Last time lockpicking was brought up, they said that lockpicking is still a rogue ability. Unfortunately despite it being a great way to give you the option to not have a rogue in your party at all times, bashing locks is not an option (like it was in baldur's gate). Sad because that bashing locks option was in DAO, it just wasn't activated in the end (you can with mods).
An ideal for this would be to bring the lock picking skill tree back from origins, but make it available for all classes. Any class that wants to lock pick would be able to do so if they can spare the skill points once they level up.
As for mages that provide healing I'm guessing they are going to be very valuable, especially with the limited healing we're going to have this time around. Can't see a way around this unless there is a way around the health potions carry limit that they've said will be in DAI.
I only hope that they buff the self-healing of classes so that dedicated healer is not required. I felt gimped playing DA without Wynne/Anders, especially Anders since Merill has no party healing.
Reaver can probably self-heal, Mages can heal and protect with the spirit tree and possibly the necromancy tree, Rogues probably have no self-healing, since they shouldn't be taking damage in the first place.
I don't mind healing being necessary, I just dislike having to bring the tank (Alistair/Aveline) healer (Wynne/Anders) and any rogue for every playthrough.
Ya hear that, RPG developers across the world!?





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