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The Official Halo Thread


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#651
Kaiser Shepard

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You may be right, but I think it's easier to attribute the decrease in sales to franchise fatigue.

 

Hmm, I'm not sure that'd be entirely accurate. I feel like a large part of the overal dropoff there is the fact that Battlefield became a genuine thing with BF3 in 2011, because Dice simply does their own thing and they do it well enough so far. As a result it's only naturally that a part of the overlapping audience eventually decides they like BF more and stick with it instead.

 

Advanced Warfare might be the odd one out, though: I expected it to result in more sales than Ghosts again, if only because this one wasn't going straight up against Hardline, but I guess it was help back by both Ghost's more negative than usual reception and the fact that it might have changed too much for certain fans.

 

 

Or they'd just go back to Halo 3... which is what they did. :lol:

 

Can't blame 'em.



#652
Riven326

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Hmm, I'm not sure that'd be entirely accurate. I feel like a large part of the overal dropoff there is the fact that Battlefield became a genuine thing with BF3 in 2011, because Dice simply does their own thing and they do it well enough so far. As a result it's only naturally that a part of the overlapping audience eventually decides they like BF more and stick with it instead.

 

Advanced Warfare might be the odd one out, though: I expected it to result in more sales than Ghosts again, if only because this one wasn't going straight up against Hardline, but I guess it was help back by both Ghost's more negative than usual reception and the fact that it might have changed too much for certain fans.

I don't think there is as much of an overlap as you seem to think. No doubt it exists, but I see more people preferring one or the other because the games are so different from each other.



#653
Kaiser Shepard

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Yeah, they are. But CoD basically had a monopoly on the modern military (console) shooter until BF3 arrived, so everyone just went to CoD because that was the only option. When BF3 offered them a quality alternative with different pacing and game styles, many at least gave it a shot and a fair few of them stuck with it instead.

 

The overlap there was born because of the setting, not necessarily the gameplay.


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#654
Heimdall

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Karen Traviss shouldn't be allowed within 100yards of a sci-fi universe

Amen

And it's not just that it's bad, it's flat out unprofessional. When you write in a universe that's not yours, you need to respect it and the source material. She just doesn't do that, at all.
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#655
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Seeing how they were all too ready to remove custom loadouts and abilities, I feel like like they were all too willing to work "backwards". 343i's problem with gameplay/multiplayer is that they're all too willing to follow the next popular "gimmicks" instead.

 

I get that CoD is the market leader now, but Halo held that position before it; it shouldn't be just another follower franchise, but rather set its own path and at least attempt to trade blows with CoD over that leadership again. Even if it's impossible for 343i to regain that mantle (see what I did there?), they should at least keep acting like a leader.

 

I haven't played the H5 beta so I don't know anything about their gimmicks in that, so I'll take your word on that.

 

I agree wholeheatedly that Halo should continue to try and maintain itself and view itself a leader in the FPS gene. It has a gameplay style which is completely different from either CoD or BF and it should capitalize it. Continue to diversify within the confines of what it is. I don't know what that looks like, but it certainly looks less like other console FPSes and more like things like UT which most remind me of Halo.

 

I don't know if they can regain total domination, however. Rally its strength quite possibly, but regain the crowd of 'most popular', possibly not. Beloved? More likely if 343 is passionate about it.



#656
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Honestly, I started to lose faith when I picked up the Kilo-five trilogy. Only read the first two books and don't plan to touch the third. It was like reading bad fanfiction, serious outright character bashing was going on as Karen Travis tried to make her character out to be the best and most morally right characters in the universe.

I've followed the comics, and what I've seen is much the same as what the others have described. They've taken the more hardened military tone of Halo and downgraded it by adopting some of the worst elements of Mass Effect's tone. I got a PS4 this generation, and it doesn't look like I'm gonna regret it over Halo.

