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The Official Halo Thread


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#626
RZIBARA

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What makes Halo Halo is:

 

  • balanced starts
  • the fight for the power weapons on the map
  • map control
  • The golden triangle of melee, grenade, and guns
  • Teamplay
  • Vehicles

 

Halo 5 has all of this, although the triangle is now more of a square, with thrusters being the fourth layer. I wish vehicles were featured in the beta.

 

It is closer to the real halo formula than both Reach and 4.

 

With that being said, Halo 2 is the best game. Campaign and MP wise. I prefer H2 Classic over anything else in the MCC, and even over the H5 Beta (as much as I liked it)



#627
Drone223

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They're post-humans who have been trained and taken from the get-go to be something fundamentally different to baseline humans. They're as close to machines as you're likely to get with a biological being. Even Cortana, an artificial entity, calls out Chief for being too much of a robot. 

 

Spartan II's, especially Master Chief, are more or less incapable of losing their cool or 'breaking'. 

They can, Cortana's death for example has change him for good and after his conversation with Lasky before the crdits a tone of sadness and emotion is heard in his voice.



#628
Kaiser Shepard

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I think Halo is going towards a new dawn. I'm excited for the first time in years for the future of it.

 

I preferred the old Dawn, too bad it crashed with the beginning of Halo 4.


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#629
SmilesJA

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Under 343 though the cutscenes for Halo 4 and the Master Chief Collection (the Halo 2 one) looks gorgeous.



#630
RZIBARA

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I preferred the old Dawn, too bad it crashed with the beginning of Halo 4.

 

It crashed long before 4. Think back to Reach, if you want to really think about it. Reach set 4 up for failure



#631
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They can, Cortana's death for example has change him for good and after his conversation with Lasky before the crdits a tone of sadness and emotion is heard in his voice.

 

That is not the same thing as 'breaking' or losing it.

 

I'm saying he's the guy who will never lose his focus. As most of the II's are. The UNSC and ONI invested a lot into them to ensure that they don't break down mentally or psychologically. That's something that the III's don't have, since they were meant to be suicide squads to throw at the Covenant. Survivability for the ones not deemed exceptional (like NOBLE) was intentionally neglected. The III's weren't meant to win battles or be heroes. They were meant to be raised, augmented, then thrown at the Covenant to cause as much destruction and mayhem as possible before they got wiped out.



#632
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I preferred the old Dawn, too bad it crashed with the beginning of Halo 4.

 

Why do you dislike Halo now? You haven't elaborated.



#633
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I always thought Halo 2 was the odd one out as far as campaign and MP went. It was the one I liked least (Anniversary has largely mollified this).



#634
Drone223

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That is not the same thing as 'breaking' or losing it.
 
I'm saying he's the guy who will never lose his focus. As most of the II's are. The UNSC and ONI invested a lot into them to ensure that they don't break down mentally or psychologically. That's something that the III's don't have, since they were meant to be suicide squads to throw at the Covenant. Survivability for the ones not deemed exceptional (like NOBLE) was intentionally neglected. The III's weren't meant to win battles or be heroes. They were meant to be raised, augmented, then thrown at the Covenant to cause as much destruction and mayhem as possible before they got wiped out.

The MC trailer clearly shows a damage statue of himself which clearly symbolic of his mindset not to mention the back of the statues head is damaged which indicateds the loss of Cortana and a important part of himself. Bonnie has also stated that he's begin his own personal quest without the approval of the UNSC she also stated that he's questioning his own place in life.

#635
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That's a lot of supposition there for one point of view. With no credible evidence to back it up.

 

I don't think the damaged statue represents Chief's psyche at all. Rather, it represents the Chief's reputation and status. Which is kind of the point of the game. 

 

I have no doubt that his commitment and will is as strong as it always has been and always will be. You're making a lot of assumptions that the Chief has a lot of internal issues going on. And I think you're misinterpreting what 343 has been saying about him. He's coming to reevaluate his thoughts and purpose in life in conjunction with the UNSC. He still has his purpose, and that is unwavering and unending. His mental health isn't broken down yet either. You can't claim it is until it is definitively depicted. Him going  beyond the jurisdiction and the authority of the UNSC to do what he's always done is not indicative of this at all.



