Hey guys! Do you think like in previous games it will be ideal to have a rogue and mage in the party at all times? In order to unlock chests and provide a source of healing? I ask this because I plan on using certain party combinations that may or may not include them. To be specific I actually want to do playthroughs where I'm running with an all mage, all warrior and all rogue party lol.
This was pretty prevalent in the last two games where there were tons of juicy locked chests and mages who could heal were invaluable and significantly increased survivability (especially in Origins). So my question is do you get the impression thus far that there will be lot's of locked chests that only rogues can unlock? Will battles be considerably more difficult without a mage healing?
I was hoping just maybe this wouldn't be the case and that perhaps there would be other means of unlocking chests. Maybe through crafting you can create various lockpicks or how about those out-of-battle abilities that were announced? As for healing I'm aware it was announced awhile ago that it is being approached differently so that it is more limited, even for mages. But limited to the extent that running without a healing mage is negligible? Curious.





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