 

That's Karen Traviss for you. She does that in every universe. She inevitably takes a rather controversial perspective and holds to it while going on an author tract about how her interpretation is correct. She's also notorious for doing little to no research on a universe she's contracted to write for, and not taking other themes and contexts of a story under consideration. However, they are taking steps to show that KT's views and those of her characters are not universal. Catalog (one of the 343 employees who gives background lore and explanations) explained that her views and her character's views aren't necessarily reflective in the universe. It's been all but outrighted stated that Halsey is being treated the way she is because ONI wants deniability over theirs and the UNSC's involvement in their projects. They want to make her look bad so that their new programs (like the S-IV's) look good.

 

That said, she totally shat on poor Lucy, and probably bought into ONI's smear campaign of Halsey a little too much herself.

 

The games are mixed about this. They're shown to be simultaneously hard and soft. I take broad strokes with the comics. They're good, they just need to be fleshed out, plus, you feel that too many important events are happening in the comics. Which isn't necessarily surprising. Several arcs of the Escalation story were supposed to be in the Spartan Ops season 2 that was never made.


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#657
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You may be right, but I think it's easier to attribute the decrease in sales to franchise fatigue.

 

I think at this point, Treyarch are the new big studio for CoD. I haven't bought a CoD game since MW3. IF is no longer the 'good' developer, and I don't know anything about the third group that made Advanced Warfare. Only that it was a non-entity on my radar. 



#658
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Both the hardcore and the casuals abandoned Halo 4. The numbers as whole took a nose dive because Halo 4 wasn't Halo. I have serious doubts about 343 being able to recover with Halo 5. I'm positive initial sales will be really strong as always, but can it sustain itself like a Bungie-made Halo game? I doubt it very much.

 

I think it can. I honestly don't see much of a difference between 343 and Bungie, considering that 343 is largely made up of people who were once a part of Bungie, as well as Bungie's internal team shifting around constantly (more so than 343). 343 itself actually devotes most of their effort to campaign, and contracts out to other companies for MP and spartan ops. The contractors are all heavily affiliated with 343 and MS, and largely made up of former Bungie employees themselves. 



#659
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Amen

And it's not just that it's bad, it's flat out unprofessional. When you write in a universe that's not yours, you need to respect it and the source material. She just doesn't do that, at all.

 

She boasts about not reading any other material in a universe and not concerning herself with the lore if she doesn't like it.


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#660
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I haven't played the H5 beta so I don't know anything about their gimmicks in that, so I'll take your word on that.

 

I agree wholeheatedly that Halo should continue to try and maintain itself and view itself a leader in the FPS gene. It has a gameplay style which is completely different from either CoD or BF and it should capitalize it. Continue to diversify within the confines of what it is. I don't know what that looks like, but it certainly looks less like other console FPSes and more like things like UT which most remind me of Halo.

 

I don't know if they can regain total domination, however. Rally its strength quite possibly, but regain the crowd of 'most popular', possibly not. Beloved? More likely if 343 is passionate about it.

 

I think Halo still does what it does best - they aren't trying to beat CoD or BF at this point (and arguably never were). It has a dedicated and sizable fandom, and is iconic enough that its survival is more or less guaranteed. And I think 343 knows this. I think they're working on making games for existing fans than garnering in new ones. But they're using a crafty strategy to draw in new gamers with the HD re-do's of the original trilogy.



#661
Kaiser Shepard

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I haven't played the H5 beta so I don't know anything about their gimmicks in that, so I'll take your word on that.

 

I agree wholeheatedly that Halo should continue to try and maintain itself and view itself a leader in the FPS gene. It has a gameplay style which is completely different from either CoD or BF and it should capitalize it. Continue to diversify within the confines of what it is. I don't know what that looks like, but it certainly looks less like other console FPSes and more like things like UT which most remind me of Halo.

 

I don't know if they can regain total domination, however. Rally its strength quite possibly, but regain the crowd of 'most popular', possibly not. Beloved? More likely if 343 is passionate about it.

 

Well, I haven't played it either, I just meant stuff like ADS and boosters, newly implemented stuff that's just there because everyone else does it as well.

 

Several arcs of the Escalation story were supposed to be in the Spartan Ops season 2 that was never made.