#636
Drone223

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That's a lot of supposition there for one point of view. With no credible evidence to back it up.
 
I don't think the damaged statue represents Chief's psyche at all. Rather, it represents the Chief's reputation and status. Which is kind of the point of the game. 
 
I have no doubt that his commitment and will is as strong as it always has been and always will be. You're making a lot of assumptions that the Chief has a lot of internal issues going on. And I think you're misinterpreting what 343 has been saying about him. He's coming to reevaluate his thoughts and purpose in life in conjunction with the UNSC. He still has his purpose, and that is unwavering and unending. His mental health isn't broken down yet either. You can't claim it is until it is definitively depicted. Him going  beyond the jurisdiction and the authority of the UNSC to do what he's always done is not indicative of this at all.

Given how Cortana's death affected him significantly I say it's not far fetched but most of what people have taken about the story from the few details given is just speculation at this point and more will be reviled when 343 so until them we can only speculate.

#637
SmilesJA

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I think it'll be out of character to have the Chief betray the UNSC. Though the death of Cortana will certainly mess him up.



#638
Drone223

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I think it'll be out of character to have the Chief betray the UNSC. Though the death of Cortana will certainly mess him up.

I agree but what ever he's doing he's going to do it even if he doesn't have the UNSC's approval.

#639
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Honestly, I started to lose faith when I picked up the Kilo-five trilogy. Only read the first two books and don't plan to touch the third. It was like reading bad fanfiction, serious outright character bashing was going on as Karen Travis tried to make her character out to be the best and most morally right characters in the universe.

I've followed the comics, and what I've seen is much the same as what the others have described. They've taken the more hardened military tone of Halo and downgraded it by adopting some of the worst elements of Mass Effect's tone. I got a PS4 this generation, and it doesn't look like I'm gonna regret it over Halo.

#640
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Karen Traviss shouldn't be allowed within 100yards of a sci-fi universe


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#641
Riven326

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Well, it makes sense that you're a majority over there now: 343i has done their best to scare away everyone who doesn't like how things now are (as has Microsoft themselves back in 2013).

 

The hardcore multiplayer community moved on in no time after Halo 4 already (it's scary how quickly online numbers fell off a cliff), and the collection that should have been a peace offering to them turned out to be a massive catastrophe of epic proportions. It says something when your game's technical shortcomings are now uttered in the same breath as Ubisoft's.

 

And I personally loathe an overreliance on external media in order to tell a story, if only because it's hugely impractical and a financial nightmare to keep up with. It's one thing to have (paid) external literature and other media flesh out a videogame universe, but another thing entirely to put 95% of the story in those books instead and then expect the gamers to still care. Some still do, as you clearly prove, but for most it just isn't worth it anymore.

Both the hardcore and the casuals abandoned Halo 4. The numbers as whole took a nose dive because Halo 4 wasn't Halo. I have serious doubts about 343 being able to recover with Halo 5. I'm positive initial sales will be really strong as always, but can it sustain itself like a Bungie-made Halo game? I doubt it very much.


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#642
Kaiser Shepard

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Karen Traviss shouldn't be allowed within 100yards of a sci-fi universe

 

Truer words have never been spoken.

 

Gears 3 displayed similar symptoms when she went from writing just companion pieces in the expanded universe, to penning a trilogy of novel sequels to Gears 2... and then ending up as main writer for Gears 3 as well. So naturally the third game was made with the assumption that you've read the novels, and players who hadn't kept up would feel as if they've somehow missed a whole game or two worth of story.

 

Both the hardcore and the casuals abandoned Halo 4. The numbers as whole took a nose dive because Halo 4 wasn't Halo. I have serious doubts about 343 being able to recover with Halo 5. I'm positive initial sales will be really strong as always, but can it sustain itself like a Bungie-made Halo game? I doubt it very much.

