of the Devs did not like (or at least agree with many fans) that you could play as a blood mage and no one would care despite everyone hating other people for being a blood mage. it broke the lore and atmosphere of the game.
 
2. Nothing you said in that paragraph was correct except the part about it taking a long time to learn the skills. Nowhere in the game does it say how often they have to take lyrium. Nowhere does it say they go insane from taking the lyrium. Samson in DA2 is proof they don't die if they don't take the lyrium. It doesn't even say anywhere that it's a potion. For all we know they could snort it like cocaine. The only thing that is annoying about the Templar class is that if you are a Templar PC, how come you don't have to take lyrium? That's about it.

1)i give a plenty of reasons, why this is bad
 
2)orly???
 
All templars are addicted to lyrium, which is officially used to help develop their anti-mage skills and unofficially used as a control mechanism by the Chantry. A lack of lyrium causes the templar to lose touch with reality and suffer from delusions within 1-2 months The effects of lyrium addiction for templars include paranoia, obsession, and dementia. Over time, templars grow disoriented, incapable of distinguishing memory from present, or dream from waking. They frequently become paranoid as their worst memories and nightmares haunt their waking hours

 

Samson have smuglers lyrium and work as mercenary and do criminal stuff to have it and he does not use his templars abilitys so this is why he survive this long

 

it was mention as a potion at least in Anders short story what was before DA2



#23
Asdrubael Vect

Asdrubael Vect
  • Members
  • 1 513 messages

Alistair explains that when he teaches you the templar spec in Origins. They give the templars more lyrium than is actually neccessary to use the abilities specifically for the purpose of addicting them. Alistair and the MC use much smaller dosages

if Templar is normal(the more years that he serve as Templar, and the more he will fight with mages-the more he will use potions and would much quickly become addicted and need more lyrium) and do not loose all energy in battle(by the lore, few minutes in battles with powerfull mage or deamon and he would need another potion) 

 

1-2 weaks to just have the abilitys(if you are not loose them in fights with mages what possibly can take a few minutes and you will need another potion)

 

after month Templar would suffer because of addiction and become more and more weak and sooner will die



#24
Googleness

Googleness
  • Members
  • 2 118 messages

mages were never imba or op in DA once u got yourself primary target and enemies started hacking your mage it's short road down. What people found is magic is extremely efficient vs many types of targets\groups.

 

otoh play awakening as an archer and spam 800 damage per arrow then you will see the meaning of op.

 

all depends on how you build your toon.



#25
Captain Bonecold

Captain Bonecold
  • Members
  • 472 messages

http://dragonage.wikia.com/wiki/Lyrium

 

If you want more on it. There it is for your own eyes.

 

"Processed lyrium is used by dwarves and the Tranquil to enchant items. When mixed into liquid and ingested, lyrium allows mages to enter the Fade when fully aware, unlike all others who reach it only when dreaming. This unique property is essential for the Circle of Magi's Harrowing rituals. Such potions can also be used to aid in the casting of especially taxing spells, for a short time granting a mage far greater power than the mage normally wields.[1] Mages can also be branded with lyrium to become Tranquils, forever severing their connection to the Fade.[4] While mages use lyrium in their arcane spells and rituals, templars ingest the primordial mineral to enhance their abilities to resist and dispel magic.[3]

Lyrium is used by the Chantry to control the templars: templars are given lyrium to "develop their talents" (though Alistair seems to doubt whether it actually has any real effect), which also leaves them addicted and thus within the control of the Chantry, which controls the lyrium trade.

Trace amounts of lyrium can be infused in stones to create glowstones, which are used to light passages. This practice is most common in Orlais.[5][6]

The smiths of Amgarrak, under the jurisdiction of a Tevinter mage, created strange contraptions known as lyrium wells, capable of shifting objects and people through different levels of the Fade and creating runic golems. However, this was used against them when one of their experiments created a monstrosity capable of manipulating the Wells. After realizing what their creation was capable of, the smiths were forced to seal the thaig to make sure that it wouldn't be able to escape."