 

Wasn't aware of this. Any reason why they didn't just include it with TMCC?

 

 

I think at this point, Treyarch are the new big studio for CoD. I haven't bought a CoD game since MW3. IF is no longer the 'good' developer, and I don't know anything about the third group that made Advanced Warfare. Only that it was a non-entity on my radar. 

 

Can't say I'm a fan of Treyarch's games either; level design is generally bad and their stories have become incoherent, incohesive messes.

 

Sledgehammer, to me at least, is now the main dev on the series. Haven't played Ghosts yet so I can't comment too much on current-IW, but hirings over the last year show that Activision is at least dedicated to turning it into a better studio.



#662
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Issues with time and resources from what I gather. AFaIK, H5 hasn't confirmed it, but it has been suggested that H5 will have a 'continuation of sorts' for SpOps. They want to do something that is more akin to ODST than the full spartan ops.



#663
Riven326

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I think it can. I honestly don't see much of a difference between 343 and Bungie, considering that 343 is largely made up of people who were once a part of Bungie, as well as Bungie's internal team shifting around constantly (more so than 343). 343 itself actually devotes most of their effort to campaign, and contracts out to other companies for MP and spartan ops. The contractors are all heavily affiliated with 343 and MS, and largely made up of former Bungie employees themselves. 

I think most people who played Halo 4 were able to tell the difference.


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#664
SmilesJA

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I was angry when 343 removed Firefight and replaced it with Spartan Ops. I ended watching the cutscenes on youtube anyway.


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#665
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I think most people who played Halo 4 were able to tell the difference.

 

I would think (and hope) so.

 

That said, I don't discern the difference in quality. It's still there, as it always has been. Sans technical issues that 343 admitted and announced they would address.



#666
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I was angry when 343 removed Firefight and replaced it with Spartan Ops. I ended watching the cutscenes on youtube anyway.

 

I prefer SpOps to firefight, though ideally, both (the ODST version anyway) would be put into the game.



#667
SmilesJA

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I prefer SpOps to firefight, though ideally, both (the ODST version anyway) would be put into the game.

 

Firefight was unpredictable while Specops, we had to wait for new content.



#668
Kaiser Shepard

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I was angry when 343 removed Firefight and replaced it with Spartan Ops. I ended watching the cutscenes on youtube anyway.

 

I played the first two eps and then did the same, yeah. ODST's Firefight in order to get the Vidmaster: Endure achievement might actually be my favorite online experience ever too.



#669
Steelcan

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Firefight in ODST was a ton of fun


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#670
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The only good firefight was ODSTs. Reach's was trash.

 

SPOPS was a flop. Good cutscenes, terrible missions.



#671
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I enjoyed the concept of the story, and I liked the episodic, story nature of the missions. But yeah, they were rather repetitive in actual gameplay. And it made me hate the S-IV's so much.

 

I refuse to believe that any member of Fireteam Crimson is actually an S-IV, but actually S-III's from Gamma Company who have been integrated into the Spartan Branch. My own player Spartan is one of the Spartan-III's who was set aside by Kurt and Mendez for being too valuable to waste on suicide missions, so he's one of the the III's that's considered on the same caliber as the II's.



#672
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So has anyone here played Halo: Spartan Assault? And if you have, are you still wondering when Microsoft will finally release Spartan Strike? The game was due out almost 4 months ago, and was delayed over issues that didn't even seem like they had anything to do with the game (bugs for MCC).

 

Think it might be delayed for Windows 10?



#673
LPPrince

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Played more MCC today.

 

Joked to myself that all I'd end up playing in Team Slayer was Halo 3.

 

All I played in Team Slayer was Halo 3.


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#674
Kaiser Shepard

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Hah.

 

And a Window 10 launch release for Spartan Strike sounds logical enough, yeah.



#675
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BTB, Snipers, and team objective is what I play typically. CTF is the best of those gametypes. Or assault.

 

With a bit of action sack. Hard to get a good pool of custom games going at times.