 

You're right, Halo had managed to retain an audience of its own - both hardcore and casual - up to 4's release, because the series offered an experience you couldn't find elsewhere.

 

And that's being said as someone who didn't dislike the gameplay changes at all; I enjoyed my default sprint (which was secretly the best AA in Reach), my custom loadout (DMR/PP/PG) accounted for every combat scenario, and my beloved Autosentry allowed me to get an advantage over everyone else in straight fights.

 

But then again, I'm not the diehard fan (slash consumerist) willing to pay for online multiplayer access either. Nor was I ever part of those who thrived in the original games' online modes. They drove away hordes of loyal, paying fans in order to attract a much smaller and less interested audience (significantly more fickle for the most part too).

 

So 343i decides to look at the complaints fans had about H4, and thusly they decide to take away the new parts that did work (Loadouts), the parts which should rightfully be contained to their own playlists if nothing else (Armor Abilities), but then somehow they ended up taking the remaining core even further in CoD's direction with ADS, boost and unlimited sprint for everyone?

 

And with the reveal of the H2A multiplayer it almost seemed like they finally understood their fans too...

 

 

It crashed long before 4. Think back to Reach, if you want to really think about it. Reach set 4 up for failure

 

In practice, you're right; 343i took what Bungie last did with Halo's mechanics and went too far with it for most fans. In theory, even though Reach was the de facto fourth Halo game, it was still subtitled and thusly held to different expectations... and despite even those, fan reaction to Reach already wasn't as universally positive as it was to H3, most of all because of Armor Abilities. I personally didn't dislike the gameplay changes there at all, but I never expected they would be taken up to eleven in the next game.


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#643
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In practice, you're right; 343i took what Bungie last did with Halo's mechanics and went too far with it for most fans. In theory, even though Reach was the de facto fourth Halo game, it was still subtitled and thusly held to different expectations... and despite even those, fan reaction to Reach already wasn't as universally positive as it was to H3, most of all because of Armor Abilities. I personally didn't dislike the gameplay changes there at all, but I never expected they would be taken up to eleven in the next game.

 

The problem 343 might have is being willing to work backwards. It's easy to continue to add things but surprisingly hard to take them away later. Both Halo and CoD have that problem that while many call for the series to return to an earlier state (h2/3 and CoD4/MW2 most often respectively) the devs continue to move further away. It could very well be that H5's gameplay is great, but I sincerely doubt that it would feel like 'Halo' as many wanted to play it.



#644
TurianRebel212

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HALO 4 was a good, if not great game, it's not 343's fault that scrubs and cry babies didn't stick it out till January update of 2013 that brought pro type playlists. 

 

Reach sucked at launch, Bloom literally broke Reach competitively, Tsquared and Str8rippin hated Reach for the first 6 months of it's cycle and it wasn't until May of 2011 that Bungie fixed bloom and weapon balance, (mostly the hitscan weapons not updated damage to the servers)

 

Bungie half assed Reach's MP suite. The single player and firefight were very solid at launch but the MP was pretty much broken for highly comp players. 

 

 

HALO 4 just launched without a pro paylist of settings and game modes. But they fixed that in January, but like most console FPS fans, the majority of people had moved on to CoD, CSGO, or back to Battlefield 3. 

 

HALO 4 was fine. Only scrubs and guys that can't adapt cried about HALO 4. 



#645
Riven326

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The problem 343 might have is being willing to work backwards. It's easy to continue to add things but surprisingly hard to take them away later. Both Halo and CoD have that problem that while many call for the series to return to an earlier state (h2/3 and CoD4/MW2 most often respectively) the devs continue to move further away. It could very well be that H5's gameplay is great, but I sincerely doubt that it would feel like 'Halo' as many wanted to play it.

The difference lies in the two audiences. The CoD audience cares a little about the quality of their games. They may ****** about it to whomever will listen, but they'll continue to play and buy them each year. The Halo audience cares very much about the quality of the Halo games. They will certainly buy a new Halo game, but if it isn't up to the standards set by Bungie, they will stop playing and word will start to spread. They are far more proactive than other audiences for other FPS games.



#646
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HALO 4 was a good, if not great game, it's not 343's fault that scrubs and cry babies didn't stick it out till January update of 2013 that brought pro type playlists. 

-snip-

HALO 4 was fine. Only scrubs and guys that can't adapt cried about HALO 4. 

 

I wouldn't say H4 was a bad game, I actually rather liked it. More so than reach actually (for the aforementioned bloom thing). I guess I just feel that something changed in H4 that was contrary to how I liked playing earlier games. Not to say that it was bad, or that I was a complete scrub, but the game definitely stuck with me less than other FPSes of the time.



#647
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The difference lies in the two audiences. The CoD audience cares a little about the quality of their games. They may ****** about it to whomever will listen, but they'll continue to play and buy them each year. The Halo audience cares very much about the quality of the Halo games. They will certainly buy a new Halo game, but if it isn't up to the standards set by Bungie, they will stop playing and word will start to spread. They are far more proactive than other audiences for other FPS games.

 

I think you underestimate CoD fans. Game sales have gone down year after year after MW3 which is the peak of the series sales-wise. There is, in fact, a standard. As to the Halo community I don't know much about it since I've only been a fan since H3, and have only played the games during and after its time.



#648
Riven326

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I think you underestimate CoD fans. Game sales have gone down year after year after MW3 which is the peak of the series sales-wise. There is, in fact, a standard. As to the Halo community I don't know much about it since I've only been a fan since H3, and have only played the games during and after its time.

You may be right, but I think it's easier to attribute the decrease in sales to franchise fatigue.



#649
Kaiser Shepard

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The problem 343 might have is being willing to work backwards. It's easy to continue to add things but surprisingly hard to take them away later. Both Halo and CoD have that problem that while many call for the series to return to an earlier state (h2/3 and CoD4/MW2 most often respectively) the devs continue to move further away. It could very well be that H5's gameplay is great, but I sincerely doubt that it would feel like 'Halo' as many wanted to play it.

 

Seeing how they were all too ready to remove custom loadouts and abilities, I feel like like they were all too willing to work "backwards". 343i's problem with gameplay/multiplayer is that they're all too willing to follow the next popular "gimmicks" instead.

 

I get that CoD is the market leader now, but Halo held that position before it; it shouldn't be just another follower franchise, but rather set its own path and at least attempt to trade blows with CoD over that leadership again. Even if it's impossible for 343i to regain that mantle (see what I did there?), they should at least keep acting like a leader.

 

HALO 4 was a good, if not great game, it's not 343's fault that scrubs and cry babies didn't stick it out till January update of 2013 that brought pro type playlists. 

 

Reach sucked at launch, Bloom literally broke Reach competitively, Tsquared and Str8rippin hated Reach for the first 6 months of it's cycle and it wasn't until May of 2011 that Bungie fixed bloom and weapon balance, (mostly the hitscan weapons not updated damage to the servers)

 

Bungie half assed Reach's MP suite. The single player and firefight were very solid at launch but the MP was pretty much broken for highly comp players. 

 

 

HALO 4 just launched without a pro paylist of settings and game modes. But they fixed that in January, but like most console FPS fans, the majority of people had moved on to CoD, CSGO, or back to Battlefield 3. 

 

HALO 4 was fine. Only scrubs and guys that can't adapt cried about HALO 4. 

 

Even if all you said was right, those "scrubs" were still their paying audience. When someone has just paid 60 bucks for a game that's functionally broken or fundamentally different from what they wanted, another 35 to 60 bucks for the privilege of playing online, and possible another 300 to 400 on top of that for the console itself... you can be damn sure they'll move on to whomever does deliver on the experience they promised.

 

It's highly unreasonable to expect people to wait 3-4 months for multiplayer to actually become functional when it was the reason they bought (or wanted to buy) the console in the first place.



#650
Riven326

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Or they'd just go back to Halo 3... which is what they did. :lol: